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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction

With this build my stats include:
Health: 3,000+
Ability Power: 750+
Armor: 100+
Magic Resistance: 100+
Take a look and be amazed! Make sure to UPVOTE! THANKS!


I chose to take 21-9-0 as a standard for most Ability Power Carries.
Offense: 21
Taking 1 Point in
: Scales with passive.
Taking 4 Points in
: General Cool Down Reduction.
Taking 3 Points in
: Scales with Ability Power/Level Runes.
Taking 1 Point in
: More Ability Power
Taking 3 Points in
: This will increase damage significantly to the squishy carriers and heavy tanks.
Taking 3 Points in
: Percentage Increase of Ability Power for more Burst.
Taking 1 Point in
: Diana will be focused, so if you kill on of the opposing carries, this health and mana that is restored could determine whether you live or not.
Taking 1 Point in
: Scales with passive a lot.
Taking 3 Points in
: Magic Penetration always helps burst.
Taking 1 Point in
: More Damage!
Defense: 9
Taking 2 Points in
: Helps with taking damage from ranged APC's while farming.
Taking 2 Points in
: Reduces Magic Damage You Take. Very useful against harass.
Taking 1 Point in
: Helps with taking damage from ranged APC's while farming.
Taking 3 Points in
: More health for more sustain.
Taking 1 Point in
: Further increases health for more surviveability.
Utility: 0
Offense: 21
Taking 1 Point in

Taking 4 Points in

Taking 3 Points in

Taking 1 Point in

Taking 3 Points in

Taking 3 Points in

Taking 1 Point in

Taking 1 Point in

Taking 3 Points in

Taking 1 Point in

Defense: 9
Taking 2 Points in

Taking 2 Points in

Taking 1 Point in

Taking 3 Points in

Taking 1 Point in

Utility: 0
I decided to use these runes because it is vital to carrying every single game you play. Believe me when I say every game. Sure it will take awhile to get, however it will become apparent in your match history.
I wouldn't suggest any variants to the rune structure because all of these runes are vital to carrying, and that's what you want to do. Scaling health makes you last longer in lane and in teamfights, while all of the scaling ability power gives Diana the power needed for an easy pentakill.
I wouldn't suggest any variants to the rune structure because all of these runes are vital to carrying, and that's what you want to do. Scaling health makes you last longer in lane and in teamfights, while all of the scaling ability power gives Diana the power needed for an easy pentakill.



This ability is the key concept of
Diana.
Crescent Strike goes hand in hand with
Diana's passive
Moonsilver Blade while farming and securing kills. However, this ability allows you do massive damage and re-cast your ultimate
Lunar Rush.



















Early-Game
Finish your





Mid-Game
Getting a mid-game







Late-Game
This is where












Farming with
Diana is easier than other melee ability power carries because of
Moonsilver Blade,
Crescent Strike, and
Pale Cascade. Every 3rd melee hit,
Diana's passive is activated and does AoE damage in a crescent which farms minions quicker. Add
Pale Cascade and one
Crescent Strike and the wave is darn near clear.
Farming is extremely important in this build, especially before level 6. The goal is to get to level 6 faster than your enemy and level overall quicker than your opponent. The reason for this is because the runes this build runs, scales Ability Power as
Diana levels up. So, the higher level she is, the more damage!
Don't roam Pre-6.







Farming is extremely important in this build, especially before level 6. The goal is to get to level 6 faster than your enemy and level overall quicker than your opponent. The reason for this is because the runes this build runs, scales Ability Power as

Don't roam Pre-6.
Teamfights are going to be where
Diana owns the game.
Diana can initiate the teamfight and use her
Zhonya's Hourglass after she secures the kill on the opposing ADC or APC. However, she can help peel for the allied ADC while the tanks rush the opposing carries. Once
Diana lands a
Crescent Strike, she has 3 seconds to activate
Lunar Rush and get the reset. After
Diana uses
Lunar Rush immediately activate
Pale Cascade followed by
Moonfall. With this chain, this will open up a solid
Cataclysm or
Stranglethorns. You can use
Lunar Rush right away to finish someone off, or wait for another Q,R chain.
See unique skills for the R,Q method.













See unique skills for the R,Q method.








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