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Nasus-Dominating Summoners Rift
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Introduction
I've read through a lot of builds and guides here on Mobafire about Nasus, and none have quite hit the nail with me. Most builds recommend a tanky build focusing on his Q (which mine does as well) but don't emphasize his ability to do insane amounts of damage (or as Phreak would say, Tons of Damage) while tanking a heavy amount of damage.
NOTICE: This is a rather unorthodox build, and is not a "cookie cutter" build in terms of runes, masteries, and items. Don't be afraid to try something out of the ordinary.
Thank you all for choosing my guide, and I hope you find it useful in helping you discover your perfect personal build :) This is my first build here on Mobafire so leave your suggestions below!!
I am a level 29 LoL player, and of course I am still learning. But one of my biggest issues in the game is IP. You don't get too much per game, and of course we all want to save up for those 6300 IP champions. And with EVERY champion spotlight, EVERY guide, and EVERY build, there is an extremely finite rune selection. Now tier 3 runes are somewhat unrealistically expensive, being from 450 up to 2000 IP EACH. The rune page setup I have here is a all-use type of setup. This is to save that valuable IP while still getting a rune page applicable to most champions.
Full analysis of rune selection:
Mark: Greater Mark of Replenishment This provides that little bit of extra Mana Regen that everyone can use. It never hurts just to have it, and Nasus can really burn through Mana in just a couple of combo's. However, after I get the Mana from Sheen I tend to stop having Mana issues. Occasionally I do run dry on Mana, but I'll usually end up snagging blue when the jungler isn't looking.
Seal: Greater Seal of Endurance This helps absolutely anyone in the League and always will (unless you want to have as little hp as possible). Each gives .5% increased HP. So per every 100 HP with 9 runes, you have another 4.5 HP. That doesn't seem like much, so lets get a little bit deeper. Total HP with a full build is 3298. With the runes, it increases to 3446. That's an extra 200 HP you got there. It may not seem like much, but the smallest things can make a huge difference in team fights/ small skirmishes.
Glyph: Greater Glyph of Vigor This gives some decent health regen, mostly effective during early game. Not much to say here, except for the fact that this matches very well with your life steal.
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