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Vayne Build Guide by pandorelol

ADC [PRE-SEASON] EUW Grandmaster rank 1 Vayne guide

ADC [PRE-SEASON] EUW Grandmaster rank 1 Vayne guide

Updated on December 17, 2020
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League of Legends Build Guide Author pandorelol Build Guide By pandorelol 17 1 36,975 Views 2 Comments
17 1 36,975 Views 2 Comments League of Legends Build Guide Author pandorelol Vayne Build Guide By pandorelol Updated on December 17, 2020
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Press the Attack
Legend: Alacrity
Cut Down

Taste of Blood
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[PRE-SEASON] EUW Grandmaster rank 1 Vayne guide

By pandorelol
Guide Details
x Intro
x Pros / Cons
x Runes
x In-depths


Hello and welcome to my Vayne Build Guide, I'm Pandore, peak 650 LP Grandmaster season 2020 on EU West server, adc main for now 4 seasons, playing the game since season 1 and as you guessed it, a huge vayne addict. I started streaming a year ago and a lot of people have been asking for coaching, so I decided that I'll instead write a guide so everyone can profit from the knowledge I acquired during all this years and particularly in the pre-season ! I stream in french but will answer any question you have in english so feel free to ask !
Pros and Cons
+ Great solo carry potential
+ Extremly good scaling
+ Tank melter
+ High skill, high reward
- Hard to play, hard to master
- Relies on reflex and positionning more than other adcs
- Mistakes are severly punished, squishy
- Easily abused early game
- Weak to high ranged mages and heavy crowd control
- Extremly bad blindpick

Vayne has quite a bunch of good usable keystones, like Lethal Tempo with a Lulu or Hail of Blades depending on preferences, some even like the Fleet Footwork sustain, but overall, Press the Attack provides the most consistency in every domain.
In my opinion Overheal outclasses every other of its line : better scaling, utility and consistency in a game by far. The potential extra hp in this meta where everything can kill you is quite valuable. Synergizes really well with peel/shield/heal supports.
Triumph can be a second choice. I personnaly don't like it, but it does serve its purpose of surviving ignites !
Presence of Mind is just straight up bad
Legend: Alacrity is my personnal favorite, since bloodline became too weak early on. It depends on preferences/gameplay, do you prefer 18% attack speed late game or 9% lifesteal ? Legend: Tenacity sadly is just not good enough for our stats-lacking champion. we depend too much on the 2 other stats.
Once again, we're going for the highest consistency throughout the games. Cut Down is the all around best pick, with least conditions to fulfill. Coup de Grace is still decent again squishy teams, and Last Stand against heavy burst/assassins.

Domination tree is all about sustain and scaling our way and keeping our hp high. There is no other tree coming close to this one in terms of sustain. As we don't need any more damage and just want to survive through early game, Taste of Blood is by far the best choice.
Our bread and butter. What makes Vayne viable in every way. Worship this rune as it will make your early easier, transition mid-game stronger, sustain better, scale harder. Ravenous Hunter procs on EVERY source of damage, that includes Guinsoo's Rageblade ghost autos, Kraken Slayer true damage, Silver Bolts, red buff, etc. Vladimir got nothing on you in terms of vampirism once you have this stacked.

attack speed and flex damage usually never move, you need the slight dps damage for early last hits, but the last one can change according to ennemy botlane, adapt for the match ups. the life bonus is good if you think you'll get early resistances and go defensive boots
Vayne is not a champion you can simply play out of nowhere, it is quite similar to getting into Twisted Fate or Riven : really hard to understand at first, clunky gameplay untill mastered and loaded kit that isn't much intuitive at first. To avoid creating any bad habits on this champion, I suggest looking around for vayne videos or streams, to really get a grasp of what this champions is capable, but nothing will beat training and playing it.

There's something that everyone needs to understand is that you won't be able to get the champion full potential out in a few tryouts. It might get frustrating, hard to perform, bad scores/games one after the other, but take each game as a step to improvement, do not focus on your immediate result, as you're definitely improving just by playing ! Vayne need quite a lot of games to really get around the champion and realise it's potential.

First things first, we need to clear the basics.

