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Recommended Items
Runes: Late game bis
1
2
3
Sorcery
Resolve
+8 Ability Haste
+2% Movement Speed
+65 Base Health
Spells:
1
2
3
Heal if ADC doesnt. You got REVITALIZE
Flash
Heal
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
He is just the hooker. When hooked, flash out of there and respect Blitz until flash is up again. Use speed up on ADC for them to dodge hooks easier, and run away from Blitz E. Stand behind minions
Tristana
Synergies
Ideal
Strong
Ok
Low
None
Tristana
Champion Build Guide
Stages of the game. How to play
Quick Guide: Orianna Support Build
1. Runes:
Primary: Summon Aery, Manaflow Band, Transcendence, Gathering Storm.
Secondary: Conditioning, Revitalize
2. Starting Items:
Runic Compass
Health Potion x2
3. Early Game (Levels 1-6):
Focus on poking enemies with your basic attacks empowered by Spellthief's Edge and Command: Attack (Q).
Use Command: Protect (E) to shield your ADC or yourself from incoming damage.
If under massive pressure, keep ball on yourself of ADC depending on who they poke most, It gives passive Armor and MR and the shield activates faster.
4. Core Items:
Ionian Boots of Lucidity: Cooldown reduction for more frequent abilities.
Dreammaker : Protects ally from 140 dmg on first hit and provides 90 ap DMG on first enemy hit. Can become useless if used when ally is taking damage from minions since that will take down the 140 damage mitigation.
Ardent Censer: Enhances your ADC's 25% attack speed and provides 20 bonus magic damage on-hit when you shield allies.
Staff of Flowing Water: Grants 10% bonus movement speed and 30 ability power when you heal or shield allies.
You will be able to cast E every 6 seconds here, so the downtime on ardent censor is only 2 seconds, and Staff of Flowing Water is 3 seconds.
5. Mid to Late Game (Levels 7-18):
You will stop to use Q and W for damage. The only time you should use Q is for checking bushes to prevent getting jumped, and for placing W for slow og speed up, or for using ULT.
Coordinate with your team to secure objectives like Dragon and Towers.
Prioritize shielding allies during team fights and using Command: Dissonance (W) for crowd control and damage.
Keep vision control around key objectives using Control Wards and your trinket.
6. Situational Items:
Moonstone Renewer: Provides ekstra shielding for allies in team fights. Great for sustaining your team during prolonged engagements.
Dawncore: Offers additional Ability Power and Ability Haste, increasing your shield output.
7. Teamfighting:
Position yourself behind your frontline to protect your carries with shields and crowd control.
You can play in the middle of the fight becuase of the advantage you have with your E shield. You can always have an impact even though you are far behind from the fight as long as you have your ball on an ally or chokepoint.
Use Command: Shockwave (R) to initiate or counter-engage team fights by pulling enemies together.
Prioritize shielding low-health allies to keep them alive and turning the tide of fights in your favor.
8. Late Game (Level 18+):
Stick with your team and maintain vision control around Baron and Elder Dragon.
Coordinate engages and disengages using your abilities wisely.
Focus on protecting your most fed carry and utilizing your utility to secure victories.
9. General Tips:
Communicate with your team and provide vision around objectives.
Adapt your build based on the enemy team composition and game flow.
Practice positioning and timing of your abilities to maximize impact in team fights.
Stay flexible and adjust your playstyle according to how the game progresses.
Remember, mastering Orianna support requires practice, patience, and adaptability. Its a very passive form of playstyle since you are not focusing on the damage.
1. Runes:
Primary: Summon Aery, Manaflow Band, Transcendence, Gathering Storm.
Secondary: Conditioning, Revitalize
2. Starting Items:
Runic Compass
Health Potion x2
3. Early Game (Levels 1-6):
Focus on poking enemies with your basic attacks empowered by Spellthief's Edge and Command: Attack (Q).
Use Command: Protect (E) to shield your ADC or yourself from incoming damage.
If under massive pressure, keep ball on yourself of ADC depending on who they poke most, It gives passive Armor and MR and the shield activates faster.
4. Core Items:
Ionian Boots of Lucidity: Cooldown reduction for more frequent abilities.
Dreammaker : Protects ally from 140 dmg on first hit and provides 90 ap DMG on first enemy hit. Can become useless if used when ally is taking damage from minions since that will take down the 140 damage mitigation.
Ardent Censer: Enhances your ADC's 25% attack speed and provides 20 bonus magic damage on-hit when you shield allies.
Staff of Flowing Water: Grants 10% bonus movement speed and 30 ability power when you heal or shield allies.
You will be able to cast E every 6 seconds here, so the downtime on ardent censor is only 2 seconds, and Staff of Flowing Water is 3 seconds.
5. Mid to Late Game (Levels 7-18):
You will stop to use Q and W for damage. The only time you should use Q is for checking bushes to prevent getting jumped, and for placing W for slow og speed up, or for using ULT.
Coordinate with your team to secure objectives like Dragon and Towers.
Prioritize shielding allies during team fights and using Command: Dissonance (W) for crowd control and damage.
Keep vision control around key objectives using Control Wards and your trinket.
6. Situational Items:
Moonstone Renewer: Provides ekstra shielding for allies in team fights. Great for sustaining your team during prolonged engagements.
Dawncore: Offers additional Ability Power and Ability Haste, increasing your shield output.
7. Teamfighting:
Position yourself behind your frontline to protect your carries with shields and crowd control.
You can play in the middle of the fight becuase of the advantage you have with your E shield. You can always have an impact even though you are far behind from the fight as long as you have your ball on an ally or chokepoint.
Use Command: Shockwave (R) to initiate or counter-engage team fights by pulling enemies together.
Prioritize shielding low-health allies to keep them alive and turning the tide of fights in your favor.
8. Late Game (Level 18+):
Stick with your team and maintain vision control around Baron and Elder Dragon.
Coordinate engages and disengages using your abilities wisely.
Focus on protecting your most fed carry and utilizing your utility to secure victories.
9. General Tips:
Communicate with your team and provide vision around objectives.
Adapt your build based on the enemy team composition and game flow.
Practice positioning and timing of your abilities to maximize impact in team fights.
Stay flexible and adjust your playstyle according to how the game progresses.
Remember, mastering Orianna support requires practice, patience, and adaptability. Its a very passive form of playstyle since you are not focusing on the damage.
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