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Nocturne - No Nightlights In The DARKNESS
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Spells:
Ghost
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction




I cover my attack speed needs with these 3:



I have 5 devices supporting my movement speed:





3 items supporting crit:



Now damage, its easy to see damage is a stat given by every item but my

Now survivability, yes barely any survivability because he doesn't initiate team fights, and above all this build doesn't need survivability if you do well in laning phase, then move into ganking.
Pros:
- Powerful Carry/Anti Carry
- Good 2 Second CC
- Spell Barrier
- Largest range charge ability
- Excellent mobility
- Great tower pushing and chasing
- Can Jungle/Minion Farm
- Great Late Game Champion
Cons:
- Squishy
- Not the best escape, without counting mobility
- Dying effects snowball items
- Can't cancel
(Paranoia) when in progress...
- Powerful Carry/Anti Carry
- Good 2 Second CC
- Spell Barrier
- Largest range charge ability
- Excellent mobility
- Great tower pushing and chasing
- Can Jungle/Minion Farm
- Great Late Game Champion
Cons:
- Squishy
- Not the best escape, without counting mobility
- Dying effects snowball items
- Can't cancel













Greater Mark of Desolation(Greater Mark of Desolation) and Greater Quintessence of Desolation(Greater Quintessence of Desolation) - At start Nocturne will have 31 ArP from runes and masteries. ArP allow for him to do more damage to tanks, but mainly its for doing full damage to carries. Combine this with the
(Youmuu's Ghostblade) to have 51 ArP, which will allow Nocturne to reduce most carries armors down to 0 late game if they have no armor defensive items.
(Greater Seal of Clarity) - Honestly this might not be the best rune for seals, but for me I hate being out of mana and going back to base.
(Greater Seal of Alacrity) or Greater Seal of Vitality(Greater Seal of Vitality) could be better choices.
(Greater Glyph of Focus) - 5% CD Reduction doesn't seem like a big thing, but paired with
(Youmuu's Ghostblade) gives 20% CD reduction, which is very helpful with ganking becasuse this item is an early item in the build. The CD reduction mainly helps
(Paranoia). Another option is
(Greater Glyph of Alacrity).







1. Pure Offensive: Great Start






2. Part Defensive: Decent/Bad Start






Build Indepth












1. Be good at guessing enemy abilities for
(Shroud of Darkness)
2. Be able to aim
(Duskbringer)
3. Focus enemy carries
4. Farm minions any down time you have, This build is pricey
5. Fear enemies of greatest threat...not only the person your attacking
6.
(Bloodthirster) and
(Sword of the Occult) are snowball items: don't die, don't be recklessly
7. You DON'T initiate, your the janitor, clean house

2. Be able to aim

3. Focus enemy carries
4. Farm minions any down time you have, This build is pricey
5. Fear enemies of greatest threat...not only the person your attacking
6.


7. You DON'T initiate, your the janitor, clean house
* Team fights
(Paranoia) a range carry, being squishy and are usually in the back lines makes them a easy target, also their teammates should be locked into battle with your teammates; if you went in at the right time.
* Save your
(Duskbringer) til your positive it will hit the target, because the trail gives great amounts of speed and attack damage.

* Save your

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