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Recommended Items
Runes: Ultimate no CD
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ghost
Items
Ability Order W max
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Camille
GENERAL:
Extremely mobile champion
Scales Really Well
She likes to play around Walls. Prefferably play close to the wall oposite to her.
HER SPELLS
Her second Q (both Qs ar empowered next auto attacks) is her whole damage, try to avoid getting hit.
W - Sweep is her main poke. Outer edge heals her, deals more damage and slows you. It has long cooldown early. It can also be a combo starter if she hits it.
E is an insane gap close, only works on walls, really high cooldown
R is a target spells which for few seconds lock her target in a zone. Really great dodgin tool, since she jumps into the air for a moment, before dropping on her target. It also empowers her AA similiar to BoTRK.
If you face Camille on lane, after like LVL 3 she is really dangerous, she can cover a lot of ground really fast with her E, so play around the oposite wall.
After level 6 I think you just have to avoid her, or try to setup a freeze and play under turret.
One wrong move and you could end up in her ult with no option to escape, with such a low sustain as we have with Jinx, she doesn't have to have that much damage to finish you off.
If she doesn't have 6 it is one of the champions I mentioned earlier. Her only engage is her only escape. If she misses her E, she just has to hope somehow it will work out, so you can kite her down. But don't get caught up in her W slow, she could maybe run up to you and still finish you off.
Champion Build Guide
I am a content creator as well as league enthusiast. I was in Diamond last 2 seasons, most of splits not playing more than 100 rankeds. Peak: Diamond 1 Main Account Links :
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Hi guys, my name is Darilin.
I am a small content creator.
I am currently in Diamond with around 20 games this season and I was Diamond 1 in Season 13
I always had passion for playing games little differently and trying to think out of the box to suprise and mainly have fun.
That's what my youtube channel is all about.
This time I bring you build from my recent video about Lethality/MLG

A lot of things that I am going to say are not going to be 100% correct.
These guides are just my point of view, so take it more as an inspiration than a complete manual to follow.
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PassiveWe Kill We Strong Whenever a champion, epic jungle monster, or structure that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% decaying movement speed and 25% attack speed for 6 seconds. |
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QWe fire closer but faster or further and it BOOOOM ![]() ![]() ![]() While using the rocket launcher, ![]() While using the minigun, ![]() |
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WFire-Hit-Slow-Repeat ![]() |
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EStop Right There You Criminal S ![]() |
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RWe Are Getting Out of Rift With This One Jinx fires a rocket that explodes on the first enemy champion hit, dealing between 32.5 / 47.5 / 62.5 (+0.165 per bonus attack damage) plus 25 / 30 / 35% of target's missing health to 325 / 475 / 625 (+1.65 per bonus attack damage) plus 25 / 30 / 35% of target's missing health as physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% damage. Missing health damage cannot exceed 1200 against monsters. |
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Positives |
Negatives |
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+ Different + Opponents can't counterpick + Ultimate Always Up + You can Become Sniperino + Really High Damage from Abilitties + Pretty good poke + If you are fed you can just stay on one place and ult + When maxing W, it does ridiculous damage with this build |
- Doesn't have good form of escape - Really squishy |
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