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Spells:
Clarity
Teleport
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Intro

01/02/12- Items completely changed and rearranged
Alright, I've seen a few Xerath guides up so far, none of which seem to be rated very highly. I play Xerath extensively on Dominion and occasionally in 5v5 matches as an AP carry. My opinion on him is that he is nothing but a massive powerhouse. Anyone taking utility items or anything of the sort are doing the opposite of helping- they are stripping him of his role on a good team. He has incredible range and should thus be hitting beyond where anyone can touch him, especially in team fights. I shall explain more as the guide goes on.
Ok, masteries are COMPLETELY different now. 20-0-10 is my new build. The Offense tree gives a great amount of AP, both starting and per level. The 4 ranks in Blast is more than the ENTIRE set of AP/level seals. This is absolutely phenomenal for Xerath and AP champs in general. Just overall, he gets +4 flat AP, 18 AP at lvl 18, bonus 5% of total AP, and bonus 1.5% total damage. This in addition to 10% mPen, some CDR, and some spell vamp just buff him through the roof.
Note, i forgo the final Offense mastery in favor of a little more spell vamp. At 1000 damage, 6% means a bonus of 60 damage. Wooo.... yeah, not even worth it. If you are hitting for that much when they are below 40%, that little bit is irrelevant. Even though it's only 1% more spell vamp, it's constant all game in all situations with every attack. You could, instead, put it in Runic Affinity if you think you'll get blue buff. If you are playing Dominion, i would say definitely do that instead.
Runes- Some may disagree with me on this, probably very loudly. However, I believe he is nothing without power. The






Reasons NOT to take other things people recommend:




Everything else.... yeah, don't even think about it.

Mage Chains gets maxed second, both for the increased damage and the reduced cooldowns. Before you attempt to use Xerath in anything approaching a competitive match, I advise playing bot/custom matches to learn how to land his stun consistently. It is a bit difficult, both because of the

FYI- yes,



Final note on Locus of Power. The range is awesome, but you ARE stuck in place. Remember to hit your combo, then deactivate W before trying uselessly to run away while stuck in place! Happened to me more than once in the heat of the moment. Ah, and DO NOT UNDERESTIMATE the massive magic pen this ability gives you at high levels. If you can use it safely, you should always activate it before attacking. The cooldown is relatively low, so no worries about wasting it.
The item descriptions and discussions below are in no particular order.








Rylai's Crystal Staff- The game has changed a bit since Xerath originally came out, and with that comes a more specific and useful role for him to fill. Rylai's not only gives Xerath some wonderful health with enough AP to justify the purchase, it gives him a constant, significant slow to everything he hits. 15% is not as much as some, obviously, but considering that he can easily slow all 5 enemy players for an entire team fight, it rapidly becomes a game-changer.





So, you may notice, I usually have a lot of assists. Not quite sure why that is, someone always manages to get the last hit or what have you. Had some awesome games to post, but it seems I waited too long. These are all about low-to-average games for me... haven't been playing ranked in a few days due to school and whatnot. Anyway, more to come as I play more.
Oh, and OF COURSE I lost my last 2 Dominion matches... I had a 6 in a row win streak at number 1 on the team that I, being a moron obviously, forgot to record. I'll be sure to put those up when I repeat some decent games.
EDIT 10/20/11- 4 more games up
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