Build Zhonya early. Punish for CSing in melee range! Tabis if a full AD team. Dont underestimate high burst.
Jayce
Care his Hexdrinker rush. Laning phase will be hard but try to land a grenade when he engages with his Hammer + Q. Without MR he is quite squishy. Pre level 6 you should win the lane.
Talon
Build Zhonya early. Punish for CSing in melee range! Tabis if a full AD team. Care for early roams.
Syndra
Dont place turrets close together due to her having strong AoE. Prioritise Ult W or E against her due to her being able to throw away your Ult Q. Banshees as a 5th or 6th item can work well.
Xerath
Close distance when trading - you will never out range him! Place turrets right beside him/land an easy grenade to proc multiple beams. Use your passive to dodge his ultimate.
Malzahar
Easily proc his shield with missile spread. Space turrets out well so he cant easily AoE them.
Orianna
Space out turrets so she can't AoE them. Poke from afar with Luden/Missile procs.
Ekko
Punish early game with constant auto attack and double beam from easy grenades. With him being melee you should win the lane pre 6 easily. Build aggressive.
Kennen
Care his Ult/Zhonya combo. Bait him in and try and land your stun before he lands his.
Garen
Easily harrassed and beaten in lane pre level 6. Rush magic pen after your Ludens.
Vladimir
Early morellos should be built to counter his life steal. Ludens > Morellos > Sorc Boots.
Irelia
Strong top and mid at the moment!..beware her hyper mobility on your turrets! Try and combo her down once she engages in melee range ( try not to get stunned )
Fiora
Easy to proc electrocute on with simply auto attacks/turret autos. I rarely lose to Fiora unless she builds a Maw of Malmortis! Beware her parry when going all in with engages!
Ezreal
Ez has a low health pool with no CC! He is easily harassed and nuked down with accurate skillshots.
Katarina
Land a grenade as soon as she Ults or comes into melee distance. Unless Kata gets fed early she should be easy to deal with due to being a melee AP assassin.
Ryze
Ryze has strong AoE/Mana sustain, spread your turrets out well! Poke him down with W and beware his snare.
Teemo
Teemo is easy to deal with in regards to the laning phase! You can out range him with W/Luden procs while punishing him with a Grenade if he comes into melee range
Twitch
Low health pool and easily nuked. Beware early level 2 gank from Twitch Jungle though.
Lux
Dodge full combo and you should be fine. Care AoE on turrets and dodge the snare. Poke down constantly with W and try to land a triple beam combo
Viktor
Viktor used to be very weak until the Klepto build became popular! He can be menacing to deal with but if you try yo keep him at a distance/nullify his Klepto stacks you should be fine!
Ziggs
Vel'Koz
Beware his long range and close the distance when harassing. Use turrets to block skill shots.
Yorick
Doesnt have a high enough burst to kill you and will constantly split push! Try and poke him down pre 6 with electro/auto attack procs.
Malphite
Easily beaten in lane due to him not having high burst until mid game. Constantly autoattack and harass him early in turn forcing him to recall. Care for enemy jungler synergy.
Zyra
She has low health pool. Play aggressive/build aggressive while being aware of plant combo.
Zilean
Zilean can be annoying due to his double bomb stun but the champion itself is VERY squishy! You should have no problem bursting him down.
Renekton
Renekton has a very unstable burst! Beware of his gap closer/early cleave as it can be alot to deal with! If you dont give him early kills then the laning phase should be fine.
Karthus
Can be annoying due to constant harass on turrets! Build a Banshees/Zhonya to counter Karthas ult.
Bard
Bard in general isn't that much of a threat but the annoying thing he can do is use your turrets to apply stun!
Gragas
Use your turrets to block Gragas E and punish him if he over commits
Kog'Maw
Kogmaw has quite a high range but is squishy! Try and only place turrets down when you are going to combo him with grenade/beams.
Skarner
Easily beaten with a Rylais/Grenade when he engages. Skarner will never be able to 1v1 you...but will kidnap you in teamfights!
Nasus
Nasus can be annoying due to his E AoE on your turrets. Punish him early with auto/electro procs. Try and get first turret blood and roam! You will not be able to kill Nasus once he hits level 8+
Urgot
Annoying to deal with due to being able to pump out high damage while remaining tanky. Try and punish early with auto attacks/get first turret blood.
Mordekaiser
Easily harassed with auto attacks/electrocute procs! Stay at range and try to poke down with W/Beam combos.
