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Qiyana Build Guide by Capparelli

Middle Qiyana In-Depth Guide

Middle Qiyana In-Depth Guide

Updated on June 3, 2020
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League of Legends Build Guide Author Capparelli Build Guide By Capparelli 6 2 9,351 Views 0 Comments
6 2 9,351 Views 0 Comments League of Legends Build Guide Author Capparelli Qiyana Build Guide By Capparelli Updated on June 3, 2020
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Runes: Runes

Sudden Impact
Eyeball Collection
Ravenous Hunter

Biscuit Delivery
Time Warp Tonic

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


Summoner Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Qiyana In-Depth Guide

By Capparelli
Pros And Cons
+ Lots of options
+ Game changing ultimate
+ Flashy
+ Strong when mastered
+ Very strong roams
+ High outplay potential
Qiyana is very rewarding to play and learn, her skill expression is very evident when comparing good and bad Qiyana players. She can single handedly win any fight with a good Supreme Display of Talent, and has high outplay potential with her mobility and invisibility
- Usually needs a lead
- Not a 1v9 champion
- Requires time to learn
- Lots of bad meta match ups
Despite her amazing ultimate, Qiyana is not made to 1v9 and instead thrives in a team fight where her allies are doing the work after she set them up. She can still nuke one target but after that she isn't very good. Her kit contains a lot of engage with Audacity so disengage can be hard to pull off. Not only that her bad match ups mean she is often sacrificing lane in order to help her teammates get a lead, which they might never use. She also takes time to learn and some decent mechanics, so there are some options which can be flat out better then her
Champion Abilities
Most of you will skip past this and that's fine, but because of that im going to keep it short and sweet. There will be more detailed info in the Tips section.
Royal Privillege (Passive): Qiyana's basic attacks and damaging abilities deal 15−83 (based on level)(+55% bonus AD)(+30% AP) bonus physical damage to all enemies hit. This effect cannot occur on the same target more than once every few seconds.Royal Privilege's cooldown is reset on all targets upon gathering or changing an Element with Terrashape.
Edge of Ixtal (Q): Qiyana slashes forward in a line, dealing physical damage, reduced to 75% damage against targets beyond the first.Upon gathering an Element with Terrashape, Edge of Ixtal is upgraded to Elemental Wrath and its cooldown is reset.
Terrashape (W): PASSIVE: While holding an Element, Qiyana gains bonus attack speed, 25 bonus range, her basic attacks deal bonus magic damage, and she gains out-of-combat bonus movement speed while moving near the Element currently being held
ACTIVE: Qiyana dashes towards a target location, gathering an Element of the nearest Brush, River, or Rock she targeted.
Audacity (E): Qiyana dashes a fixed distance towards the target unit, dealing physical damage.Casting Edge of Ixtal during Audacity will aim at the dash target.
Supreme display of talent (R): Qiyana sends a windblast in the target direction that knocks back enemies. The windblast stops upon hitting terrain. The windblast then creates an erupting shockwave across any River or Brush it passes through, as well as around the borders of terrain it reaches, dealing physical damage, and stunning enemies for 1−0.5 (based on proximity) seconds .
  • Electrocute: Qiyana needs the burst from this rune in order to blow people up, and with her element cycling on Terrashape it is very easy to proc it in short trades.
  • Eyeball Collection: With enough roaming you can stack this somewhat fast though id recommend Zombie Ward if you're in an Elo where people will be constantly warding to avoid your roams.
  • Time Warp Tonic: Allows you to quickly recover health and can be the difference between pulling off a kill and dying as soon as you engage.
Tips and Tricks

Laning Phase/General Tips

  • When laning it is often good to keep brush as your standby element as it can be used to avoid ganks, cancel slow targeted abilities, or give you the perfect engage to confuse your opponent
  • Use river if you're engaging a mobile opponent as the short root and slow will give you enough time to set up your other abilities
  • You can usually get a kill before 6 if you're properly poking and trading, if not you will at least burn a flash most of the time
  • Qiyana has one of the most powerful early games out there, very few champions can match her, make sure to trade often and check your electrocute cooldown before going in for the final blow
  • If you can't win your lane you should look to shove and roam, Qiyana is very good at setting teammates up
  • Keep an element one you at all possible times after level 2
  • When roaming pick up river in order to get the maximum use out of Terrashape's bonus movement speed, and also to help you be ready to lock down the target you dive on top of
  • Qiyana is very weak level 1, take the CS you can and don't get poked too much
  • ALWAYS cycle your elements, rock is only worth using twice in a row if they are extremely low
  • When using brush you can pick up a new element without removing the canopy to suprise your opponents when it ends
  • Use canopy in order to wait for cooldowns and stall for teammates

Mid Game/Late Game

  • Look to make both picks and teamfights with Qiyana, if you can catch out one of their carries and then force a teamfight with your Supreme Display of Talent you should never lose the fight
  • Qiyana's power comes from her R, avoid fighting without it unless you have a large lead
  • If you fall too far behind AND dont have your R, Qiyana has a very strong split push with her Terrashape passive
  • Most squishy characters cannot survive your burst but don't trade 1 for 1 only to die with R up
  • Last but not least: The 0/7 Jhin is not worth your R
Qiyana Combos
Disclaimer: this section covers more advanced trades and combos for Qiyana not basics like W-Q or E-Q, and you should add or remove things as needed but these will get you started
> > >
Use this combo when needing to poke someone down from a distance,you can use any element you feel is good for the given situation

> > > >
For engaging, if trading use Terrashape away from them to get distance, Tiamat after the first Edge of Ixtal if you have it

> > > > >
If someone is just out of reach of Audacity and you need to kill them casting Audacity and then Flash will buffer Audacity and it will go off right after you Flash

There is a small window where you can flash to move where your R is cast from, this is good for surprising people and landing a stun so you can blow them up

You can buffer your Edge of Ixtal during your R or you can buffer R during Edge of Ixtal both can be effective but the first is usually better for damage, and if using your river element the second is better to guarantee your R as there is a small window to Flash or dash after being shoved where they will not take damage.
Boots Of Swiftness
After the nerfs to Mobility Boots I find that Boots of Swiftness are the cheaper and better option, if you feel you have the gold to spare then it is fine to still run Mobility Boots.
Helpful for roaming and even escaping a chase, the damage and lethality mean that you lose nothing and gain utility.
Umbral Glaive
This item is so overpowered it isn't even funny, revealing stealth wards and one shotting them even if the passive is on cooldown means you the enemy's map is going to be very dark, not only that the stats it provides for its cost is insane.
Duskblade of Draktharr
Typical assassin item not much to say here get it early if you're snowballing, hold off on it if you need utility.
Edge of Night
You buy this item for the spell shield if you need it, buy into champions like fiddle with obvious and hard to avoid cc that will stop your combo.
Maw of Malmortius
Even if you have Hexdrinker only ever get this item into heavy magic damage teams.
Black Cleaver
Don't get this too often only if they have 2+ huge tanks that you're team isn't able to kill.
Guardian Angel
If you're super fed and need to carry as much as possible then this item is worth it if not then don't even bother getting this unless it is your last item.
Mortal Reminder
If you need the heal reduction, don't know why else you would go this so that's pretty obvious.
Lord Dominik's Regards
For the armor penetration, and good to blow people up just a bit faster.
League of Legends Build Guide Author Capparelli
Capparelli Qiyana Guide
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Qiyana In-Depth Guide

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