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Runes: UR RUNES
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Primarary spells
Chilling Smite
Flash
Items
Ability Order Abiliteis build
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
GAMEPLAY VIDEO
PYKE JUNGLE GAMEPLAY l PATH, BUILD & GUIDE SEASON 11 Patch 11.5
https://www.youtube.com/watch?v=8KcrVILlw0w
https://www.youtube.com/watch?v=8KcrVILlw0w
SKILLS DISCROPTION
[P] (Passive) GIFT OF THE DROWNED ONES PYKE
Pyke's health cannot be improved except through growth (per level). Instead, he gains (7.145% bonus health) bonus attack damage.
Pyke also stores 10% (+0.25% per 1 lethality) of the damage he takes from enemy champions as Grey Health on his health bar, increased to 35% (+0.5% per 1 lethality) if there are two or more enemy champions nearby and up to a maximum of 80 (+8.0 per bonus attack damage), with an upper cap of 60% of his maximum health.
When Pyke is unseen by enemies, he rapidly consumes his Grey Health to heal for the same amount.
[Q] BONE SKEWER PYKE
Range: 400
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 Cost: 50 / 55 / 60 / 65 / 70
First cast: Pyke charges for up to 2 seconds, increasing Bone Skewer's range. Pyke can still move while channeling but is pacified and slowed by 20%.
Second cast: After a brief delay, Pyke hurls his harpoon forward, dealing 85 / 135 / 185 / 235 / 285 (+0.6 per bonus attack damage) physical damage to the first enemy struck, pulling them a fixed distance towards him and slowing them by 90% for 1 second.
Releasing the ability instantly causes Pyke to thrust his harpoon forward, dealing the same damage and slowing the nearest enemy, preferring champions.
If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds half the mana cost.
[W] GHOSTWATER DIVE PYKE
Range: 600
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 50
Pyke dives into spectral waters, entering camouflage and gaining 40% (+1.5% per 1 Lethality) bonus movement speed decaying over 5 seconds.
Attacking or casting abilities immediately ends camouflage.
[E] PHANTOM UNDERTOW PYKE
Range: 550
Cooldown: 15 Cost: 40
Pyke dashes, leaving behind a drowned phantom.
After 1 second, the phantom returns to Pyke, stunning enemies it passes through for 1.25 seconds (+0.1 seconds per 10 lethality) and dealing 105 / 135 / 165 / 195 / 225 (+1.0 per bonus attack damage) physical damage to enemy champions.
[R] DEATH FROM BELOW PYKE
Range: 750
Cooldown: 120 / 100 / 80 Cost: 100
After a 0.75-second delay, Pyke strikes all enemy champions in an X, blinking to and executing targets below 250-550 (based on level) (+0.8 per bonus attack damage) (+1.5 per 1 lethality) health while dealing 50% of the amount as physical damage to enemies not within the threshold for execution.
When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within 20 seconds at no cost.
Pyke's health cannot be improved except through growth (per level). Instead, he gains (7.145% bonus health) bonus attack damage.
Pyke also stores 10% (+0.25% per 1 lethality) of the damage he takes from enemy champions as Grey Health on his health bar, increased to 35% (+0.5% per 1 lethality) if there are two or more enemy champions nearby and up to a maximum of 80 (+8.0 per bonus attack damage), with an upper cap of 60% of his maximum health.
When Pyke is unseen by enemies, he rapidly consumes his Grey Health to heal for the same amount.
[Q] BONE SKEWER PYKE
Range: 400
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 Cost: 50 / 55 / 60 / 65 / 70
First cast: Pyke charges for up to 2 seconds, increasing Bone Skewer's range. Pyke can still move while channeling but is pacified and slowed by 20%.
Second cast: After a brief delay, Pyke hurls his harpoon forward, dealing 85 / 135 / 185 / 235 / 285 (+0.6 per bonus attack damage) physical damage to the first enemy struck, pulling them a fixed distance towards him and slowing them by 90% for 1 second.
Releasing the ability instantly causes Pyke to thrust his harpoon forward, dealing the same damage and slowing the nearest enemy, preferring champions.
If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds half the mana cost.
[W] GHOSTWATER DIVE PYKE
Range: 600
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 50
Pyke dives into spectral waters, entering camouflage and gaining 40% (+1.5% per 1 Lethality) bonus movement speed decaying over 5 seconds.
Attacking or casting abilities immediately ends camouflage.
[E] PHANTOM UNDERTOW PYKE
Range: 550
Cooldown: 15 Cost: 40
Pyke dashes, leaving behind a drowned phantom.
After 1 second, the phantom returns to Pyke, stunning enemies it passes through for 1.25 seconds (+0.1 seconds per 10 lethality) and dealing 105 / 135 / 165 / 195 / 225 (+1.0 per bonus attack damage) physical damage to enemy champions.
[R] DEATH FROM BELOW PYKE
Range: 750
Cooldown: 120 / 100 / 80 Cost: 100
After a 0.75-second delay, Pyke strikes all enemy champions in an X, blinking to and executing targets below 250-550 (based on level) (+0.8 per bonus attack damage) (+1.5 per 1 lethality) health while dealing 50% of the amount as physical damage to enemies not within the threshold for execution.
When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within 20 seconds at no cost.
GAMEPLAY VIDEO
PYKE JUNGLE GAMEPLAY l PATH, BUILD & GUIDE SEASON 11 Patch 11.5
https://www.youtube.com/watch?v=8KcrVILlw0w
https://www.youtube.com/watch?v=8KcrVILlw0w
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