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Spells:
Flash
Teleport
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction




I choose a lot of flat Ability Power and Magic Penetration and I think it's better than other things usually per level. I prefer to have a good early game, so I can farm.
This is a perfect rune for all mages and especially for
Karthus. It gives you a lot of magic damage and I think there is no reason to have a different rune.
This is also a very good rune that gives you a good early game but can be replaced by Greater seal of vitality that gives you better late game. It is your choice of what do you need but I prefer the flat AP.
VS.
I prefer flat AP rune, because it gives you a big advantage in the beginning of 9 AP. The ...over level AP gives you just about 27 AP on level 18 where I usually even don't get, but it's just a matter of what you need and play him like.
This is again a rune which is not replaceable with any other good rune and is good for all mages.

This is a perfect rune for all mages and especially for


This is also a very good rune that gives you a good early game but can be replaced by Greater seal of vitality that gives you better late game. It is your choice of what do you need but I prefer the flat AP.


I prefer flat AP rune, because it gives you a big advantage in the beginning of 9 AP. The ...over level AP gives you just about 27 AP on level 18 where I usually even don't get, but it's just a matter of what you need and play him like.

This is again a rune which is not replaceable with any other good rune and is good for all mages.
spell vamp
Gives you cooldown reduction
And many other things...
Offense:
Gives you ability power
Gives you cooldown reduction
Gives you magic penetration
I choose a lot of cooldown reduction to have a low cooldown on your spells especially
Requiem and
Flash and some other things like Spell Vamp and Ability Power for maximum damage.
Gives you cooldown reduction
And many other things...
Offense:
Gives you ability power
Gives you cooldown reduction
Gives you magic penetration
I choose a lot of cooldown reduction to have a low cooldown on your spells especially



You can buy this instead of


Makes you not so squishee and not so mana hungry. It is a perfect item in the begining and I really recommend it.

This is also a perfect item for


This item could be replaced by other items, but when you have lots of mana or you need it, it gives you a lot of it and Ability Power.

This is I think an item that really depends on the situation. I always build it last and only when the other team has some tank. Otherwise


You dont have to play it like this. It really depends on the situation. If you want to use your ultimate often and harass as you can, this is the perfect build, but if there are no tanks and you die very often, buy




I max this anytime I can and I think it is the best option. If you can hit a single target with it, it deals tons of damage and is also very useful to farm minions in combination with


This is more useful in late game. It gives you a long advantage of speed and damage, but it is good when you take it early and leave it there until you can't take anything else.

This is very important for farming and or teamfights. If you feel like you have problems with mana, max this, because of it's awesome passive but I never had such problems with mana and maxing


I think I shouldn't say much about this. As almost every other ultimate, try to max it as you can (levels 6,11,16) and use it on these levels because it is strongest on lvl. 6,11 or 16.
On level 1, just stay under the turret until minions spawn with
Doran's Ring and
Lay Waste. When minions arrive, just farm them (more details in "farming") and try to harass your opponent with
Lay Waste and try to hit only him and not any other target. After you have
Defile and
Wall of Pain you can start playing more offensively. When he is not behind his minions, put
Wall of Pain in front of him and try to hit him with
Lay Waste as many times as you can. If he is very close to you, you can also turn
Defile on but beware of your mana. If you have low health or mana, recall. Buy things you can and if you need a few
Health Potion. Sometimes go for the blue buff or dragon.









In a teamfight, you should go directly in the opposite team, turn
Defile on, put the
Wall of Pain there and if you have
Zhonya's Hourglass use it. Then try to harass the most squishee champions with your
Lay Waste. Probably they focused you and you died, but no problem. Let
Defile on because it cost no mana and use
Requiem if necessary and try to hit a few enemies with
Lay Waste or
Wall of Pain. Your team should be able to win the teamfight and you will get at least a double kill.
In teamfights you are strongest on levels 6,11 and 16 because your ultimate is strongest there.








In teamfights you are strongest on levels 6,11 and 16 because your ultimate is strongest there.
In early game, try last hitting the minions with your basic attack or
Lay Waste but be sure you are not wasting too much mana. When you have
Defile mana should't be problem and it usually gives you more mana than
Lay Waste costs. When you have
Defile and
Lay Waste maxed, kill the minions with
Defile and one or two
Lay Waste and the whole minion wave should be dead.








This helps you to chase down, or to escape your enemies (try to flash over walls). It is very good for


When you are on mid,


Personally, I don't have any problems with mana even with


i don't think this is necessary for Karthus. When you want to run away, just use



This is good in combination with

Other spells I think are just non-sense and not useful for Karthus on mid, but maybe you have something different and it works for you, but not for me.
This is just how I play
Karthus. It doesn't have to work for you, but it works for me. I never had negative score and got at least a double kill in every game. Good luck playing Karthus and I wish you a lot of PENTAKILLS !!!

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