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Miss Fortune Build Guide by azda

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League of Legends Build Guide Author azda

Queen of the Seas, ADC Miss Fortune.

azda Last updated on January 23, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 25

Honor Guard

Defense: 0


Utility: 5

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For Runes and Masteries I prefer Attack Damage/Attack Speed related items on Miss Fortune. For her utilities I put the last few points left on Wanderer and Meditation. Wanderer helps compliment her Passive by increasing it another 2% when out of combat and Meditation will help give you a little more mana regen early on in the game. For summoner skills I allows use Ignite and Flash with Miss Fortune although as an alternative to Flash you could also use Ghost or Exhaust.

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Starting Off With Miss Fortune

Starting off with Miss Fortune you will want to get boots and some potions. During the lane phase you will want to focus as much as you can on getting the last hits on minions. Miss Fortune can run out of mana very quickly in the beginning of the game so you will need to make sure that you try not to skill when unnecessary (such as constant use of her W and E on minions). During the lane phase try to bounce her Q off a minion onto the other teams ADC as much as possible (or aim for the other person laning with them if you think it will hit them both). Since Double Up hits for 120% damage on the 2nd target, bouncing it off a minion or the support will help do a good amount of damage and allow you to push your lane early on.

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After Warping Back To Base

If you have been successfully landing a lot of last hits on minions without taking too much damage there are a couple options upon first coming back to shop. I prefer to get the B.F. Sword upon first coming back however if you don't have enough gold then next best option would be to upgrade your boots and get a Longsword (or Vampiric Scepter if you are able to). After you have upgraded your boots and obtained The Bloodthirster work on getting a Zeal (to be upgraded to Statik Shiv) for some increased movement and attack speed, then a Pickaxe (to be upgraded to Last Whisper) for some more damage.

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After you have all of the base items (Berserkers Grieves, Bloodthirster, Pickaxe, and two Zeals) either start upgrading towards the Last Whisper or the Statik Shiv. For higher armored opponents the Last Whisper would be better to have upgraded first however the Statik Shiv's unique passive will help give a little extra kick to your auto attacks and can work mid game as well. After you have your Boots, Bloodthirster, Last Whisper, and Statik Shiv save up for another B.F. Sword for your Infinity Edge and upgrade it to Infinity Edge whenever possible. If the game is still not over by the time you have your Infinity Edge use your extra gold to pick up the Phantom Dancer and last an Enchantment for your boots. I prefer either Alacrity or else Furor (Furor will allow you to boost your movement through the use of Miss Fortune's Q) however any of the Enchantments work just as well.

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Late Game

In the late game with Miss Fortune you will want to make sure you are always in a good position to aid your team but keep clear of ganks and enemy attack range at the same time. Positioning is a very important thing on Miss Fortune because she lacks a gap closer. When starting team fights it may be better to start the fight in an area where you will have a route of escape such as a wall that you will be able to Flash over and get away. The key is to attack what your melee/tank is attacking while keeping far enough away that the other teams ADC or other ranged Champs won't be able to reach you. In mid/late game it is also beneficial to buff yourself with red/blue buffs when they are available (since you will most likely be one of if not the highest damaging champ and also if following the above rule you will be hard to kill).