Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Flash
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
About Me :D
Shyvana is a little bit of everything this season with hard engage, tank, ability to duel, and an insane amount of burst. I prefer to play a champion I can walk (or fly) in with and take out 3 or 4 of them leaving the enemy team crippled and ready for clean up by my team (this is why last season I mained Hecarim). Back to the point I really enjoy her and if this sounds like your play style then keep reading to learn and hone in on her insane carry potential.
Pros-
- Strong early game farming, invading, and ganks.
- High late game damage cap and objective clear times are insane.
- Great at engaging the team fights (you don't have to rely on others to go in)
Cons-
- Not much CC at all. She relies heavily on red buff when ganking.
- You're the person to engage with her so your team has to follow up.
- Strong early game farming, invading, and ganks.
- High late game damage cap and objective clear times are insane.
- Great at engaging the team fights (you don't have to rely on others to go in)
Cons-
- Not much CC at all. She relies heavily on red buff when ganking.
- You're the person to engage with her so your team has to follow up.
Runes I find crucial to dominate not only your jungle, but the enemy jungle as well early game. Attack speed becomes extremely important not only at level 6 when you are building rage for your ultimate, but also to get high DPS going off of her (Q) resets and sated procs. For these reasons I normally run Attack Speed Quints and Marks. To get an edge up on the enemy jungle I like to take Scaling Health Seals to keep from backing after a full clear. This allows you to clear scuttle and look for a gank. Lastly I run Scaling CDR Glyphs. This allows you to (w) more often as well as lowering your (Q) timer which matched with basic attack resets makes the cooldown ridiculous.
6/18/6 Masteries may seem a little unorthodox, but the split between tank and damage is extremely helpful. Thunderlords helps you pump out insane damage every gank as you do not proc it much in the jungle. The percent increase of MR and Armor goes well with your ult, and the rest of the mastery set is pretty self explanatory.
All in all (a cliche from high school English) Shyvana is a beast this season. With a huge damage cap that spikes even more once you get sated she becomes something that can carry a team even when behind. Make sure to get a good jungle pattern down and know your limitations. It will be very tempting to stay to take another camp at 200 health because you know you can with her, but you can still get invaded so know when to back. Other than that it's all about knowing when to engage. Best of luck and I hope this guide helped a little bit! :D
You must be logged in to comment. Please login or register.