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Spells:
Smite
Ghost
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
This guide is a work-in-progress, due to the freshness of the champion, and will evolve with her playstyle becoming more standardized or with patch changes.
Any suggestions/critiques or discussions are more than welcome, and if this guide helps you out, please send me some vote love!
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Greater Mark of Desolation



Smite is the go-to spell for junglers. It speeds creep kills (Blue/Red creeps), and makes buff steals feasible.
A personal favorite of mine, Ghost can be used two-fold; first, it makes for faster clears of the jungle in the early game for the sluggish Diana, and second, it allows for rapid closing into ganks and pairs well with Diana's Pale Cascade, ensuring her shield refreshes and damage continues application.
Flash is the closest competitor to my starting two in terms of spells. The ability to jump tree lines, instantly close or leap minion waves is a valuable asset for both offense and defense. The decision between



Ignite:
Ignite is a tricky prospect for a jungling Diana. It is also a prime example of risk/reward. With


Exhaust is a two-trick pony for Diana. First, it can help alleviate some of the stress of not committing to a tank-style Diana, and can drastically reduce the damage output of high-value enemy champions. Second, it gives your allies that do not have the ability to close the chance to assist on targets. However, it suffers from the same issue as

Nothing against the line of spells directly below here, just not recommended or viable in my opinion:












Generally, the first point should go to





Jungling Route:

The best jungling route is:


Wolf Pack
Wraith Pack


Twin Golems
Wraith Pack
Gank Mid(if able)
Wolf Pack
Gank Top(if able)
and so on...
Thanks to jhoijhoi for her guide introductory, where I started when designing this guide!
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