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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Olaf
Synergies
Ideal
Strong
Ok
Low
None
Introduction
these guide is based on a 2v2 game with and vs unknown champions on the midlane of summoners rift. The pros and cons of this build are the following ones:
Pros: -Q does a lot of dmg and the slow is great for chasing
-W is a great AOE for farming minions
-if used right Mundo can have over 3000hp in midgame
-got an awesome lane sustain
-saves money because of the missing need of health potions in the mid-earlygame
-great bate against inexperienced summoners because of his ult
-no need of mana
-easy to learn
Cons: -ult can be countered by ingnite
-can be hard to hit q against experienced enemys
-no cc if enemy can dodge the Q
Q: your first ability (Infected Cleaver)
W: your second ability (Burning Agony)
E: your third ability (Masochism)
Ult: your special(ultimate) ability wich is bindet to the key r (Sadism)
Chasing: running behind an fleeing enemy with the goal to cach him
AOE: a ability doing damage in an area
Lane sustain: staying a long time at your lane and have the chance to farm a lot without needing any potions
Ingnite: a summoner spell wich cases a enemy champion in flames and does damage over time
cc: crowd control wich includes silences, slows, fears and stuns
Silence: some abilities lay a silence on an enemy champion, so he isn't able to use his abilities for a short time. You can see how long a champion is silenced if you look at the Small white bar under his healthbar
Slow: a slow lowers the movementspeed of a champion for a short amount of time. you can see if a champion is stunned if there is a trail of yellow triagles at the ground behind him.
Stun: a champion is unable to move and cast abilities and summoner spells for a short time
Fear: a champion is unable to be controlled for a short time. acts like a stun but the feared champion flees from the fearing champion.
Farm: killing minions with lasthits wich gives you money for each killed minion
Lasthit: doing the killing damage to a minion
AP: ability power. But not every ability does AP dmg" (is countered by magic resistance)
AD: attackdamage. The autoattacks scale on ad but also some abilities (is countered by armor)
Carry: one of the most important parts on a team. does his main damage with autoatacks. A good adc wins the whole game if he is fed.
Fed: if someone is fed, he got a lot of kills and is a higher level and got more items. A fed champion is hard to kill in a 1v1 if both players got the same experience
W: your second ability (Burning Agony)
E: your third ability (Masochism)
Ult: your special(ultimate) ability wich is bindet to the key r (Sadism)
Chasing: running behind an fleeing enemy with the goal to cach him
AOE: a ability doing damage in an area
Lane sustain: staying a long time at your lane and have the chance to farm a lot without needing any potions
Ingnite: a summoner spell wich cases a enemy champion in flames and does damage over time
cc: crowd control wich includes silences, slows, fears and stuns
Silence: some abilities lay a silence on an enemy champion, so he isn't able to use his abilities for a short time. You can see how long a champion is silenced if you look at the Small white bar under his healthbar
Slow: a slow lowers the movementspeed of a champion for a short amount of time. you can see if a champion is stunned if there is a trail of yellow triagles at the ground behind him.
Stun: a champion is unable to move and cast abilities and summoner spells for a short time
Fear: a champion is unable to be controlled for a short time. acts like a stun but the feared champion flees from the fearing champion.
Farm: killing minions with lasthits wich gives you money for each killed minion
Lasthit: doing the killing damage to a minion
AP: ability power. But not every ability does AP dmg" (is countered by magic resistance)
AD: attackdamage. The autoattacks scale on ad but also some abilities (is countered by armor)
Carry: one of the most important parts on a team. does his main damage with autoatacks. A good adc wins the whole game if he is fed.
Fed: if someone is fed, he got a lot of kills and is a higher level and got more items. A fed champion is hard to kill in a 1v1 if both players got the same experience
How to play Mundo:
1. farm with your q
2. don't use your w for farming in earlygame it costs to much health
3. make shure you use your passive for regaining health whenever you need it
4. spam your q in fights and use it for harassing in the laning phase
5. use your q for chasing
6. activate your ult whenever you are halflife it got only 60 sec cooldown
How to fight with Mundo:
1. start a fight with a Q
2. activate W and run straight to the enemy
3. activate e and do autoattacks at the enemy champion
4. cast your q whenever it's ready
5. activate your ult early enough (halflife or earlyer) so the enemy champion cant kill you because of the health it costs
1. farm with your q
2. don't use your w for farming in earlygame it costs to much health
3. make shure you use your passive for regaining health whenever you need it
4. spam your q in fights and use it for harassing in the laning phase
5. use your q for chasing
6. activate your ult whenever you are halflife it got only 60 sec cooldown
How to fight with Mundo:
1. start a fight with a Q
2. activate W and run straight to the enemy
3. activate e and do autoattacks at the enemy champion
4. cast your q whenever it's ready
5. activate your ult early enough (halflife or earlyer) so the enemy champion cant kill you because of the health it costs
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