Zoe
Hard to lane against due to high burst. Use turrets to block skill shots and time your grenade on her portal.
Morgana
Beware her pool/AoE on turrets. Try not to grenade on her spellshield as it nullifies the stun.
Volibear
Voli is annoying because he can fear your turrets! Building a Rylais against him can shut his ganks down and nullify his threat.
Camille
When she uses her Ult make sure you use ULT Q, most of the time her Ultimate will make you miss a stun/skillshot. Once she has overcommited with the Ult then slap down your skillshots. Beware her long gap closer!
Wukong
Wukong can be deadly in the jungle if he builds full lethality! Land a grenade when he engages with E before he can use the knockup!
Aatrox
Aatrox is easily beaten due being melee and easily to predict. I only ever lose to Aatrox OTPs and even then its quite even.
Akali
Akali is ridiculous due to her shroud and late game burst. Personally for me I'll always win prelevel 6 but after 15minutes its absolute hell!
Priority Ban
Annie
Annies main damage comes from her Tibbers, Q, W combo! Avoid Tibbers and you should be fine in the laning phase. You can outrange and slowly poke her down!
Yasuo
Yas can be a menace if he gets fed early. Beware he can use your turrets as a gap close/dash. Never grenade before the windwall. Bait out a windwall and he should be easy to nuke down.
Trundle
Trundle is heavily melee and easily kited. Beware his pillar as it can be a menace to deal with when he ganks...but you should most of the time be able to burst him down pre 10minutes if he ganks
Aurelion Sol
Annoying to lane against due to constant clearing of turrets with his W! Make sure to ping if he roams bot etc. Counter him by closing the distance.
How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 270 LP Master Tier this Season and have 4.5 Million Mastery Points on Heimerdinger! I upload gameplays, guides, tips and pretty much any other League of Legends related content you could ever ask for!
I was the BEST HEIMERDINGER EUW in Season 7 and I'm best known for inventing the Holy Trinity of Tilt build on Heimerdinger a couple of seasons ago (Banner of Command, ZZ'Rot Portal and Rylai's)! I've also recently competed in TWITCH RIVALS where I played Heimerdinger ADC and came joint first against other streamers such as TFBlade.
I peaked last Season at Diamond 1 and this was due to my aggressive play style! Rushing Liandry's Anguish, multiple Dark Seals, constantly diving...I like to think that i bring my own unique playstyle to Heimerdinger! He's a very fun champion to play, and brings adaptability to his builds - and potentially changing every time you use his ultimate.
I play pretty much hyper aggressive constantly, having Ignite and Flash allows me to get some early kills pre level 6. This in turn gives me an early spike and eventually leads to me getting first blood tower or snowballing the lane. Having Ignite also gives you that extra damage when your spells are on cooldown.
FLASH
Flash is taken as your primary escape summoner, and is especially valuable on an immobile champion like Heimerdinger. Flash allows you to make clutch escapes, or to get in range for that last auto or ability of a dying enemy.
TELEPORT
Teleport in my opinion is only beneficial for pushing sidelines and generally splitting, Heimerdinger lacks severe gank potential due to him needing to set down his turrets in order to do any significant damage.
EXHAUST
In certain matchups Exhaust is beneficial to negate burst, eg. Zed and Talon - but having the ability to purchase a Stopwatch quite early allows you to still build Ignite in Season 10.
Electrocute
★ I personally have transitioned to Electrocute from Arcane Comet over the past couple of months. This is due to you being able to proc it easily from Level 1 with your turret autos counting towards the 3 hits needed. The burst is on a long cooldown but end game I feel the damage is more beneficial in team fights over that of Summon Aery or Arcane Comet. (ALSO...There is nothing better than waiting in a bush with Electrocute/ Ignite up and obliterating some poor soul)
Taste of Blood
★ Taste of Blood is very good sustain during laning phase. As Heimerdinger, you want to be continuously poking the enemy, and this will be sustaining you consistently while you do so.
Ghost Poro
★ Ghost Poro is fantastic, not only does it provide you with extra vision when your ward has expired, it also grants you extra AP - as well as a bonus of 10 adaptive force after gaining 10 stacks.
Ravenous Hunter
★ Ravenous Hunter synergizes well with Taste of Blood, healing you for a percentage of damage done by your abilities. Due to poking champions constantly, you should be able to sustain easily in lane without having to buy extra health pots.
Absolute Focus
★ Absolute Focus is fantastic at increasing our damage on Heimerdinger, especially as we want to be throwing our abilities from range - never being in the middle of fray. Hopefully, you should be able to play above 70% HP more often than not.
