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Spells:
Flash
Ignite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Fighting
After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.
"The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes."
Health Regen 6.75 (+ 0.65 per Level)
Mana 199 (+ 36 per Level)
Mana Regen 6.5 (+ 0.5 per Level)
Attack Damage 55.12 (+ 3.1 per Level)
Armor 16.3 (+ 3.7 per Level)
Magic Resistance 30 (+ 1.25 per Level)
Attack Speed 0.679 (+ 2.8% per Level)
Range 125
Movement speed 330
If you are successful at counter-jungling.
You can hurt both enemy jungler and his team by successfully counter-jungling, while boosting your team's morale and making their early game easier. For example: You steal Blue buff from Fiddlesticks. He is now Mana Potion reliable due to his lack of mana and mana regen. Because of that, his jungling will be slower, so he will be behind in levels. That creates a chain reaction which means less ganks. Because of that your team's early game is easier because of easier laning. With all that, if you successfully steal their red/blue buff, you can give your buffs to your team. Giving your red buff to your AD carry or blue buff to your AP carry might give him that extra advantage that he needs to win early game and potentially win you the game. Also its not all about buffs. If you catch enemy jungler at low health, you can take him down and get fed barely by counter-jungling.
What do you need to counter-jungle?
Wards, wards and wards. If you want to counter-jungle, you need to buy wards, so you can predict enemy moves. You will fail at counter-jungling if you don't know where their players are.
Respawn timing. You need to clear his camps as soon as they respawn. That's the most likely for your to succed. For example: Enemy Warwick is jungling and his blue respawns. He is at Gollems and instead of directly going to blue buff, he will first clear Wraiths and Wolves. In that time, you can steal his blue buff, purely by good timing.
If you are failing at counter-jungling.
You can hurt yourself and your team a lot by failing at counter-jungling, so this strategy is two way road. By failing you give your enemies cash and while your death timet is active, he has free chance to counter-jungle.
Until level 6, Master Yi has no escape strategy, if you don't take Flash. Because of that, counter-jungling with enemies that are quicker than you( Nocturne) or have CC(fiddlesticks, [[udyr) is very dangerous and must be played right. Its the best because you screw someone up in game.
PandaRaWr made, non-copyright
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