Qiyana Build Guide by Capparelli
Qiyana In-Depth Guide
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Max Order
Threats & Synergies
Get Hexdrinker and look to punish when her E is down, she cant hit Q if you are in your canopy so look to engage with that.
Don't R if he has his W, get Tiamat and look to counter his shove, be careful around his Q in early levels, if he tries to fear you with E just canopy, as long as you play around him you will out damage him
He's Talon you will never have a true lead, use E when he uses W to dodge the second part of his passive, and use your root to all in and your canopy to trade
Her daggers make her predictable don't stand on top of them and you can avoid most of her damage, save R until she uses E, you can almost always one shot her faster then she can one shot you, get Serrated Dirk or Tiamat based on if you are planning to stomp lane or roam
NIGHTMARE of a lane you can dash onto him without getting knocked up up, his taunt will cancel your canopy, he can match your roam at 6, pray your jungle knows to gank if he uses his E, get Hexdrinker if you start to fall behind and Tiamat if you plan to just try and roam
A good vel'koz is still able to smash you, a bad one will regret picking an immobile mage, stay behind minions avoid poke and all in at level 4ish after he uses Q or both of his W's , you do not need Hexdrinker unless you are really losing, but if you are it wont help much because of his true damage
You kill her early with a good jungle gank and her game is over, she kills you early and yours is, Tiamat if winning, Hexdrinker if losing, engage the second her W shield runs out and just use your root to try and stop some of her burst
A good Qiyana can sometimes go even in this lane, but it is hard, ban him if you need to, Hexdrinker will help but you will almost never win lane to a good Fizz, if you E on to him do not use Q he will most likely go untargetable wait for that to end then use it, safest bet is to roam and go Tiamat over Hexdrinker but it can be hard if Fizz follows you
Ahri is in a bad state right now but her charm can still ruin your day because your dash is so predictable, her mobility also makes her annoying to engage on after 6, get Tiamat and look for roams no point in trying to force a kill on her when she might just run away or charm you into a gank
Very hard early but your dash if used correctly will put you behind him negating his E and allowing you to get free damage, try to keep canopy up and use it if he walks forward to W you, if you time it right the stun will mean nothing or you'll be able to just walk away before he even does it at the same time poking him with your Q
Hexdrinker, engage when W is down, and try to just all in her at 6, best case you kill her and have a lead worst case she has to flash away, the first means a free back the second is a free roam
As shocking as it is this is actually not a terrible matchup, you can dodge his Q with W and your Q oneshots the minions he makes, his P is also easy to take out with a max range Q, Tiamat if shoving and roaming, Hexdrinker if fighting
She hurts and can keep you away, not much more to say about her, just try and avoid poke, you'll need Tiamat to match her shove, look to roam before she hits 6 and get either bot or top a lead, solo killing Anivia is not logical especially if she has P
She's weak right now, dodge her Q and you can dive on her, even lux mains will struggle in this matchup, use your root when fighting her because canopy will almost never help you, shove her into a wall with R and she goes poof
I don't see him often but when I do it sucks, his damage early is way higher then yours don't fight him, if you hit 6 before him somehow engage and blow him up if you don't look to trade safely and roam, if you bait his R hes an easy kill, try to keep canopy ready for if he stuns you or tries to dive on you
Hes screwed, plain and simple you win this every single time, your dive on him and his only hope is to pray you don't kill him, but you will cause your Qiyana and that means you're better then everyone, also Tiamat to get leads all over the map because you already win lane
Her root is what makes her strong, her R is easy to dodge with some competence but her root is fast and long, play around her spells in lane dive in with your root, if she uses W the one that's slowed is her, get Hexdrinker when falling behind
This is almost a Major because riot seems keen on over buffing him, use canopy if he gold cards you and, have jungle gank to keep him in check, both his build's can result in you getting one shot, get Tiamat and roam to match his R