Night Hunter (Passive)
This is your kiting tool. It might not seem like much at first, but it's what makes vayne able to trade autos with higher range champion as it ables you to get that extra distance to get your auto attack off. Here's some extra information.
  • Night Hunter is not to be underestimated in laning phase and extended trades, because even if Vayne doesn't have many match ups, if by chance you manage to get the upper hand in a trade, this ability alone can force the ennemy to flash as they can't escape just by running due to the movement speed difference.
  • Night Hunter works in quite a big angle in front of you. Even if you're not running straight to an ennemy, you can still proc the bonus movement speed, good to note when both botlanes need to move river to help a fight, it can give you an edge

Tumble (Q)
COST: 30 mana

COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2

This is what our entire champion revolves around. This ability alone defines our gampeplay. Here is what you need to know about this ability
  • It is an auto attack reset, that means that you can attack faster when you use this skill at the right moment/frame/just after an auto attack. This helps tremoundously to proc Press the Attack and surprise the ennemy with burst damage.
  • It is an excellent engage/dodge tool, you can really abuse its low cd and scratch ennemy hp here and there
  • The animation of the skill is lowered if you do it against a wall, and even faster if you do it backwards or sideways against a wall ! Try it in practice tool to get used to it and the feel of the autos, understand what is going on and how the animation cancel works.
  • The hitbox of your champion gets bigger during your vault until the animation is over, don't be surprised if sometimes some skills look like they're not in but you still get it !

Silver Bolts (W)

BONUS TRUE DAMAGE: 4 / 6.5 / 9 / 11.5 / 14%
MINIMUM TRUE DAMAGE: 50 / 65 / 80 / 95 / 110

This is what glues everything together. This is what makes the entire auto attack reset strength, the PTA synergy, the guinsoo rush, the auto attack/attack speed base builds = your bread and butter. Do not be fooled, this is not just a tank destructor ; We're talking about % MAX health of any ennemy in TRUE damage, that means you'll kill more or less everything at the same speed if we're just going from purely your W damage.
  • As a general visual aid, Silver Bolts last slightly less than Press the Attack marks. 3.5 seconds is way longer than it looks like, gives you lot of spacing. Abuse this by faking out disengages when ennemy has at least one stack, to try and turn for auto + auto reset with Q for maximum damage.
  • Silver Bolts doesn't spread on all targets with hurricane, but does not reset either, it will only apply to the target you are attacking.
  • Every third guinsoo attack gives you 2 Silver Bolts stacks instead of 1, you can use this to surprise the ennemy by autoing minions, wards or even plants to stack it preemptively.
  • Lastly, Silver Bolts procs omnivamp, which makes Ravenous Hunter and Ravenous Hydra EXTREMLY good sustain choices.

Condemn (E)


COST: 90 Mana[/size]
COOLDOWN: 20 / 18 / 16 / 14 / 12[/size]

This is your only form of cc, with a high cd and low damage, but don't be fooled, it is this exact tool that will create the most killing opportunities. Here's what you have to know about it
  • It is important to know that your Condemn adds a stack, so you can do fast combos where you auto two time a minion. hold onto the Guinsoo's Rageblade+ Kraken Slayer proc, auto an ennemy once and condemn him for instant heavy burst damage.
  • Your Condemn can also be cast just before a Flash to change the direction towards which the target will be pushed. It is a bit hard to get used to it but will serve its purpose. Can be used to guarantee a stun against a wall

Final Hour (R)


COST: 80 Mana[/size]
COOLDOWN: 100 / 85 / 70[/size]

Last but not least, your playmaking tool above all else ! This is what you'll use to deceive ennemies more than anything. Here's a few tips.
  • The movespeed bonus value of your Final Hour is just has important has the bonus damage, keep it in mind early game when you're chasing someone off that was greeding your tower plates and hasn't back yet. An ennemy without flash cannot escape Vayne's grasp under Final Hour.
  • It's duration is longer than it seems, you can easily get 3 to 4 invisibility in 1 Final Hour with your Tumble. Now what's left is to use those invisiblities to your advantage.
  • DO NOT AUTO RIGHT AFTER Tumble UNDER ULTIMATE UNLESS YOU'RE CERTAIN THERE'S NO DEATH THREAT, and I can't stress this enough. Stay as LONG as possible invisible, either to gain distance on ennemy, to reposition yourself, to be able to condemn and stun the ennemy, to dodge a skillshot, to avoid point and click damages and much more. Your imagination is the limit.

Thank you for reading and good luck in the rift !
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League of Legends Build Guide Author pandorelol
pandorelol Vayne Guide
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[PRE-SEASON] EUW Grandmaster rank 1 Vayne guide

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