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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
Hey guys, I'm Basketdrive, or Yogi to some of you. I'm a Ex Plat, current Gold 3 (due to elo decay) elo player on NA servers. Kennen used to be my favorite champion. His strong lane presence, versatility and sheer aoe burst makes him a great pick in many comps. So I hope you guys like my Kennen guide.
MY SUMMONER PROFILE
MY KENNEN RANKED STATS
Pros:
-Great AOE damage
-Great lane presence
-Good poke
-Good initiation after Zhonya's Hourglass
-Can go mid or top
-Closest to Pikachu your going to get in League
Cons:
-Squishy
- Slicing Maelstrom requires you to jump into the enemy team leaving you vulnerable
-Takes quite a bit of skill to master
-Requires ability to hit a skillshot
Flash: Pretty standard on every champion with a couple exceptions. Great from escaping tricky situations or catching an opponent. With Kennen, it works well with his Ultimate because you can use your Slicing Maelstrom and flash into their team.
Ignite: Great on most all AP mids. Great for kill potential in lane (Main reason why it's taken).
SKILLS:
Passive: Mark Of The Storm
Kennen's abilities add Marks of the Storm to opponents which last for 8 seconds. An opponent is stunned for 1 second upon receiving 3 Marks of the Storm. Also, Kennen receives 25 energy. The stun has a diminished effect if applied more than once within 7 seconds.
This is Kennen's "bread and butter" skill. This is what makes his skill set work and what makes him as strong as he is. All of your abilities apply this Mark of Storm to your enemy. You can combo different skills in order to proc this as many times as you can to essentially stun the enemy and kill him.
Q: Thundering Shuriken
Kennen throws a fast moving shuriken towards a location, dealing 75 / 115 / 155 / 195 / 235 (+75% of ability power) magic damage and adding a Mark of the Storm to any opponent that it hits.
This skill is preferred by many people to level up first. I however think it's very very unreliable and against a half decent player mid, you won't be able to hit them. This is pretty much used as a proc for your passive in this build. Even though it doesn't do much damage, it is essential to hit it in order to efficiently stun the opponent as much as you can.
W: Electrical Surge
Passive: Every 5 attacks, Kennen deals magic damage equal to 40 / 50 / 60 / 70 / 80 % of his attack damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65 / 95 / 125 / 155 / 185 (+55% of ability power) magic damage and adding another mark.
This skill separates the good Kennen players from the great. To begin with, his passive on his W is Kennen's secret killer. It pretty much gives you free poke on your opponent without having to hit a skillshot (your q), every 5th auto attack. This can be used greatly in lane to poke down your opponent. It just adds to the plethora of ways to put a Mark on your enemy. The active of this ability is going to be reason you max this ability first. Whenever you get a Mark on an opponent, you can use this ability to add another Mark and do a good amount of damage. The great part is, it has a pretty good range, again allowing you to poke and trade well in lane.
E: Lightning Rush[/color][/h3]
Kennen gains his base movement speed again as a flat movement speed bonus, as well as 10 / 20 / 30 / 40 / 50 increased Armor and Magic Resistance, and the ability to pass through units for four seconds, but he is unable to attack. Lightning Rush deals 85 / 125 / 165 / 205 / 245 (+60% of ability power) magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to minions.
Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once per cast.
This is Kennen's mobility ability. This allows you to escape ganks very easily, lead into to ganks easily, and just move quicky for a short amount of time. If you run through someone, it puts a Mark on them, which again lets yo stun them faster. To top it off, it gives you Armor and MR when used, to make you a little tankier when you use it.
R: Slicing Maelstrom[/color][/h3]
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