Get an early executioners instead of your usual Tiamat/Hexdrinker, bait his pool by using E and then holding Q, easy lane if you don't let him poke you, always go in when his pool is down
Avoid her bubble and you win, get hit by it and suffer, Hold your R for hers and you get a free stun, do your best to stop her from scaling, Hexdrinker if you really need it, Tiamat if you have good roams
Immobile and has only a tiny shield, an assassins wet dream, her slow is a lot so be careful of that but just look to engage and trade positive you should come out on top and then you can kill her around level 5
Worth a ban, W can block your combo, his shield means you have around a 100-200 damage less then you should, and he can stop your R with W, even a bad Yasuo can blindly win this lane, your saving grace- if you get a lead you grab his balls and crush them, Tiamat to match his shove
His damage is stupid and his shield allows him to make tons of mistakes, canopy cannot save you, look to roam, get a tiamat because you don't need hexdrinker unless you're fighting him and you should not be doing that
Not easy but not hard, dodge his Q and you win, unless he uses W to dodge your Q, try to save R for after he does, if you have no R use canopy to hide from him
Be careful if he has barrier or gets a lead, but the best way to play against him is to bait his E and then engage him, most Xerath's will die the second you get on them
A good Veigar is scary, a bad Veigar is a joke, if he tries to stop you with E just E to reach him and hurt him, Veigar gets blown up early and his E has a long cooldown and high mana cost, get a lead and dont give him free farm, Tiamat to shove and cost him minions well also allowing you to roam
Lissandra will lose this lane, UNLESS she is a main. A bad Lissandra wont know when to R your combo, and her engage and mana management will be poor, but a good Lissandra will ruin your lane and cc you well the enemy jungle dives on you and kills you, play around her mistakes don't force anything, and of course, roam
You will probably want Hexdrinker...too bad. Without Tiamat you cant match his shove and you cant roam anymore, if he wastes his Q fight him, if not avoid poke and farm early, you can almost always one shot him at 6, you should win the lane, but you can always lose it if you fall behind even a little
Surprisingly hard, at least for me, i usually end up with a Hexdrinker because he just spams Q, he is very easy to kill but hard to get on top of, you cant roam much because Ziggs will just blow up your tower so only roam after he backs or you kill him
No matter how well you play this lane Syndra presses R and you're dead with enough spheres, after she uses E you have an opening, don't miss it, Hexdrinker if you think you'll need it, Tiamat if you just plan to avoid her and roam.
Play around his heal when fighting him he won't want to use it until he gets lower if hes smart so back off before that, if he wastes it early in the trade just fight him and burn through his health, if you're going for an all in Ignite when you start it so his healing is reduced
"She's mobile so she should be hard right?" Wrong. her engage is her damage use your root when you dive in on her and play safe at level 1-3, your E-Q is auto targeted even after her dash and her passive, do not be afraid to lose health in order to deal damage, you have lots of sustain with the above runes
He needs time to scale...You do not. His poke is annoying so if he wastes his Q force the fight he wont have anywhere to go, good Azir's will scale and win, lucky for us they are rare, He is not a bad matchup provided you get a lead in some way.
Skill matchup, dont fight early look for roams and use canopy if you can't avoid getting hit by E in order to stop Q, don't use R if she is in her W
High mana costs mean if he uses his W too much he is useless, so thats your goal, force it out and fight when he cant use it, his roams are as good as yours sometimes so try to match his back time and predict where he will go, you will win a 2v2, hes still an ADC
E-Q is your friend because it hits through shroud. Her R cooldown matches yours now, don't be stupid and waste your canopy it is a great way to counter her shroud on a much lower CD, Hexdrinker if you need it, granted it probably will not save you
Typical immobile mage, its hard for him to land his Q unless he first uses E on the wave, but that costs lots of mana early on. His goal is to shove and get tear ASAP, because of that he wont have mana dive on him after he uses one or two spells, because he is shoving he will have to walk a far way to escape, you will be able to one shot him until his tear is fully stacked, even then there is a chance you do.
