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Annie Build Guide by lordsmallballs

Middle [Preseason S12] Annie Build Compendium

Middle [Preseason S12] Annie Build Compendium

Updated on December 5, 2021
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League of Legends Build Guide Author lordsmallballs Build Guide By lordsmallballs 11 1 20,673 Views 3 Comments
11 1 20,673 Views 3 Comments League of Legends Build Guide Author lordsmallballs Annie Build Guide By lordsmallballs Updated on December 5, 2021
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Runes: LS Build

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Domination
Cheap Shot
Relentless Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Good Matchup
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Middle Lane
Ranked #44 in
Middle Lane
Win 54%
Get More Stats
Middle Lane Ranked #44 in
Middle Lane
Win 54%
More Annie Runes
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Champion Build Guide

[Preseason S12] Annie Build Compendium

By lordsmallballs
Discussing new preseason changes.
Shadow flame and Abyssal Mask are very good now since they give magic penetration and tankiness which you would want against enemy comps that are squishy. Magic penetration outvalues stacking ap almost always as they act as a %HP cutoff. For example,10 magic pen would cutoff 200 premitigated hp for a 2000 hp target.

Horizon's focus used to be bad in S11 but it is actually quite good now since the damage amp procs off of slows which you can build in conjunction with Rylais.

Demonic embrace should not be built in conjunction with rylai's every time for sustained damage. It gets outdamaged by Shadowflame, Horizon's focus or Void Staff as third item in many cases and annie doesn't build as much bonus hp compared to tanks. Rather, get this item only if enemy will stack alot of HP ie. Chogath, Mundo, Tahm Kench etc.
About Me
I started playing ranked last year.
IGN: LordSmallBalls(NA)
Peaked D3 S10
Peaked D1 S11
I play mainly Annie.
Why LS Build?
Should be the default build b/c:
You will still burst.
You will also slow and provide more utility.
Isn't crippled by any semblance of tanks/bruisers. Rather, this build destroys them.
Tibbers can 1v1 enemy champions and they get perma stuck/slow like quicksand from Rylais.
In most enemy comps, you don't need to hard engage (Protobelt is redundant in those cases).

In conclusion, LS' build should be the default build because it adds more options for teamfighting (peel, front to back, burst) while also excelling at them (high damages and utility).
When Burst Build?
- When enemy comp outscales in sustained damage, range so you need to one shot the carries.

- When enemy comp is squishy.
Why Arcane Comet?
Comet CD goes down: per level (20-8 seconds), from spells, from Tibber's aura and Tibber's basic attack. With Rylais' slow, you will continuously fire comets, without missing.
Why not Dark Harvest?
Outclassed by Arcane Comet, Electrocute and Predator in terms of reliability/scaling/practicality in lane/team fights. Dark Harvest is not a rune in lane compared to the other runes. Dark harvest isn't a scaling rune either, since its value derives from getting procs (sinning, permaroaming) rather than proper increments of resources (good laning, farming).
Comet: Will machine gun while dark harvest will proc at most 5 times.
Electrocute: Outclasses unless you farm an unreasonably high amount of stacks for single target damage. When you burst multiple enemies you have to then pick off one person at a time to proc DH resets.
Predator: Good against artillery comps. Is better in lane and team-fights as an engage tool against artillery matchups.
Why is [Insert Item] Bad/Redundant/Wasteful?
Seraphs Embrace: Don't need the mana, only offers pure ap (pure ap is the worst modifier for mages), outclassed by other items through their utility.

Rift Maker: Better to go Liandries which has Torment passive/Anguish passive for Tibbers which pairs well with Rylais and Demonic Embrace.

Night Harvester: Huge fall-off item, AH as a mythic passive is bad for bursting (Magic Pen from Protobelt/Ludens can remove hundreds of premitigated health off opponents while AH can sometimes do nothing if you blow your spells in one-two rotations). Night Harvester passive damage gets outclassed by the 6 pen + passives from Ludens/Rocketbelt (6 pen equates to removing 120 premitigated health if the opponent has 2k health -> pen value goes up the more hp enemy has).

Everfrost: Redundant b/c Liandries + Rylais does much more damage while essentially rooting from perma slow. Also, AH from liandries leads to more stuns in drawn-out fights. AP as a mythic passive is horrible (pure ap is the worst modifier for mages).

Cosmic Drive: Ability haste is wasted if you don't use spells off cooldown. Many cases that you cant use spells off cooldown(Repositioning, You are cced, enemy repositions, etc.). Other items provide passives that offer more damage/utility that are reliable.
Doesn't slot well into burst build: Since you mainly use first rotation of your kit to burst enemies.
Doesn't slot well into LS' build: Tibbers doesn't utilize AH, Rylais/Demonic guarantees actual damage. Void staff can remove hundreds to thousands of premitigated hp as damage. Zhonyas provides EHP and 2.5 seconds shaved off of spells in stasis (Zhonya's use cases can be talked about for hours). Abyssal mask lets you be tanky and lets you/your team do more damage.
Future Market Buys
Buy items spikes not components.
ie. completed mythic/legendary, lost chapter, second tier boots
Don't get a loan for amp tomes basically.

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Teamfight Tactics Guide