This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Nocturne - Laning in Darkness






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Foreword


Cost: 60 / 65 / 70 / 75 / 80 mana
Physical Damage: 60 / 110 / 160 / 210 / 260 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 20 / 30 / 40 / 50 / 60
Cooldown: 10 seconds

Cost: 50 mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Passive Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%

Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Total Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability pow

Cost: 100 mana
Cooldown: 160 / 130 / 100 seconds
Physical Damage: 150 / 300 / 450 (+1.2 per bonus attack damage)
Range: 2500 / 3250 / 4000
Duskbringer - This spell is Nocturne's second highest damaging spell, and one of his most useful. Duskbringer is a skill shot with rediculous range that leaves a trail which give Nocturne increased movement speed and attack damage. This spell hits extremely hard and is key in engaging an enemy and running away fom enemy chasers.
Shroud of Darkness - This is Nocturne's best defensive ability, it grants him a spell shield, which if broken grants him double the passive attack speed this spell grants. When engaging use this spell early to optimize the damage output Nocturne is capable of putting out.
Unspeakable Horror - This speel is a magic damage dot that if used on an enemy causes the enemy to be feared if they stay in close enough proximity to Nocturne. This spell halts get aways and can also give Nocturne the chanse to flee an enemy following him.
Paranoia - Nocturne's best move, this spell is an awesome nuke and allows Nocturne to get into fight from nearly halfway across the map. It blocks the enemy champions field of vision, allowing them to only see hat is in their champion circle, which can lead to victory in spread out team fights. Along with dealing high damage and hindering enemy team fights, this spell can be used to escape an enemy by using it in conjuction with the speed boost from duskbringer.




Greater Quintessence of Desolation Quintessences - Armor Penaetration because they scale with Nocturne's skill shot, ult and attacks very well.












-
1. Remove

You must be logged in to comment. Please login or register.