ADC into assassin, typical he dies and has no say deal, this matchup is tricky early, abuse canopy and when youre ready go in with root and one shot him, he should not win this but if he starts to get a lead don't make it worse, roam and help your team
Champion Build Guide
+ Lots of options|
+ Game changing ultimate
+ Strong when mastered
+ Very strong roams
+ High outplay potential
Qiyana is very rewarding to play and learn, her skill expression is very evident when comparing good and bad Qiyana players. She can single handedly win any fight with a good Supreme Display of Talent, and has high outplay potential with her mobility and invisibility
- Usually needs a lead|
- Not a 1v9 champion
- Requires time to learn
- Lots of bad meta match ups
Despite her amazing ultimate, Qiyana is not made to 1v9 and instead thrives in a team fight where her allies are doing the work after she set them up. She can still nuke one target but after that she isn't very good. Her kit contains a lot of engage with Audacity so disengage can be hard to pull off. Not only that her bad match ups mean she is often sacrificing lane in order to help her teammates get a lead, which they might never use. She also takes time to learn and some decent mechanics, so there are some options which can be flat out better then her
|Royal Privillege (Passive): Qiyana's basic attacks and damaging abilities deal 15−83 (based on level)(+55% bonus AD)(+30% AP) bonus physical damage to all enemies hit. This effect cannot occur on the same target more than once every few seconds.Royal Privilege's cooldown is reset on all targets upon gathering or changing an Element with Terrashape.|
|Edge of Ixtal (Q): Qiyana slashes forward in a line, dealing physical damage, reduced to 75% damage against targets beyond the first.Upon gathering an Element with Terrashape, Edge of Ixtal is upgraded to Elemental Wrath and its cooldown is reset.|
Terrashape (W): PASSIVE: While holding an Element, Qiyana gains bonus attack speed, 25 bonus range, her basic attacks deal bonus magic damage, and she gains out-of-combat bonus movement speed while moving near the Element currently being held
ACTIVE: Qiyana dashes towards a target location, gathering an Element of the nearest Brush, River, or Rock she targeted.
|Audacity (E): Qiyana dashes a fixed distance towards the target unit, dealing physical damage.Casting Edge of Ixtal during Audacity will aim at the dash target.|
|Supreme display of talent (R): Qiyana sends a windblast in the target direction that knocks back enemies. The windblast stops upon hitting terrain. The windblast then creates an erupting shockwave across any River or Brush it passes through, as well as around the borders of terrain it reaches, dealing physical damage, and stunning enemies for 1−0.5 (based on proximity) seconds .|
Laning Phase/General Tips
Mid Game/Late Game
|Use this combo when needing to poke someone down from a distance,you can use any element you feel is good for the given situation|
|For engaging, if trading use Terrashape away from them to get distance, Tiamat after the first Edge of Ixtal if you have it|
|If someone is just out of reach of Audacity and you need to kill them casting Audacity and then Flash will buffer Audacity and it will go off right after you Flash|
|There is a small window where you can flash to move where your R is cast from, this is good for surprising people and landing a stun so you can blow them up|
|You can buffer your Edge of Ixtal during your R or you can buffer R during Edge of Ixtal both can be effective but the first is usually better for damage, and if using your river element the second is better to guarantee your R as there is a small window to Flash or dash after being shoved where they will not take damage.|
Boots Of Swiftness
After the nerfs to Mobility Boots I find that Boots of Swiftness are the cheaper and better option, if you feel you have the gold to spare then it is fine to still run Mobility Boots.
Helpful for roaming and even escaping a chase, the damage and lethality mean that you lose nothing and gain utility.
Duskblade of Draktharr
Typical assassin item not much to say here get it early if you're snowballing, hold off on it if you need utility.
Edge of Night
You buy this item for the spell shield if you need it, buy into champions like fiddle with obvious and hard to avoid cc that will stop your combo.
Maw of Malmortius
Even if you have Hexdrinker only ever get this item into heavy magic damage teams.
Don't get this too often only if they have 2+ huge tanks that you're team isn't able to kill.
If you're super fed and need to carry as much as possible then this item is worth it if not then don't even bother getting this unless it is your last item.
If you need the heal reduction, don't know why else you would go this so that's pretty obvious.
Lord Dominik's Regards
For the armor penetration, and good to blow people up just a bit faster.