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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Cho'Gath
Cho should start cloth 5, and he has a lot of sustain with his passive. If you decide to go for trades with his Q, he can sustain is back easily. If you can get an early gank this lane should snow-ball until level 6 where you can hopefully zone. Cho naturally pushes too, with three AoE abilities, and Panth doesn't necessarily farm under tower too well. Start Flask to match his sustain and try to farm till 6 then look to ult bot.
Introduction:
If against someone who you don't expect to kill early, such as Shen / Malphite, take TP.
If against an easy lane, such as Akali, Ryze and Teemo, perhaps start Long Sword, 2 health pots and 1 mana pot.
Against Riven, and perhaps Darius, Cloth 5 is a good idea.
EDITED WITH NEW BLACK CLEAVER CHANGES:
As of now, the new Black Cleaver is REALLY GOOD ON PANTHEON. Heartseeker strike procs the passive three times, so if you can somehow Q -> W -> AA -> E -> Q you are shredding so much armour that the last Q will do an insane amount of damage.
The only problems with the new black cleaver is the build path, as phage and kindlegem don't really help Pantheon in the laning phase at all. The health is nice, but we need to snowball our lead, we can't rely on waiting for BC to have kill pressure. Therefore, I recommend going Hydra first item on Pantheon, then Black Cleaver and finally LW.
This will give you a lot of damage from the three items, especially the Hydra, along with wave clear with the passive / active and your E, and the ability to almost 1 shot anyone who has not got armour.
The only problem is that Pantheon does rely on that flat armour pen to kill the adc / mid laner, as early game flat armour pen is much better than % armour pen.
Therefore, you can either change your ad marks for armour pen marks (if you have the IP and a spare rune page) or rush an early Brutalizer and sit on it until late game where you sell it for a defensive item.
Doing this will give you a massive advantage early, which might snowball the game. The only problem is that if it doesn't work out and you cant get kills, you've invested 1337 gold into an item which is useless once armour is built.
I recommend if you do want the brutalizer, use your first ult bot when you're 6. Therefore, if you back with 1400 gold, buy a brutalizer, ult bot, hope for a double kill + drag combo, back for a pick axe and then go into Hydra and go back top.
Ideally, your final build now is something along the lines of Hydra, BC, LW, Boots (Either cdr, mercs or tabis depending if you need the last two, or you can get away with cdr boots), B Veil and Randuins. If their all ad perhaps consider either a warmogs or thornmail instead of the B veil, and if they're all AP based consider swapping the randuins for a warmogs.
I normally wasn't a fan of Hydra on Pantheon, but I think the 75 AD works really well with the 1.4 ad ratio on spears, and the wave clear means you can save mana instead of having to use E on the wave. You can also use the active to proc a BC stack.
Moving onto Black Cleaver, as stated the item is REALLY good on Pantheon, but the build path isn't. That's why i suggest either first buying a brutalizer to survive lane phase and have some kill pressure, or rushing the Hydra for the flat AD which helps BC later.
If you decide to go Brut -> Black Cleaver, you don't need CDR boots as you get 30% from those items, plus 10% from runes / masteries, meaning you can go tabis / merc treads.
LW is still required on Panth to be relevant late game, so don't leave that item out.
I prefer to go W second, as I feel that the stun is a lot more helpful than his E. Even though his E deals more damage - around 78 compared to the 50 of his stun, it's hard to land the entire E, and it can be interrupted against champs like Riven / Darius etc.
Always get the other ability at level 3, so you have all 3. There are some exceptions, such as if you get a level 2 gank from the jungler and you're chasing someone as you hit level 3. In this instance taking a second point into Q will allow you to flash Q dealing more damage.
After getting a point into all 3, max Q up to level 5, and then put a point into your ult.
Generally, R > Q > E > W.
Always max your W last as the stun duration doesn't increase, and it scales of AP - which you don't buy ... EVER.
This is the sequence you should run 99% of the time, the only variation I can think of is if you're trying to push the wave 24/7 - so against someone like Akali, where you max E, or just get a few points into it and then max Q from level 7 onwards. I don't recommend tho.
There is some debate about getting a second point into Q at level 3 or getting a point in all three abilities. Personally, it's up to you and how you think the lane is going. If you have kill pressure, get E, if you don't, take Q to try and poke them down more for a level 4 all in.
Perhaps the strongest level 3 in the game - perhaps Riven, Darius and Fizz can argue that point, but Pantheon's level 3 is amazing.
Has a global pressure, and can help other lanes with his ultimate. If you back in vision of the enemy laner, he might not ping MIA meaning you can co-ordinate a 4 man gank bot lane with your jungler, and then secure a dragon etc
Amazing peeling for your ADC with his W
Great initiation with his ultimate -> W onto the enemey ADC
Can tower dive fairly safely with his Passive and reset on W.
