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Spells:
Flash
Teleport
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Welcome
Guide for Jax - Grandmaster at Arms
Please comment and try the build and strategies before voting. Thank you.
paingus in my butt


Last Updated: May 19th, 2012
I. Introduction
paingusHello, this is foREVer122809 on the NA servers bringing you a

Pros:
Great solo top.
Is commonly under-estimated.
Can really turn games around when losing late-game.
Very fun and versatile play.
Once mastered, can completely devastate.
Quickly eliminates squishies and single-targets.
Smacks people with a lamp post.
Cons:
A terrible pre-6 game.
Needs some really good farm early to have presence in team fights.
Can take a while to fully master.
Often focused in team fights.
Only has 3 fingers.
Great solo top.
Is commonly under-estimated.
Can really turn games around when losing late-game.
Very fun and versatile play.
Once mastered, can completely devastate.
Quickly eliminates squishies and single-targets.
Smacks people with a lamp post.
Cons:
A terrible pre-6 game.
Needs some really good farm early to have presence in team fights.
Can take a while to fully master.
Often focused in team fights.
Only has 3 fingers.

As you may have noticed, I stated that Jax is commonly under estimated. This is both a pain and a blessing. You might be aware that poor


II. Skill Explanations

This passive is very nice to have, especially for team fights. As a built in mini-



This ability is a great utility for Jax. It is perfect for chasing, escaping, and overall mobility. It can be great for initiating a fight or getting to the enemy AD carry after a tank initiates the team fight.
spaaaaaaaaaaaaace

This is my favorite ability on Jax. It’s basically like





This is what makes Jax… well, Jax. Proper use of this truly separates good Jax players from the best. I can’t tell you how much it pains me to see people misusing this ability, especially because the cool down is somewhat long. This is what makes Jax an amazing duelist and an amazing AD carry eliminator. You dodge all basic attacks for 1.5 seconds or so and do damage to people around you as well as stun them, and you do more damage the more attacks you dodge. But don’t use this immediately, because if you save it you can really pull off some clutch plays.

I love love LOVE this ability! The passive coupled with the active really make Jax a great champion. Not only is it great for team fights, but don't be afraid to use this for small 1v1 fights, you'd be surprised by how a small armor and magic resist bonus can save you.
III. Summoner Spell Explanations




Optional Summoner Spells

space?

SPAAAACE!!



space i guess






IV. Rune Explanations







All in all, this is only MY rune page. It really is up to the user considering how runes can cost a lot of IP. So please, do use whichever runes you would like.
V. Item Build Sequence
These are the 2 different options for starting items, and I would only suggest a Doran’s Shield if you are going to be laning against a tough AD champion with high harass, as it offers the best defenses and sustain possible in those situations. Otherwise, grab the Boots of Speed and 3 Health Potions. I usually end up using the latter.


Optional Items
Never ever think that these 2 boot options aren’t great. Berserker’s Greaves may be ideal for damage, but sometimes you don’t need the small attack speed boost. These two items can seriously save you life in a pinch. They are both really great and shouldn't be overlooked. I can not stress how good these two pairs of boots can be for you.
When To Get: When Losing A Lane To High Damage
This item isn’t ideal, but still is good on Jax. I would only suggest this if the enemy team is composed mainly of off-tanks and bruisers that are stacking massive mountains of health, which, sadly enough, is a very popular trend.
When To Get: When Facing Several Enemys With 5k+ HP
Ahh, the so very famous Jax with Guinsoo's combo. I see this item in almost every guide for Jax out there. And honestly, this item isn't too great for him. It is a pure damage-only item, that takes a while to charge up and is slightly costy. Okay, now that I am done trash talking it, let's talk about how good it is. The reason a lot of Jax players get this is because of one thing: SYNERGY! It gives you perfect bonuses for Jax. The increasing attack speed and ability power can make Jax an insanely powerful killer. So why not make this a core item? Because it's somewhat unreliable. In order to get the full bang for your buck, you're going to need to get 8 straight attacks/spell uses. In team fights, there will always be a lot of CC flying around and insanity will occur. It is very easy to lose your stacks, thus trumping your ability to kill.


