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Urgot Build Guide by SubSonic1

Power Bottom - Post Fizz patch

Power Bottom - Post Fizz patch

Updated on November 21, 2011
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League of Legends Build Guide Author SubSonic1 Build Guide By SubSonic1 3 3 8,777 Views 7 Comments
3 3 8,777 Views 7 Comments League of Legends Build Guide Author SubSonic1 Urgot Build Guide By SubSonic1 Updated on November 21, 2011
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1
SubSonic1 | December 5, 2011 12:21pm
I don't think your acid hunter can crit. I haven't looked into it... And I'm not sure why crit was important since no items have crit on them.

The Atmas is for armor and damage. Merc treads are viable but I tend to fire more auto shots while either farming or fighting off melee. I'm not sure what you would take out for the Sheen either. Also what would you build it into? Trinity Force? That's so expensive plus the other items aren't that much more helpful for the build. You have a slow with your shield activated, You have enough attack speed, and a little more damage and shield isn't worth all the gold and lack of another item... I think anyway. I could be off.

I also agree with the strat of going up top when you have your team come down. Read up on the last paragraph of the guide. It sums up my opinion of leaving bot :) When I play, I play for IP, so the longer the game the better. I try to hold and defend 3, but most of the time if you're kicking *** your team will push for 5. This leads to either a crushing victory or chaos. I know you've seen it. Hold 3 is the safer way to play and assure victory.

Let me know how the Sheen works out for you without the Atma's Impaler!
1
polybus (1) | November 29, 2011 8:14pm
I don't know if this is the best item build but I have been owning face pretty much. Atmas without warmogs is still right call? Can you even crit on your acid hunter shot? I'm not sure about the boots. I seldom am finding myself firing two autoattacks in a row. I am pretty sure the acid hunter is either auto firing a tag along auto attack or resetting my attack animation? Seems fast enough with merc treads so that's what ive been using. What about a sheen in this build too. He can proc it like a madman and more mana for manamune. I think I'll try dropping the atma's for it.

By the way, usually I find myself having helpers on bot around mid-late, and I take my close to full built up top and they arent used to me being around up there and I rack up the kills. Can be a real game winner.
1
SubSonic1 | November 15, 2011 9:16am
Fizz patch changes inc.

No warmog kinda messes up everything =/
1
SubSonic1 | October 29, 2011 3:28pm

Why are you wasting a mastery point in Spatial Accuracy when you don't have the Teleport spell, it would be wiser to get Perseverance. Expanded Mind is a waste of mastery points because even with the 3000 Mana Urgot will have with his full build, you are only getting an extra 150 Mana, which is inconsequential. Even spanning abilities you would be hard pressed to use all your mana. It would make more sense to get Awareness to level up slightly faster than your opponent. If you are just looking for more sustainability don't get Utility Masteries and go for defence getting full levels in: Hardiness, Resistance, and Strength of Spirit. You could even grab one point in Offensive Mastery to get rid of those pesky minions quicker.


Thanks for trying it out.... *cough*

Spatial Accuracy reduces your Promote CD by 30 seconds. This is a Dominion build.

XP matters but it kind of doesn't. In theory, your opponent at bot should be dead and not farming minion XP. With your opponent having bonus XP gain and you farming minions, you level at about the same pace, plus you have extra mana. It's not about never running out of mana, it's about your Manamune. Yah, your max isn't that great, but it's the journey that matters.

As for not taking utility, 6 extra armor/MR isn't as valuable as less time dead, 30 seconds off promote and more mana. You have enough armor with this build... maybe MR might be helpful, but not enough to justify what you lose with utilities you drop. And you don't need help killing minions.

I'm not opposed to input, but try it out. Then comment.
1
SubSonic1 | October 29, 2011 3:12pm
Dhaeve wrote:

Interesting build, and it worked well for me last night.

Had a Yorick *and* a Maokai bottom lane for most of one particular game, and not only did I hold my own, but was able to push back from time to time.

The only thing that I was doing differently was going ahead and taking basic boots to start, and Ionian boots my first trip back. Now, I'm not a very experienced player (only about a month under my belt), but I found that the increased movement speed was really handy to avoid skillshots, etc., but also to get back to bottom lane if/when I died. Also, the extra CDR let me get off that one last Q at times, which for me was needed.

I understand your point about not having to run all over, but even when I was able to stay bottom the whole match, it seemed just *way* too slow to not have at least basic boots.

Anyway, thanks a ton for the guide - it's helped me out immensely (Urgot humor...)

EDIT: Spelling and clarified something.


Thanks!

I've been thinking about getting some boots in here. I've been able to dodge most things without them, but I do know where you're coming from. There are some times where you might die at their bot and there's that silly Rammus spinning his way to your bot. That walk down to get to your bot takes forever. If anything I might remove the Zeke's Harbinger for some Ionian Boots of Lucidity. I'll have to pretend to run some math and figure out if that 15% cooldown reduction is worth it. It may just be a situation thing.

As for you getting boots before your Manamune, go against your better judgement. Well, at least try it. You can buy it after one push if you don't buy boots and that extra damage in the beginning of the game is enormous. Maybe get some boots after that. Something about crushing your opponents dreams when they die makes me happy, and I can take the slow road there.
1
InglouriousCobb (4) | October 29, 2011 1:41pm
Why are you wasting a mastery point in Spatial Accuracy when you don't have the Teleport spell, it would be wiser to get Perseverance. Expanded Mind is a waste of mastery points because even with the 3000 Mana Urgot will have with his full build, you are only getting an extra 150 Mana, which is inconsequential. Even spanning abilities you would be hard pressed to use all your mana. It would make more sense to get Awareness to level up slightly faster than your opponent. If you are just looking for more sustainability don't get Utility Masteries and go for defence getting full levels in: Hardiness, Resistance, and Strength of Spirit. You could even grab one point in Offensive Mastery to get rid of those pesky minions quicker.
1
Dhaeve | October 29, 2011 10:55am
Interesting build, and it worked well for me last night.

Had a Yorick *and* a Maokai bottom lane for most of one particular game, and not only did I hold my own, but was able to push back from time to time.

The only thing that I was doing differently was going ahead and taking basic boots to start, and Ionian boots my first trip back. Now, I'm not a very experienced player (only about a month under my belt), but I found that the increased movement speed was really handy to avoid skillshots, etc., but also to get back to bottom lane if/when I died. Also, the extra CDR let me get off that one last Q at times, which for me was needed.

I understand your point about not having to run all over, but even when I was able to stay bottom the whole match, it seemed just *way* too slow to not have at least basic boots.

Anyway, thanks a ton for the guide - it's helped me out immensely (Urgot humor...)

EDIT: Spelling and clarified something.
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