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ONLY!!!! way to build Master Yi

ONLY!!!! way to build Master Yi

Updated on March 12, 2011
2.4
2
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League of Legends Build Guide Author HurtTechnique Build Guide By HurtTechnique 2 17 4,052 Views 9 Comments
2 17 4,052 Views 9 Comments League of Legends Build Guide Author HurtTechnique Build Guide By HurtTechnique Updated on March 12, 2011
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Teleport

Teleport

Master Yi... THE ONLY WAY TO BUILD everyone else is CRAZY!!!!

MOST OF THE WRITTEN GUIDE IS COPIED/REFERNCED FROM ANOTHER. THIS I JUST AND IMPROVEMENT THAT JUST CHANGES THE ITEMS.... ITEMS!!!! I AM NOT STEALING OR PLAGURIZING. THE ONLY CHANGE IS THE ITEMS THE REST OF THE GUIDE IS FROM Master Yi, Cutting with Wuju Style. __(NOT A SPAM BUILD)__
EVERYTHING ELSE IF FINE BUT THE ITEMS IS WHAT IM IMPROVING ON


Credit to Nhazul who made the art!

Welcome to my Master Yi by Belenzor guide.

You can find my other guides here:
DEWO's Profile
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IntroductionONLY WAY to build Yi, I don't know what everybody is thinking b

I am the type to play here and there and use mobafire's builds for examples and builds off of them were i see flaws... Not saying everyone else sucks but there is always room for improvement. To start MASTER YI NEEDS LIFE STEAL. his build needs to be built off of life steal and attack speed... HE DOES NOT NEEDS BOOTS and it is a waist of money. I am sick and tired of seeing players building yi in a game and just being * up. My build is a general thing this is what master yi should end up as. how you play as him and how you get to this point you should already know from experience but this is the general all time build that master yi should be everytime. Feel free to improve it a little but dont change to much cause you will cause negative effects.


Char description.

Master Yi is a fast char that can diliver great amount of damage in short period of time. He is one of the greatest (if not the best) carry/pusher/farmer ingame.
Apart of great dps, huge criticals, great atack speed he has a superb chasing mechanism as well as it can be used as superb escape mechanism.

Pros and Cons

Pros
+Great damage
+Great atack speed
+Superb chaser
+Great escape mechanism
+Superb pusher/carry/farmer
+Easy to play
+Good harraser

Cons
-Squishy early game
-Vurneable to disables
-Easy to harras (Melee)
-Low HP pool
-After using Ulti on a gank that is not working out, he has no way of fleeing from battle.
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Skills

Skills


Double Strike - Master Yi strikes twice every 7th attack.

Passive that every 7th can take out great amount of oponent HP pool without any problem. Scales with your accual damage (also with enhanced by Wuju Style skill).
Timing it will be a nice thing now. Remember that when counter hits 6, this means your next atack will deal 2x damage. It means you can Alphastrike and double damage oponent. Good for harrasment.
Extremaly usefull in early game when every % of hp matters, as well as in late game when you diliver 1k crits (double 1k crit? shiny?).


Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1 per ability power) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600

In my playstyle, this is my initiate skill, as well as escape mechanism (but this is very mob dependant escape mechanism)
Basicly you "rush" through 4 targets (mobs) and land a final blow on the targeted champion/mob spawning near him. You cant hit same person multiple times. You cant jump back to char that was already "touched", so catching 2 heroes alone wont mean you hit both of em 2 times, the spell will break after 2 jumps. This skill ignores your melee damage, damage is magical and gets lowered by magic resistance.


Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Master Yi channels, restoring 140/280/420/560/700 (+1.65 per ability power) health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 armor and magic resistance.
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self

Very underestimated skill. In late game it can be whole diference between going back to base or stay in lane and push another tower.
It might be good idea to take a single point in in in early game if you are getting too much harras damage.
Not much usefull in late game since you will regain more hp and faster and more efficient by just farming mobs with lifesteal.


Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Passive: Increases physical damage by 15/20/25/30/35.

Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self

Your primary skill. Passivly increases your swing melee damage. On Use you get up to +70 damage. Cannot be boosted by anything. Great skill early game. Scales with Double Strike.


Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self

Your Ulti and MOST IMPORTANT skill. This is what makes you a lethal killing ********* machine. Most of the way of usage is to chace fleeing enemies, but it can be either as offensive as defensive ability. It allows you to catch absolutly everything in no time. It allows you to safely flee without any fear of getting slowed (don't you love the red info "Cannot be slowed" apearing above your fleeing ***?)
Another great thing... after you chase down and rip your oponent apart while this skill is active... you can do it again on another champion... coz it refreses all your cooldows with no exeption of the ulti itself... so have fun with those double/tripple/multi/ultra-kills.


Skill usage

More or less your dps should look like this:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap slap dead - profit!
or
Alpha Strike on a hero -> Enable Wuju Style -> slap slap o_O You want to flee? Go ahead -> Enable Highlander -> slap slap slap dead :) cooldows refreshed hmmm witch one will be next...
when you are sure of scoring a kill but you need to do it fast:
Alpha Strike on a hero -> Enable Wuju Style -> Enable Highlander -> slap slap slap dead :) cooldows refreshed hmmm witch one will be next... (watch your mana pool if you dont have blue buff)
In worst scenarios:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap, whops he is beating my *** off... -> Enable Highlander and GTFO of there :)
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Runes

Greater Mark of Desolation
Greater Quintessence of Desolation

Marks and Quintessences for ArP. Atm the biggest damage wise boost stat ingame. Makes HUGE diference in early game. With your highest ingame AD base, you will be no match in most cases paired with those babies.

Greater Seal of Evasion

Great addition to Phantom Dancer and Numb mastery. Saved my *** soooo many times. Also great runes for tanks and all other physical champions. Costy (820IP each) but totaly worth it. If you dont have AP runes it will be a good sollution for squishy casters as well.

Greater Glyph of Furor

I prefer crit damage over crit chance since it's more endgame'ish. Your crit due to PD + IE will be high enaugh to maintain this. I dont feel any urge to get % crit for early game since i depend on double strike and AS from 2 early game items (3 if you count boots).
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Items

THIS IS THE BASIC BUILD MASTER YI SHOULD ALWAYS HAVE. Change it a little but not much or you will cause negative affects
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Skill Sequence

Its quite simple. Meditate... were not jungling here... so there is no need YOU MUST BE BUILT AROUND LIFE STEAL. always keep that in mind.
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Summoner Spells

Do I need to bother. No need to exhaust with Yi's speed... or anything else. IF YOU MUST NOT LIKE IGNITES and TELEPORTS COMBO.... change out ignite for heal...........
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Summary

It's Quite simple this really isnt a full build its pretty much improving off of everyone else's ... these items are 100% ownage..... nothing else to say...
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Pros / Cons

Master Yi's pros and cons are the same as every other build...
Pros
+Great damage
+Great atack speed
+Superb chaser
+Great escape mechanism
+Superb pusher/carry/farmer
+Easy to play
+Good harraser

Cons
-Squishy early game
-Vurneable to DISABLES***
-Easy to harras (Melee)
-Low HP pool
-After using Ulti on a gank that is not working out, he has no way of fleeing from battle.
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Creeping / Jungling

this build is a basic off of everything. look to a jungle build but try to stay towards the life steal build as much as you can. Yi can jungle easily...
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Team Work

What is there to say... It's all depending on the situation. If your losing focus your attacks on the stunner or the damager.
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Unique Skills

This isnt a explanation how to play him. this is a build to FIX all these people ruining Master Yi's build. This is an aggressive champion most of the time. If your getting outplayed move to passive. Alpha Strike is the ultimate harrasser/farmer. USE IT.
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Farming

? Not much to say for you Master Yi Players. Learn to play him on your own but Master Yi can be the ultimate farmer but its all about how you play him. Be smart half the time its easy to get to aggressive and feed but even if one is fed. use teamwork and single the fed person out first.
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