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Spells:
Heal
Ghost
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction.
1. Taric - thats right I said Taric, for me he is the perfect blend of aggresion and defense with his heal, armour granting aura, armour shred, burst damage and oh so lovely stun. This lane combo is to be feared indeed.
2. Soraka - The most supporty support in the game with her magic resist aura, magic resist shred, not one but TWO heals and the abitily to silence opponents or give me mana back to ulti that low health wuss hiding at the tower. With this goaticorn in the lane you are an immovable farming machine.
3. Kayle - This winged beauty will be your BFF for life with her ulti saving your *** when that tower dive comes. Her heal also comes with a nice speed boost and her slow is pretty strong too aswell as her armour and magic resistance shred and rather high damage output, this is a lane that will punish the ill prepared who want to be all friendly and happy. Go forth and show them what happens when you piss an angel off.
4. Blitzcrank - The Great Steam Golem will be securing you those kills all the time with his pull into knockup (and silencing ult at level six) will usually spell the end for enemies without a reliable escape mechanism, Ezreal's Arcane Shift for example. Be wary of over extending with him as your support though since he can't heal you or save your *** like the top 3 up there.
5. Leona - The CC queen, her ability to keep the enemy in place for a swift slapping is great indeed and it will make your opponent not leave their tower for the entire game, even for late game teamfights, just be wary if this lane combo ends up dominating be wary for the enemy jungler coming to make sure you have a bad time. Addendum, she can't heal you at all so be extra wary of the enemy growing some cojones.
6. Zilean - Ah the Chronokeeper, what is there to say except easy kills and no more dying when you hit level six, Zil's bombs hurt a LOT early game and synergise well with Ezreal's naturally high damage output to net some easy kills. Warning he also can't heal you so you are rather vulnerable pre level six.
7. Alistar - The CC King, his wealth of crowd control and ability to heal you make him a solid pick with any carry. Great for tower dives too with that ultimate. Not much more to say, he would be higher on the list but after experiencing him as a jungler I can say that I prefer to have him in the jungle those ganks, so stronk.
8. Nunu - Nunu as a support is rather fun with his strong slow and attack and movement speed steroid, mix with essence flux (for him) and Ezreal's innate for destroying those towers fast but due to his lack of a heal the whole 'be catious of cojones and junglers' thing still applies yada yada yada.
9. Malphite - Yep, Malphite. A good malphite player can play in bot lane and do well to get you kills with his mad ability to tower dive and just slap the enemies ****. The benefits to bringing him along as your support are a. You can now send a farm dependant bruiser top (Olaf, Darius ect...) and still have a full on tank on your team that has a great initiate. Be warned about over extending though... you know what screw it if the supoort you roll with has no way to heal or shield you watch for junglers blah blah blah so on so forth.
10. Ryze - It's dunk master ryze baby prepare to feel the pain of the massive burst about to take you from full to dead in zero seconds flat. His reliable snare and massive burst make him some one to be feared especially in a duo lane since with good co-ordination with you the enemy AD carry is as good as dead. Note, he has no heal...
1. Mercury Treads - These are probably the best boots to get if you play Ezreal like this since it make being CC'd less painful in conjunction with cleanse (if you run it like I do), you probably are thinking 'TC why aren't you getting Berserker's Greaves'. I'll tell you why, it's because Ezreal's innate is all you need really, mixed with the zeal part of trinity force you will have a pretty high attack speed, and since your flux will lower the enemy AD carry's AS yours will probably trump theirs (unless they build two Phantom Dancers like an *******, not letting me cripple them that much with my flux >:[ ).
2. Trinity Force - It is a perfect item for Ezreal, rarely does a champion synergise SO well with this item, the proc from the sheen and phage components are both applied by mystic shot for insane burst and (protentionally) a nice slow if you dont have red. The attack speed in conjunction with your innate will give you nice fast damage output.
3. Bloodthirster - Core on pretty much every AD carry, I see no reason to not get this seeing as you will have a strong amount of AD and AS and mystic shot gives life steal too, it just makes you so much harder to kill and fully stacked it's more AD than an Infinity Edge.
4. Last Whisper - Pretty self explanatory, 40 AD and 40% armour pen, with the mastery in the offense tree your cutting the enemies armor in half. 100 armour becomes 50 and so on so forth once again no reason not to, you need SOME armour pen anyway.
5. Guardian Angel - Your a carry, you are going to get focused, this makes it so that it is just wasted time and lets you get back up and screw them over twice. If you die last try to die near a wall and dont use your e till you are back up so that you can e over that wall pop ghost and BAM, your gone.
6. Infinity Edge - This item is core on AD carries aswell, some may choose to get it earlier and I usually get it before my Trinity, I also sometimes see this as situational like if the enemy team is getting really tanky with a large HP pool I swap it more madreds since this build is dependant on those Mystic shots going out every 2 seconds and since mystic shot can't crit and there is not a massive amount of crit in this build anyway there may be a better choice in some situations.
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