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-Pretty good sustain
-Has a high damage output (RIP oneshot spears)
-Can carry hard
-Good at counter ganking
Cons
-Squishy with no defense items
-Early game is not the best (definitely better with the new hunt)
-Ganking can be hard to pull off;
no hard cc/ ganks rely on landing spear
Passive :
Moving through brush increases the movement speed of
Hitting champions (or monsters!!) with
Against monsters they are rooted for the duration.
Q :
Cost: 50/60/70/80/90 Mana
Range: 1500
Cooldown: 6 seconds / 5 seconds
Human form
After having traveled 525 units, the javelin's damage will be increase by 2% per 7.75 units traveled, capping at 200% bonus damage (300% total damage) after traveling 1300 units.
Base magic damage: 50/75/100/125/150 (+40% AP)
Maximum magic damage: 150/225/300/375/450 (+120% AP)
Cougar form
Hunt bonus: If the target is marked with hunt,
Base magic damage: 4/20/50/90 (+75% AD) (+36% AP)
Maximum damage: 10/50/125/225 (+187.5% AD) (+90% AP)
Hunt bonus damage: 13/67/167/300 (+250% AD) (+120% AP)
W :
Cost: 40/45/50/55/60 Mana
Range: 900
Cooldown: 13/12/11/10/9 seconds / 5 seconds
Human form
Total magic damage: 20/40/60/80/100 (+10/12/14/16/18% (+ 2% per 100 AP) of target's current health)
Cougar form
Hunt bonus: If the cursor is near an enemy marked with hunt within 750-range, Pounce becomes a unit-targeted dash. Current cooldown resets to 1.5 seconds if
Magic Damage: 50/100/150/200 (+ 30% AP)
E :
Cost: 60/75/90/105/120 Mana
Range: 600
Cooldown: 12 seconds / 5 seconds
Human form
Heal: 45/85/125/165/205 (+ 50% AP)
Attack Speed: 20/30/40/50/60%
Cougar form
Magic damage: 70/130/190/250 (+ 45% AP)
R :
Cost: 0 Mana
Range: self
Cooldown: 3 seconds (both forms)
Human form:
Cougar form:
Runes
A must-have for junglers
Very nice for engages/ disengagesI would recommend the above spells,
Added kill potential when ganking
Also adds kill extra kill potential. Great for disengaging too
Would not EVER recommend
This spell exists for one reason; Trolls. NEVER USE
If you plan on taking a lot of damage from invading/ being invaded
Slightly better than barrier but still does not have much of a purpose
You are not Yi or Udyr; No purpose in taking this spell
If you absolutely hate flash, then this would be the runner up. Extra speed adds ganking potential
(get it?)I then max out E
Lastly, I max out W
Take a point in R
Standard jungler start
Runglaive enchantment is a must have for AP junglers
I recommend the Rangers Trailblazer/Stalkers Blade
Pretty good stats; mana, health and AP. Pretty nice item to have. Also works well with
I also highly recommend this item
After using
Other items on
Rabadons Deathcap is great on
These two items are great if the enemy team has lots of AP
Tons of spears
If your getting focused by the enemy team, these two items are great
Recently I have started making this item a core part of my build
- Armor,Mana and CDR make this item a great one on
Self explanatory (2 life's > 1 life)


Black X: Start here
Red X: After clearing first camp
Blue X: After clearing second camp
Yellow X's: Possible places to go after third camp
Level one start with your Q

Learning which walls can and cannot be jumped over will decrease time spent moving from camp to camp and also increase the amount of pressure you put on the map.
Q->R->W->E->Q
This image shows where to throw your
This is set for red side and would be flipped for blue side;

I have put X's over the areas I recommend you DO NOT use to gank. If you are waiting there to gank and the enemy jungler comes, you will be forced to flash over the wall or give first blood. If you wait at the opposite wall and the enemy jungler comes, you can simply hop over the wall.

An example from red side
Blue plus: Your midlaner
Blue dot: You
Red plus: Enemy midlaner
Red dot: Enemy jungler
Q(or enemy steps on bushwhack)->R->W->E->Q
If you have



Edit: Not considered troll anymore :) but I am going to keep this part in.
Well, that's all I've got to say other than I hope you have a new champion to play in the jungle!
-Dan
Ps: If there are any mistakes or errors shoot me a message about it.
Shoutout to my man Steven the GoofyGooberYeah for helpin me make this guide and being an epic jungler!
2. New Masteries
3. New Runes again
4. Added the chapter; Counter Ganking
5. Deleted 3 or so chapter which the names of them I can't remember
6. Double smite means no level 2 camp steals
7. Different jungle path
8. Trailblazer and Stalkers
9. Nidalee can hunt/root jungle monsters
10. Start Q rather than E
11. New jungle path picture
12. New picture for level 1 spear start
13. Updated builds: no more dfg = no killthemall build :(
14. TONS OF CODING
15. Watching too many streams, new masteries page.
16. The nerf is here
17. Runglaive gg






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