Warwick
Build Guide by Flammos_Twitch
[Patch 25.17] GRANDMASTER Warwick Top Runes and Build Guide by Flammos [W.I.P]
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Recommended Items
Runes: Long Trades
1
2
3
4
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Standard
Barrier
Flash
Items
Ability Order W --> Q --> E
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jax
FOR FULL IN-DEPTH MATCHUP-GUIDE, VISIT MY YOUTUBE: Flammos
Lethal Tempo
Zilean
Ideal
Strong
Ok
Low
None
Zilean
Champion Build Guide
Introduction
Hey, I'm Flammos. I'm a Grandmaster
Warwick Top OTP and peaked with 930LP. I'm also known for having one of the strongest mentals in the game. I NEVER tilt, no matter the situation.
I started my League of Legends journey in Season 10, experimenting with many champions across different roles. But once I discovered Warwick, I knew I had found my champion. I loved how versatile his builds could be, ranging from Tankwick, Warriorwick even to APwick.
At first, I thought of him as nothing more than a niche cheese pick with Barrier, baiting opponents into bad trades. But the deeper I went, the more I realized just how high his skill ceiling really is.
I played Warwick casually since Season 11, but I got serious in Seasons 14. I played Warwick every single game. Over the course of more than 3000 games, I learned every limit, every trick, and every way to squeeze out an advantage.
Many people will tell you that Warwick is bad in high elo because he gets outscaled, is easily counterpicked and falls off in the late game. But to me, Warwick has various tools to stay relevant throughout every stage of the game, if played and built correctly.
This guide is the culmination of hundreds of games and their matchup knowledge. It's here to help you unlock
Warwick's true potential and to be just as the Uncaged Wrath of Zaun that he is!

I started my League of Legends journey in Season 10, experimenting with many champions across different roles. But once I discovered Warwick, I knew I had found my champion. I loved how versatile his builds could be, ranging from Tankwick, Warriorwick even to APwick.
At first, I thought of him as nothing more than a niche cheese pick with Barrier, baiting opponents into bad trades. But the deeper I went, the more I realized just how high his skill ceiling really is.
I played Warwick casually since Season 11, but I got serious in Seasons 14. I played Warwick every single game. Over the course of more than 3000 games, I learned every limit, every trick, and every way to squeeze out an advantage.
Many people will tell you that Warwick is bad in high elo because he gets outscaled, is easily counterpicked and falls off in the late game. But to me, Warwick has various tools to stay relevant throughout every stage of the game, if played and built correctly.
This guide is the culmination of hundreds of games and their matchup knowledge. It's here to help you unlock

Social Links
Twitch: https://www.twitch.tv/flammos_twitch
YouTube: https://www.youtube.com/@flammoss
Discord: https://discord.com/invite/z4e9x5SH7d
YouTube: https://www.youtube.com/@flammoss
Discord: https://discord.com/invite/z4e9x5SH7d
Runes
The only really viable trees for Toplane Warwick are the
Precision and
Resolve tree.
Precision helps you with extended trades and
Resolve makes sure, that you stay healthy during them.
Good alternative to Lethal Tempo, when you're in a matchup, where you can't fully stack up Lethal Tempo or going full damage, where you kill the enemy before you stack up Lethal Tempo. Useful either in squishy ranged matchups or against enemies with dash+CC combo, where you want to go for short trades.
(e. g. Riven, Renekton, Gragas) SITUATIONAL |
Best overall keystone for Warwick. It synergizes with his auto-attack/on-hit heavy playstyle and the on-hit damage (when stacked up) is huge due to his high attackspeed from his
![]() RECOMMENDED |
More of a niche pick against ranged toplaners. You're rather taking this keystone for its movementspeed, rather than the healing it grants, so you can stay on top of your opponent more easily. But I don't like it that much, as it doesn't grant you any damage and reduces your dueling power in the later stages of the game a lot.
SITUATIONAL |
Really bad rune for Warwick, as you're healing way more of the wave with your auto attacks than with this rune.
NEVER PLAY THIS |
Good rune, when you feel confident on your mana-usage or you can't use Presence of Mind, because the enemy is playing a ranged toplaner. It also has better scaling than
![]() SITUATIONAL |
Very good rune, as Toplane Warwick struggles with mana in the early game if he spams his Q too many times. Especially good for an aggresive playstyle or newcomers, who don't know their limits yet.
RECOMMENDED |
Best one in this row, as it grants you attackspeed, which your kit synergizes with very well.
RECOMMENDED |
Not really that great, as Warwick utilizes basic ability haste very poorly. His Q has pretty low CD already, his W has high CD, but it's more of a passive anyways and his E CD only starts after the fear. Maybe viable, but
![]() NOT RECOMMENDED |
Not that useful on Warwick, as it grants a minimal amount of lifesteal. Its healing is miniscule compared to how much we heal from our kit alone.
NOT RECOMMENDED |
It's a good alternative to Last Stand, when you're playing a high DPS build and oneshot people, as you don't get low in the process and rather benefit from this rune.
SITUATIONAL |
Similiar to
![]() SITUATIONAL |
Best choice in this row, as Warwick's playstyle revolves around him being low the whole time. So in fights, you're always getting good value from this rune.
RECOMMENDED |
Very bad, as Warwick usually disenegages or closes out the fight with his E, which is where he would be getting value from Aftershock. Maybe viable, when he engages with his
![]() NEVER PLAY THIS |
Good alternative to
![]() ![]() ![]() RECOMMENDED |
Maybe good for when playing support, but very useless on toplane.
NEVER PLAY THIS |
Good for a tanky build, as the damage scales with your maximum HP. Go for this, when you have a free lane and can perma crash the wave into the enemy turret and proc it.
(e. g. Malphite) RECOMMENDED |
Not really worth it on a solo-lane and it doesn't really have that good scaling into lategame
NEVER PLAY THIS |
You don't have a shield in your kit, so it's pretty much useless unless you build Eclipse
NEVER PLAY THIS |
If the lane is free (e. g. tank), then you can take this rune and get around 500g worth of gold after 12mins, as you probably won't struggle in lane
SITUATIONAL |
Really good rune, as its healing is based off of missing health, meaning that you heal even more while low on HP, which fits perfectly to Warwick's playstyle.
RECOMMENDED |
It's strong against champions, who either have a strong all in (e. g. Riven) or an ability, that deals multiple instances of damage
(e. g. Renekton W). SITUATIONAL |
Pretty fine rune, as it gives you better scaling into the late game by increasing your maximum HP. But it's not really worth to take instead of
![]() NOT RECOMMENDED |
The best one out of this row, as it heavily synergizes with the huge amounts of healing Warwick has in his kit.
RECOMMENDED |
I haven't really tested this one out, but it could be good against cc-heavy matchups like Zac or K'Sante, as it gives you around 500g worth of resistances, which is pretty good in the early game. But I still think that
![]() NOT RECOMMENDED |
As of shards, I always recommend going


If I'm going a


If I'm going a










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