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Shyvana Build Guide by Leovivaldis

Omg wtf ?! Shyvana go away!!

By Leovivaldis | Updated on March 5, 2012

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Array ( [display_name] => [champion_id] => 86 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 2 [3] => 3 [4] => 2 [5] => 4 [6] => 2 [7] => 1 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 86 [display_name] => Shyvana [url_str] => shyvana [title] => The Half-Dragon [key] => [description] => There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra. Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time - truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural. Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality - somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee. ''By the blood of my father, I will end you!'' - Shyvana [spotlight_embed_url] => http://www.youtube.com/watch?v=Z66n3UYfPE4 [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 595 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 350 [armor] => 29 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.6 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.926 [health_18] => 2210 [mana_18] => 0 [movement_speed_18] => 350 [armor_18] => 86 [magic_resistance_18] => 53.4 [attack_damage_18] => 118.5 [critical_strike_18] => 0 [health_regeneration_18] => 22.2 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions. *Flame breath is great to level-up against difficult lane opponents. *Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential. *It can be valuable to purchase one of the items that can slow enemies: Phage, Frozen Mallet, Trinity Force, or Entropy. [tip_playing_against] => A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance. *All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her. *Shyvana's Fury Bar is an indicator for when her ultimate can be activated. Harassing her when she's low on Fury can be very effective. [client_id] => 102 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5938878 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 453 [community_tier_list_score] => 0.509051 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-04-19 12:11:24 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 822 [create_ts] => 2011-11-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 633 [champion_id] => 86 [display_name] => Dragonborn [unranked_description] => Shyvana deals bonus damage to dragons and gains armor and magic resist depending on her level. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance. [ranked_description] => Shyvana deals 10% bonus damage to elemental drakes (including Elder Dragon) and passively gains 5 armor and magic resist. For each elemental drake Shyvana or her allies defeat, she gains an extra 5 armor and magic resist [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-12-03 21:33:25 ) [1] => Array ( [ability_id] => 435 [champion_id] => 86 [display_name] => Twin Bite [unranked_description] => Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects. Dragon Form: Twin Bite cleaves all units in front of Shyvana. [ranked_description] => Shyvana strikes twice on her next attack. The second attack will deal {20/35/50/65/80}% of her attack damage as physical damage. Both attacks will trigger on-hit effects. Shyvana's autoattacks against non-structures reduce the cooldown of Twin Bite by 0.5 seconds. Dragon Form: Shyvana cleaves all units in front of her on her next attack. Each unit hit will be dealt on-hit effect and grant Fury twice. [description] => [icon] => [cooldown_rank_1] => 9 [cooldown_rank_2] => 8 [cooldown_rank_3] => 7 [cooldown_rank_4] => 6 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-31 20:29:17 ) [2] => Array ( [ability_id] => 436 [champion_id] => 86 [display_name] => Burnout [unranked_description] => Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies moving faster for 3 seconds. Part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. Dragon Form: Burnout grows in size [ranked_description] => During the next 3 seconds, Shyvana deals {20/33/45/58/70} (+0.2 per bonus attack damage) magic damage each second to nearby enemies and gains {30/35/40/45/50}% increased movement speed. Shyvana's auto attacks also deal 25% of Burnout's AoE damage for the duration of the ability. The movement speed bonus is reduced by 15% of the original amount every second. Shyvana's auto attacks increase Burnout's duration, up to a maximum of 4 seconds. Dragon Form: The range of Burnout increases to {350/365/380} at rank {1/2/3} of Dragon's Descent. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-10 18:20:37 ) [3] => Array ( [ability_id] => 437 [champion_id] => 86 [display_name] => Flame Breath [unranked_description] => Shyvana unleashes a fireball that deals magic damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks against marked enemies deal a percentage of their maximum health as magic damage on-hit. Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration. [ranked_description] => Shyvana unleashes a fireball forward in a line that will mark all enemies it hits, dealing {60/100/140/180/220} {0.7} (+ 0.3 per total attack damage) magic damage to them. The fireball stops upon colliding with an enemy champion. Shyvana's basic attacks against marked enemies deal bonus magic damage equal to 2.5% of their maximum health. Dragon Form: Flame breath explodes when it hits an enemy champion or reaches its destination, dealing 100-160 (at levels 1-18) {0.3} bonus magic damage and leaving behind a flame zone. The zone is {220/240/260} units wide (at ranks {1/2/3} of Dragon's Descent) and deals 60-120 (at levels 1-18) {0.2} (+ 0.1 per total attack damage) magic damage per second. Enemies that remain in the flame zone are persistently marked for Flame Breath's bonus on-hit damage. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 925 [range_rank_2] => 925 [range_rank_3] => 925 [range_rank_4] => 925 [range_rank_5] => 925 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-26 03:11:36 ) [4] => Array ( [ability_id] => 438 [champion_id] => 86 [display_name] => Dragon's Descent [unranked_description] => Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location. Shyvana passively gains Fury per second and gains 2 Fury on basic attack. [ranked_description] => Passive: Shyvana's basic attacks generate 2 fury, even in dragon form or against structures. While in human form, Shyvana will also passively generate {1/1.5/2} fury each second. Active: Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take {150/250/350} {1.0} magic damage and are pushed toward her target location. Shyvana must have a full fury bar to use this spell. While in dragon form, Shyvana gains {150/250/350} bonus health and her attack range is changed to {175/190/205}. Dragon form also increases in size by {8/16}% at ranks {2/3}. While in Dragon Form, Shyvana will lose 5 fury every second. Once her Fury bar is empty, she will return to her normal state. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-17 07:45:55 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 102 [mobafire_id] => 86 [name] => Shyvana [url] => shyvana [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 14 [rankings] => 72 [rankingsCount] => 50 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