Gathering Storm
★ Gathering Storm is very good when the game goes to late - the later the game, the more AP you gain, meaning more damage. If you want to close out the game quickly, Scorch is also a viable option.
Arcane Comet is a viable rune for toplane or support. This is due to the nature of the champions you will be against - Fiora, Camille, Tahm Kench, Malphite, Irelia etc...These champions are mostly melee and having Arcane Comet allows you to consistently punish them for trying to get into range! With Heimerdinger having a high range auto attack, there is no reason for you to not have a crazy early game lead/early kills! The only downside is that Arcane Comet falls off drastically in teamfights/late game...so its a risk you take when choosing it. Win early or die late.
The video below is a VERY DETAILED GUIDE ON WHAT RUNES TO USE AS HEIMERDINGER:
In Season 10, the best lane for Heimerdinger is still mid over top. This is due to his old counters losing their extreme burst from the Thunderlord change, and also due to most toplaners being tanky as HELL! Sure, you can go top, but end game - it's going to be more beneficial to have a Fiora, Tahm Kench or Shen in teamfights, than it would be to have potentially 2 AP damage dealers!
When playing him top, its best to take Arcane Comet, this is due to the nature of Heimerdinger having a great range on his auto attacks.
Constantly auto attacking and throwing your abilities at melee champs top = more Arcane Comet procs! ALSO your H-28Q Apex Turret procs Arcane Comet TWICE during the time it is alive.
When playing Heimerdinger mid its best to take the Electrocute rune. This is due to most AP midlaners having a strong range and in turn negating any auto attack gain from Arcane Comet. Landing a grenade during your combos pretty much guarantees an Electrocute proc, and chunking out your opponent.
Heimerdinger lacks the early game burst to be a hyper carry mage/assassin like LeBlanc or Zed. He also lacks the escape potential/tankiness to be a great siege champion like Sion or Yorick! BUT if you build aggressive and play aggressive early, you can really take control of the lane and eventually the game.
The video below gives you a GREAT EXPLANATION of how to do this during a DIAMOND RANKED GAME:
I have always been a fan of playing and building aggressive. Rushing a Luden's Tempest/ Morellonomicon allows you to bully the other laner and most of the time gain some early kills while inadvertently forcing them to build defensively.
Focus on most of your damage coming from your lazer beam procs and not your missiles, a lot of people thing that Heimerdinger's main burst comes from his missiles or poke, but there is nothing better than landing a spicy grenade on a ganking Kha'Zix/ Rengar and 2 hitting them!
Having a Manaflow Band and Doran's Ring allows you to adeptly mana manage. This will take some getting used to! "Especially if you are used to rushing a morellos"
Syndra used to be a hard counter but isn't as bad as she used to be...still though, in the right hands she can be hard to deal with. Arcane Comet is ALWAYS best to keep her at range. Try and get a kill pre level 6 in order to best consolidate your mighty presence in lane!
In the toplane, Tryndamere and Jayce are the hardest matchups right now! Tryndamere will constantly dive and split push once he hits 6 and Jayce with Electrocute is scary. Make these priority toplane bans and hope for an Irelia/ Fiora in your lane! Taking Arcane Comet against dominant melee champs should allow you to get ahead and stay ahead!
I've recently started a series where I breakdown different tiers of Heimerdinger players from Bronze to Diamond. They are VERY in-depth but worth a watch if you want to know the nitty gritty of my mindset when it comes to builds/runes/playstyle!
One thing Heimerdinger players should constantly be doing is utilizing the range on his auto attack to punish the opposing laner early! It doesn't matter if your main rune is Summon Aery or Electrocute - Constantly auto attacking from level 1 will give you a strong advantage in lane due to early damage/stopping your laner from CSing effectively
Doing this against Melee champions is especially annoying and works exceptionally well!:
Stealing Baron Nashor has always been something Heimerdinger can do..but most people dont do it as effectively and efficiently as they should! This video details how to steal Baron Nashor pretty much every time! It breaks down the whys, hows and whens of stealing Baron Nashor.
Always remember when stealing objectives:
Turrets for vision.
Ult Grenade for the steal.
W with the follow up.
If you have a Rabadon's Deathcap during the Baron Nashor steal or Dragon steal you will significantly increase your chances of success! The burst is so strong that its very hard for the jungler to calculate. Most of the time they are focused on your 3 turrets and disregard your incoming burst!
MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
You must be logged in to comment. Please login or register.