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Related Links
Koravel's 10 awesome tips (Beginner/Gameplay Guide) http://www.lolpro.com/guides/game-play/1434-game-play-guide-dominion/common-mistakes
Painkillar's (Tactical Guide) http://forums.na.leagueoflegends.com/board/showthread.php?t=2938089
The best tier-list available!!!: http://www.lolking.net/charts?region=all&type=champion-winrate&range=weekly&map=cs&queue=normal
DominateDominion is the unofficial dominion chat room.
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On to the real guide!!!
Team Synergy basically means how well you can hide behind your team and pew pew from safety, or knowing when you cant auto safely so re-positioning to get a better attacking spot.
Zone Control refers to how well you can force enemies to run out of your ult, and how hard you can make it for the enemy team to get into the spot they need to be, and yet out of your crazy ult. It could just be creating a roadblock with E and R to stop other enemies from entering the fight. Against a weaker champ, you may use your body as Zone Control, but as an ADC your probably going to get zoned out by someone else, so know how to deal with that (R has a long range)
Heal: Same thing, use offensively to chase and keep the fight going longer. In other words: use the MS to get more speed for more autos, use the heal to keep your HP above the safety zone so you can stay aggressive
Double Up (Q):
Strongest early, killer animation though. Use as an auto reset at first, but late game, try to decide whether an extra step is more important because the damage is pretty low
Impure Shots (W):
Use with Youmuu's Ghostblade when your ready to commit. The CD is long, so try not to waste it
Explaining passive: The stacks start at 0 for every enemy champion, meaning the only easy way to get max stacks on everyone would be with using R first. Since Q and E are pretty bad in damage, MF becomes an auto attack based champ, and each auto would deal 25-33% magic dmg.
Make it Rain (E):
Use ontop of champions who have used up their dashes, or ontop of a suspicious looking brush to reveal them. Its pretty weak anyways, like a half second slow that people run out of anyways. Choke point slows are good for escaping, and you can combine it ontop of ult if the enemy clumps that bad.
Bullet time (R):
Use to create a "zone of death" where you want whoever is in it to die and make it harder for reinforcements to run in and help. Use it early or mid fight to gain the W stacks onto everybody, once a good ult timing shows up.
In a 1v1, it does more damage than autos so you may want to use it if you need to (earlier preferred)
Try not to use revive for this, that can have a far better impact later in the game if you save it up.
Remember if you win Windmill, atleast 1-2 people need to defend top for a bit. HP packs are generally safe to grab and going back for an extra 800g item isn't really impactful.
List of things people can improve:
- Reaction Speed: This is not something I gain from League. I choose to play Osu! every now and then to keep me training and refreshed
- Teamwork: Focusing on your team's targets rather than focusing your own target. Following your team to group rather than telling them to follow you. Etc.
- Decision Making/Leadership: V-ping everything you suspect is dangerous, like when bot is going to get ganked or you know you can't win a fight until you get the right engage. People generally listen to the V-ping for some reason. Mid-fight, if I want everybody to switch to this 1 target, I'll G-spam ping the hell out of that target. It's sooooooo fun too!
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