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Jungle Role
Ranked #14 in
Jungle Role
Win 53%
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Introduction

Hello everyone, I'm Leovivaldis and I will show you my Shyvana guide. It is my first guide, so if you have any ideas what I can do better, just post it. And don't judge me too much for my writing mistakes :D
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Runes

I choose these runes because then you play shyvana you want to make your self more durable. Then team fight starts and you angage in the enemy team fith your dragon form you have to be strong enought to stay alive and kick their ***es as hard as you can :D
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Masteries

As shyvana is melee range champion you will be focused in team fight moustly if you don't have strong survivability. So this is why I chose 9/21/0. These masteries will allow you survive team fight longer and do some crazy dmg with our Q and W. Your W and Sunfire Cape will do wery good AOE dmg in early game that will allow you easy to kill enyone 1v1 or even 2v1 if you will be able to hold your self long enought for enemys health to melt :D
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Items

i using these items because in early game they let me easy dominate line and easy go 1v1 fight. only Olaf is hard candy for shyvana because of hes Reckless Swing strike that do insane dmg o.O
but then you get Giant's belt you can hold your self in line quite easy. Then game starts to bacome more aggresive. you want to be more tanky to survive and be able to engage to enemys with your dragon form and kick their ***es with your W and Q spam + more durability your have longer you can increas time on your W spell that do 90+ spell dmg each second and reduce CD on your Q Spell + your Sunfire Cape do about 30 spell dmg so we have 120 AOE spell dmg to surrounded enemys every second its quite usefull then in mid game ppl have quite low health. Madred's Bloodrazor gives your more att speed and that good for your Q + this item will punish every health stacker that you can't kill with AOE dmg and Q spam :D in late game then you are tanky enought and ppl get more health and defence you want to get more dmg so you want to buy Atma's Impaler that is quite usefull then you got lots of health.If your team got pure tank you can buy The bloodthirster that will be quite usefull for you but if your team tank is quite weak or you are only guy that build tanky then you get Force of nature that will give you strong magic resistance + health regeneration. Forgot to mention about frozen mallet this will let you slow down enemys and don't let them escape you + this item gives you 700+ health that will give you more survivability and +20 attack damage quite usefull to punish single target :D And 1 more thing If enemys carry get fed don't forget to get thornmail as soon as you can and build your self more for survivability then damage that will help your team alot. And then you focusing carry with stong dmg and life steal W and Sunfire cape wount be so effective and thornmail will do extra dmg to your enemy and let you punish him quite easy then you use ignite on him. low life steal + thornmail 30% ad dmg reflect back as ap are bad *** vs ad carry :D
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Skill Sequence

at the start your W spell wount do much dmg but later in about 5 lvl your W spell will let you easy kill CS and dominte the line this is why you want to get W maxed so early. you maxing Q after to get lower CD that can fall to 6 sec in 5 rank spell and with CDR + attack speed you will spam your Q + W like mad :D E you will max last because you will need this more in team with to do bad *** AOE dmg while in dragon form to melt enemy team players healths :D
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Summoner Spells

Ghost will let you escape from critical situations and catch enemy team players if your W spell on CD and no slow effects on them.
Ignite will let you fight easy with ppls with strong life steal and +1 range spell for shyvana that do overtime dmg on player so if someone flash and you cant finish him and he trying to escape with almoust no health you just use ignite on him to get kill.
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Pros / Cons

    +
    Strong survivability
    Tons of AOE dmg
    Run light speed :D
    Easy to fight 1v1
    Ignores turrents in about 11 lvl :D
    everyone are afraid of her
    sexy dance
    and my favorite cool looking dragon skin while ulti :P
    -
    Hates Olaf
    sometimes you can feel your self too overpowered and die stupid trying solo
    in late game your dmg getting softer
    your target have to be in melee range to do strong dmg
    don't have cc
    moust of the time you will die in team fight of your melee range and cc on
League of Legends Build Guide Author Leovivaldis
Leovivaldis Shyvana Guide

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Omg wtf ?! Shyvana go away!!