These two items are useful if you often find yourself chasing targets who are too slippery for you to keep up with. The Frozen Mallet might be a better choice than the scepter, because it gives more health, slow on every hit, and a stronger slow. However, the passive from your Trinity Force should be enough for you nonetheless.
VI. Laning & Play Style
Jax has an interesting progression through out the game, and unlike most other champions, he gets a LOT stronger later in a game. Although this is true, there are still some things you may want to be careful about while playing.
Early Game Phase
Early game is rather boring and quite terrible for Jax, so the main focus for early game is farm. You will have to try your best to last hit while avoiding harass from your opponent. Also, notice how I said last hit. It is imperative that you do not push the lane and that you do not auto attack minions. This is the biggest mistake some top laners make, and is a quite fatal mistake as well. You may occasionally go on the offensive, but only do so for a short time and go back to farming.
I consider mid game to have started by the time you buy your

Late Game Phase
By the time late game rolls around, you should be starting to build your final three items. A few team fights have been fought, but a lot more are soon to come. At this time if there isn’t a major team fight about to erupt you should be attempting to back door as much as possible. If you can, coordinate with you team to split push. Split pushing is when your team all go in one lane and shove it to a tower while you quietly destroy towers in another lane. Your role in team fights is to find the squishiest of the enemies and destroy them as quickly as possible. This should be the support and AD carry. Then move on to the AP carry, and finishing with with the tanks/bruisers that remain.
VII. Tips, Tricks, and Techniques
In this section, I will be going over some fundamentals and advanced tips for being a Grandmaster at Arms.
- Ward Jumping- Ward jumping is a somewhat advanced but insanely useful technique used to escape, chase, etc. Essentially, ward jumping is when you have either a
Wriggle's Lantern or Sight Ward and place it some distance ahead of you. After placing a ward in range of your
Leap Strike, leap to it. You will instantly move to the location of the ward, making a clean getaway.
Here's an example of what I am talking about: - Harassing in lane- Harassment at top lane is crucial in order to succeed. Frequently harassing your enemy will zone them (push them away from the minions, denying exp), make them fear you, and of course get their hp low enough for a gank to turn into a successful kill. The most common harass is to turn on
Empower and then
Leap Strike to them and quickly running away. This should be done frequently, but make sure to manage your mana and not do it constantly in order to maintain a good mana pool. If you notice that you are taking quit a bit of damage yourself, turn on
Counter Strike before you jump, and stun the opponent the second you land for a clean getaway.
VIII. Closing
I have gone over how to play and what attitude you should be playing with when using Jax, now it is up to you to put you knowledge to work. I hope I have helped your understanding of Jax and how to play him. As always comments and ratings are appreciated, and please do give me information on how I can improve my guide. Untill then, I wish you luck on the fields of justice.

I have gone over how to play and what attitude you should be playing with when using Jax, now it is up to you to put you knowledge to work. I hope I have helped your understanding of Jax and how to play him. As always comments and ratings are appreciated, and please do give me information on how I can improve my guide. Untill then, I wish you luck on the fields of justice.



IX. Special Thanks
I would like to give some very special Thank You's to some people who helped me a LOT along the way of making my very first guide here on Mobafire.
I would like to give some very special Thank You's to some people who helped me a LOT along the way of making my very first guide here on Mobafire.
- First of all, I want to thank JhoiJhoi for so much. She provided me with her guide to making guides, the awesome line seperators, and the custom Jax image you've seen. You really should go check her out.
- I also want to thank SixSonatas for the template used to make this guide nice and fancy.
X. Change Log
May 7, 2012
- Guide added to Mobafire
- Changed
Frozen Mallet to
Warmog's Armor
- Moved
Warmog's Armor in front of
Atma's Impaler
- Added Tips, Tricks, and Techniques chapter
- Added
Guinsoo's Rageblade,
Frozen Mallet, and
Rylai's Crystal Scepter to optional items
- Completely revamped Summoner Spells, Items, Closing, Special Thanks, and Skills.
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