This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
my name is Hidan159 and my main ADC is Draven. I am Platinium IV and I played more then 500 Games with him. I really love Draven because he is really funny and difficult to play.
My english is not the best, so dont look at grammar, look on the content.
This Guide is not complete. I will add something more the next days.
I hope you like my Guide. A "S4 Changes"-Part will come soon.
If you like my Guide look my other Guides :)
Lucky Lucian | Faster than Lucky Luke
♔ Overly Attached Jinx ♔ ADC Guide
+Rep me if you like the Guide :)
Pros
+ Nice dmg output
+ Global Ultimate Whirling Death
+ Stereoids
+ Knock back with Stand Aside
Cons
- No escape spell
- Hard to play vs CC teams
- Passiv only activate when you kill somebody
- Must have good mirco
Blood Red: explanation of the skill
white: Cooldowns and Range
blue: Mana costs
League of Draven | Passiv
When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 gold, plus 2 gold per stack consumed. Draven loses half of his Adoration stacks upon death.
Spinning Axe | Q
Draven's next attack will deal 45/55/65/75/85% Attack Damage bonus physical damage. The bonus is equal to 45/55/65/75/85% of his total Attack Damage.This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.Draven can have two Spinning Axes at once.
Range: Self
Cost: 45 Mana
Blood Rush | W
Draven gains 40/45/50/55/60% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Range: Self
Cost: 40 Mana
Stand Aside | E
Draven throws his axes, dealing 70/105/140/175/210 (+50% bonus Attack Damage) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.
Range: 1050
Cost: 70 Mana
Whirling Death | R
Draven hurls two massive axes to deal 175/275/375 (+110% bonus Attack Damage) physical damage to each unit struck.Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.
Range: 20000
Cost: 120 Mana
Spinning Axeis the reason why Draven is so hard to master.
Catch it or not...?
Uff, why does it come back there and not there..?
What should I do...?
I can answer all these questions with on word:
Training
Test it in Normals or Botgames and look where your axe comes back and something. Its just training. After a while you can handle it really good and can decide what you should do.
Max Spinning Axe because its the greatest dmg output of Draven. W is just an attack speed buff and E you only need for knock up.
Catching Axes is really importent for the great debuff and the stacks of League of Draven.
I cant tell you how to catch them. Just test it and you will see, it is not so difficult :)
Blood Rush is a really nice attack speed buff and movement speed buff. Use it to catch enemys . Blood Rush´s Cooldown get refreshed if you catch one Spinning Axe. So use it smart and dont waste your mana on it.
Stand Aside is a really nice Skill for Draven. You can use it to catch up or get away from someone. Every time you fight use it to knock back and slow your enemys.
As with all ultimates, max it as soon as you can. Whirling Death makes tons of damage if its well aimed.
Whirling Death is good to kill someone out of range. And its good in teamfights too, cause it makes splash damage. If you hit 3 or 4 with it you can rule fights with it.
Runes
9x Greater Mark of Attack Damage: Cause these are the best runes for ADC´s. You need the Attack damage to make damage. So take these runes.
9x Greater Seal of Armor: Deffensiv runes are really important for an ADC. Cause the enemy ADC make damage too ^^ dont forget. Just standard runes.
9x Greater Glyph of Magic Resist: Ok the enemy ADC makes damage to you, but why Magic Resist ? Dont forget the Support. The most supports make with her abilitys AP damage. Especially Sona, Taric and Soraka.
2x Greater Quintessence of Life Steal: Cause you need the Extra Lifesteal, especially for Draven. Spinning Axe + Lifesteal = insane Lifesteal
1x Greater Quintessence of Armor Penetration: Just a little bit Armor Penetration
Draven is one of the best Laners, cause he has a nice damage output with his Spinning Axe and a nice extra attack speed buff with his Blood Rush.
A knock up with Stand Aside, global ult Whirling Death and a good CC supp like Thresh or Leona and you will dominate bot hard.
Ok you make tons of damage, but dont forget the farm.
Farm > Kills
Dont play only for kills. Play for farm.
Here is a Little Check list what you should do in Lane:
- Last Hitting
- Harrass your enemy
- Play safe
- Play for farm, not for kills
- make it difficult to farm for the opponents
You can tell me it sucks, but please comment your reasons on it.
Thanks for reading and I hope my guide helps you in succeeding with Draven :)
Hidan159
You must be logged in to comment. Please login or register.