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Ezreal Build Guide by KhaLo0oDzZ

Mystic Ez

By KhaLo0oDzZ | Updated on June 29, 2012

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Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 2 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 47 [display_name] => Ezreal [url_str] => ezreal [title] => The Prodigal Explorer [key] => Ezreal [description] => Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night. As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert. But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere… Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae. Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance. Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk. The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust. Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer. Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person. From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics. After all, they’re clearly just jealous. 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[ranked_description] => Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. [description] => Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds (Max Stacks: 5). 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[ranked_description] => Ezreal fires a bolt of energy that deals {15/40/65/90/115} (+1.1 per attack damage) {0.3} physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds. [description] => Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. 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Detonating with an ability refunds the cost of that ability plus 60 mana. [ranked_description] => Ezreal fires an orb that sticks to first champion, epic monster, or structure hit for 4 seconds. Hitting the orb with an ability or basic attack detonates it, dealing {80/135/190/245/300} (+ 60% bonus AD) (+ {70/75/80/85/90}% of ability power) magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana. [description] => Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed. 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[ranked_description] => Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing {80/130/180/230/280} {0.75} (+0.5 per bonus attack damage) magic damage. Arcane Shift prioritizes enemies affected by Essence Flux. [description] => Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit. 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[ranked_description] => Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal {350/500/650} (+1.0 per bonus attack damage) {0.9} magic damage to each enemy unit they pass through. Minions and non-epic monsters take 50% reduced damage. [description] => Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through). [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 20000 [range_rank_2] => 20000 [range_rank_3] => 20000 [range_rank_4] => 20000 [range_rank_5] => 20000 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-01 09:15:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 81 [mobafire_id] => 47 [name] => Ezreal [url] => ezreal [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 39 [rankings] => 11 [rankingsCount] => 44 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

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ADC Role
Ranked #39 in
ADC Role
Win 50%
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Introduction

Hello, this is my AD carry guide for Ezreal.

Ezreal is a pretty good champion both early and late game.

If well played ... he dominates the game.

I might put An AP guide too so stay tuned.

This is my first build so please point out any problem so i can fix it
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Runes

As for Runes
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Masteries

For Masteries I use 29/0/1 which is very good with Ezreal..

You can also use 21/9/0


But I prefer 29/0/1 where you will have better AP for ur Trueshot Barrage and extra attack speed and damage
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Summoner Spells

I prefer Flash and Heal

or either Flash and Ignite


Pros / Cons

spaaaaaaace
Pros


+ // Fun To Play!
+ // Global Ultimate
+ // Huge Amount of Burst Damage

space
space
Cons


- // Requires high skill cap
- // Very Squishy
- // Gay Dance :D
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Tips & Tricks

You Can use Trueshot Barrage at the middle to help push and get gold

If you are chasing an enemy and the enemy flashed over the wall, u can use ur Arcane Shift to reach him and get the kill :)

If u get the blue buff you could spam ur Mystic Shot to get ur Trueshot Barrage As Soon as possible
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Items

For a Start ... You can Buy Doran's Blade *my preferred choice*
Or get Boots of Speed and 3 Health Potion

Your Core Items: Doran's Blade - Berserker's Greaves - The Bloodthirster and Infinity Edge

If ur enemies buy armor then you should Buy Last Whisper and then Buy Phantom Dancer and The Bloodthirster
If they don't have armor, Get The Bloodthirster then Phantom Dancer and then, either Guardian Angel or Banshee's Veil



EXCEPTIONAL CASE:

If your enemy team consists of 4 or 5 AD champions...

You could Buy Thornmail or Frozen Heart
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Abilities

Mystic Shot : Your Main Ability, Does the most damage.. If it hits a target.. all cooldowns decrease.
Essence Flux: Hits multiple targets *only champions*. But it deals the least damage if ur playing AD
Arcane Shift : teleports you to a near point and delivers a hit to a nearby enemy. this ability helps a lot, where you can guarantee the kill.. You can also escape with it or reach an enemy.
Trueshot Barrage: Ezreal's Ultimate.. When playing AD, it doesnt do a lot of damage but u can get some kills/assists with it.
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Skill Sequence


> > >

// For ezreal .. You Would Go with Maxing Trueshot Barrage *ofc* and then maxing Mystic Shot which is ur main ability
after that max Arcane Shift and at the end max Essence Flux

PS: I actually prefer adding Essence Flux by level 13; because it is pretty useless and only takes mana... but it is ur choice if u want to add it earlier :)
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Farming

Ezreal is pretty Easy in Farming.. you could easily outfarm your opponents and buy items more quickly than them... which will help you in the lane.

I picked the Greater Mark of Attack Damage to help you in farming and better basic attacks.
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TeamFights

Ezreal's Huge amount of burst helps the team during teamfights. If You are after level 13 then you should use Essence Flux To hit every enemy champion so you can get assists.

Keep A distance from the fight because Ezreal is very squishy.

Also Try to Damage Most of them with your Trueshot Barrage to gain the advantage in your team during the teamfights.

You can Use Arcane Shift To Get a Kill or chase an enemy.
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Summary

Ezreal is an extremely fun champion, although he is pretty hard but it is one of the most powerful champions in League Of Legends... A great Ultimate indeed but hard to Snipe with..
Please Upvote if u liked the build..



Good Luck and Have fun killing Noxians :)
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Special thanks to...

Special Thanks to jhoijhoi for giving me a boost in starting the guide :)

here is her Profile Jhoijhoi's Profile

Check it out!

Also Special Thanks too Joe 96

His account: Joe 96's Profile