CONS:
Very bad when behind -> Must build full tank if you die early and you'll do next to no damage.
Falls off hard around level 12
No offensive ultimate to help in 1v1's
All engage - can't escape once you've gone in unless you flash
Can't build full damage otherwise you'll get blown up (above) - Though is REALLY fun :) IE ftw.
His passive on his E "theoretically" should help with his farming, but seeing as most minions have ~ 500 health, 15% of this is 75 meaning you can't really crit minions to kill them.
Try not to farm with your abilities as you have quite high mana costs in relation to your mana pool - save your mana to harass the enemy champion.
Once you get a few points into your E - at level 9 - 10, you can E the back line (casters) and AA them once to kill them.
Also, if you don't trust your last hitting, you can Q the cannons. It can sometimes be more worth to secure that 45g rather than using the Q on trading.
Also note that cannons can absorb your passive, so be careful of this because if the enemy sees you're passive is down, then can engage on you and you can't block 1 AA.
Try to position it behind the enemy champions, so when they see it they either have to walk into your team, or into the center of the ult - meaning they take more damage.
When you drop down - look to W onto the enemy ADC or APC - whoever is giving your team the most trouble.
The combo is therefore R -> Q -> W -> E.
After you ult, try to stick with your damage dealer as it's now your job to peel for them with your stun. Pantheon has great peel with the point and click, but it is on a long cooldown. Also, if you do rush Black Cleaver, shredding the tanks armour will make it easier for your adc to kill the tank, meaning you can take objectives after.
If you're getting engaged on, just peel for your ADC. Don't try to ult once the fight has broken out, as it takes too long and you being immobile for 5 seconds isn't going to help. Only use your ult to engage on the enemy.
The classic combo is Q -> W -> E -> Q
This will generally do around 40 - 60% of the enemy's health - depending on your items and their resistances.
Try to poke with Q before you jump on them though, meaning your combo is more like this -> Q (wait 3s) -> Q (wait 3s) -> Q (wait 3s) -> Q -> W -> E -> Q -> Flash AA if needed.
What this does is when you fight, you block one auto attack as your passive is up from your W, then you get 1 auto attack in or Q them, getting your passive up again, and then after it's been "popped" you W onto them giving you 3 blocked auto attacks.
This works well against champs like Riven etc, meaning you can dodge a lot of damage.
Also, if you're looking to tower dive someone, being able to block theoretically 3 tower shots if done correctly will result in a relatively safe kill.
Secondly, Pantheon's ult takes a while to channel - and the enemy gets around 1.5s before you land (they can see the circle). Therefore, try to place it were the enemy will be 3 seconds from now - not where they are now.
Good places to ult are in closed spaces in the jungle, or when their pressuring one of your inner towers.
Never ult in vision of an enemy champion, always make sure you sweep a bush if you're in one, or when your behind a tower and there's no chance they can see you.
Pantheon has the highest movement speed by default at 355 - only Master Yi matches you. Therefore, you don't necessarily need to buy boots early, giving you more combat effectiveness items.
As an AD caster, CDR is a really good stat on Pantheon. If you run flat CDR glyps, 5% from masteries and a Brutalizer + Lucidity boots, you can get 37.5% CDR by only spending around 2.5k gold in game.
This means more spam of Q, more ults and more DPS.
If you're going Jungle Pantheon, take flat MR or scaling CDR blues - (Warrior + Brut + 5% from masteries = 25%) Then, when you get your second blue buff (I always take second buff - i'm greedy :P) you have 35% CDR + around 5% from the scaling CDR runes - giving you 40%. Then, you can gift the next blues to mid laner as you'll be closing in on 40% as the game professes from the 15% you get from scaling.
Even though Pantheon gains 100% crit chance when the enemy is < 15% health, this doesn't apply to his Q. Reading the ability, it states:
"If Heartseeker Strike.png Heartseeker Strike has been ranked, Spear Shot will deal 100% additional damage to targets below 15% health."
This is why i prefer getting a bloodthirster last item over an IE - as the shield is more useful than IE's passive (I feel). There is some argument that IE does apply to Pantheon's Q - but i'm fairly certain it doesn't.
You can cancel Pantheon's ultimate after activated by walking. This puts the spell on a 10s CD. This is good as if the enemy has walked away / backed, there's no point ulting. Be careful though, as you can "bait" your team into engaging if they think you're coming in.
Last Tip is that your Heartseeker Strike (E) applies a tick on Black Cleaver. Therefore, if you manage to land it on 3/4 of the enemy team, their armor is all shredded, meaning your team does a lot more damage to them. If you're going to die, landing a E over another Q could be more beneficial.
If you have any comments on my build / match ups, feel free to post - and if you have any questions just ask.
I have a 72% win/rate on Pantheon - mostly in the Top Lane.
Cheers, Shane.
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