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Only the mighty win 1v3
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Choose Champion Build:
Spells:
Heal
Cleanse
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
This is my first build so any constructive criticism is welcome.
I made this build to show how I play 1v3 and still win 75% of the time.
Rammus:
*Pros:
-99% unkillable in 1v1
-No need for boots, and thus another extra item
-Jungling is enabled due to <Force of Nature>
*Cons:
-When ganked upon, your skills will be messed up
-When fighting on lanes, your roll won't work efficient for running away
-Silences... kill you
Master Yi:
*Pros:
-Jungling from as soon as you have Madred's, Dragon can be killed without mana from lv11
-1v2 is a piece of cake
*Cons:
-Jungling is a MUST! You HAVE to have the top lane solo and you HAVE to jungle. I often get from a score of 0-4 to a score of 24-5 simply by jungling
-Killing the dragon even a minute later then you can can change the entire game, make sure you kill it asap
*Pros:
-99% unkillable in 1v1
-No need for boots, and thus another extra item
-Jungling is enabled due to <Force of Nature>
*Cons:
-When ganked upon, your skills will be messed up
-When fighting on lanes, your roll won't work efficient for running away
-Silences... kill you
Master Yi:
*Pros:
-Jungling from as soon as you have Madred's, Dragon can be killed without mana from lv11
-1v2 is a piece of cake
*Cons:
-Jungling is a MUST! You HAVE to have the top lane solo and you HAVE to jungle. I often get from a score of 0-4 to a score of 24-5 simply by jungling
-Killing the dragon even a minute later then you can can change the entire game, make sure you kill it asap
The runes of Rammus are partially placed on Armor and partially on Ability Power.
That little bit of AP makes your tremor deal around 100 damage more, and everyone knows how annoying it is that they run away with a little bit hp left. The armor itself allows you to gain damage and armor, which is great for anyone.
The runes of Yi on the other hand are 100% attack speed. By doing so, you reach an attack speed of over 2 with final build, and thus get the maximum of 2.5 with the use of your ultimate.
That little bit of AP makes your tremor deal around 100 damage more, and everyone knows how annoying it is that they run away with a little bit hp left. The armor itself allows you to gain damage and armor, which is great for anyone.
The runes of Yi on the other hand are 100% attack speed. By doing so, you reach an attack speed of over 2 with final build, and thus get the maximum of 2.5 with the use of your ultimate.
Rammus has no use for a higher level roll since you will only use it to run away (the damage really isn't helpfull enough without spending a ****load on AP).
The defensive curl is great in any fight, even against minions.
The taunt is useless at lv1, so I up the taunt twice after each other and then back to the curl.
Master Yi simply has no use for Meditate without having a mana item, and even then it's useless. That's why I up it at the last moment. His alpha strike is great for finishing off and entering fights, whereas his Wuju Style's passive is great for minions and active for PvP.
And anyone that doesn't up their ultimates at lv6, lv11 and lv16... Don't even bother reading this...
The defensive curl is great in any fight, even against minions.
The taunt is useless at lv1, so I up the taunt twice after each other and then back to the curl.
Master Yi simply has no use for Meditate without having a mana item, and even then it's useless. That's why I up it at the last moment. His alpha strike is great for finishing off and entering fights, whereas his Wuju Style's passive is great for minions and active for PvP.
And anyone that doesn't up their ultimates at lv6, lv11 and lv16... Don't even bother reading this...
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