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Recommended Items
Runes: PtA Scaling
1
2
3
4
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Flash Barrier
Barrier
Flash
Items
Ability Order Standard
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
Too much range, Caitlyn can damage you without even being in Q range.
Pantheon
You can get too much value out of a kill lane with Pantheon.
Ideal
Strong
Ok
Low
None
Pantheon
You can get too much value out of a kill lane with Pantheon.
Champion Build Guide
Introduction
I started playing Orianna Bot because Orianna is one of my favorite champions, but I dont usually play mid. This is somewhat of my experience playing her in Bot lane.
This build is meant to adapt Orianna to the playstyle of bot lane, and not some obscure build that i think outperforms the other ones.
Orianna in bot lane would play signifacally different than in mid lane for a couple of reasons:
-Enfasis on farming rather than roaming. There is not a strong need for fast wave clearing, instead playing often for the slow push.
-2v2 trades. Having a support that can CC your opponents makes constant damage more valuable than burst damage.
-Less Exp, but usually more gold. This again puts more emphasis in your items damage.
This build is meant to adapt Orianna to the playstyle of bot lane, and not some obscure build that i think outperforms the other ones.
Orianna in bot lane would play signifacally different than in mid lane for a couple of reasons:
-Enfasis on farming rather than roaming. There is not a strong need for fast wave clearing, instead playing often for the slow push.
-2v2 trades. Having a support that can CC your opponents makes constant damage more valuable than burst damage.
-Less Exp, but usually more gold. This again puts more emphasis in your items damage.
Pros and Cons
|
|
Summoner Spells




Runes
For the
Nashor's Tooth build, the precision tree makes the most sense.
[Press the attack] has the most synergy due to Oriannas burst inclined damage, enabling some combos regarding the 3 attack proc.
Lethal Tempo may work in specific scenarios where you can permanently autoattack without threat, but that will mostly not be the case.
Triumph, because you want to take very aggressive all-ins in the early game, specially if you have a melee support.
Legend: Alacrity for extra attack speed.
Legend: Bloodline procs on
Nashor's Tooth on hit, but not on Orianna's
Clockwork Windup.
Cut Down because you want to take the longer fights, usually when both you and the enemy are full health.
As secondary rune i like Sorcery, mainly for
Manaflow Band, because Orianna is very mana dependant and i dont build any mana item. Otherwise i would go for the Inspiration tree.
Gathering Storm because as bot laner you have no means to close a game fast.

[Press the attack] has the most synergy due to Oriannas burst inclined damage, enabling some combos regarding the 3 attack proc.







As secondary rune i like Sorcery, mainly for


Items

On the first back I recommend aiming to buy




For your second you could argue between



On your third item




The fourth item is a tricky one, from this point on in the game a lot of rensponsability will fall on you as the adc/apc, you're now the main source of damage and if you fail to do so your teamm will lose all teamfights. While you can just default to buy






Abilities
WIP
Gameplan
WIP
Tips & Tricks
WIP
Matchups
WIP
Changelog
14.24
-Synergies and Threats updated
-Guide redacted
-Synergies and Threats updated
-Guide redacted
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