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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Annie
She is your main Counter. This little psycho with her stuns and her big bear-bear are a nightmare for you. Bait out her stun and poke hard, when you see an opening, pray to god and go for it.
Synergies
Ideal
Strong
Ok
Low
None
SO! You wanna play Kata??
Katarina in laning phase is kinda strong with her full potential unlocked on level 6. The Q-E-W is a combo made to deal huuuuuuuge damage on the enemie APC. If the enemy won't give you the chance to farm, then farm as much as you can using your Q while also trying to hit the enemy with it. Q bounces 5 times so try to time it well enough. It will be your main poke skill. When enemy APC is about 60% of his life, your Q-E-W-R combo can kill him added with ignite for extra damage and kill secure. Worst comes to worst, he will waste flash and MAYBE he'll live to see another day. So, long story short, try farming and harass the enemy at the same time, ask your jungler for ganks and get ahead in the early game. Then your lane is won if all goes well. NEVER go full ham on your own if you 're not 10000% sure that you got it.
You should use your wards wisely also. Early game, keep a ward near your turret for Shunpo if you get ganked and creeps are nowhere to be found. It will save your life more times than a heal from soraka. Mid-late game it's better to always keep one for ward-jumping because you 'll never know when you 'll need it. Lastly ask for everyone to place wards all the time anywhere in the map, vision and escape routes will add on your mobility and you 'll be surprised how often you 'll use those things.
You should use your wards wisely also. Early game, keep a ward near your turret for Shunpo if you get ganked and creeps are nowhere to be found. It will save your life more times than a heal from soraka. Mid-late game it's better to always keep one for ward-jumping because you 'll never know when you 'll need it. Lastly ask for everyone to place wards all the time anywhere in the map, vision and escape routes will add on your mobility and you 'll be surprised how often you 'll use those things.
In the previous chapter I spoke about vision-escape routes from random placed wards from your team in the entire map. The reason is that Katarina, is one of the most suited champions for this particular phase: the Roaming.
Katarina has pretty nice mobility and with a communicative team she can gank the other lanes, finish off escapies who thought their luck is on their side, even gank the enemy jungler if he is doing Red for example and he's kinda low.
Roaming is essential for Katarina because many mid-lane champions counter her and farming isn't easy. So you roam off your lane to other lanes and farm champions. Yes, you read this well. Katarina farms on champions if the gank is well placed under your control. Her kit allows you to go in, take the kill or assist and leave as quickly as you went in (Her passive OP). BUT! you mustn't roam all the time, you have to keep your turret safe and also if you wander off all the time, the enemies will start to become more aware of your missing so they'll back off, which you don't want.
When roaming leave a ward somewhere, it 'll help you in the future with vision or escape route. Remember, wards=more vision=more map awareness=more effective decisions! It's for your safety as well because Katarina is a really squishy champion. You need to know that a well-fed Nasus is comming to Q your blades in your mouth so you'll back off before you become a mummy in his home for decoration.
Lastly, never over-extend your stay in a lane unless there is a really important reason (take tower, more kills). You go in and leave. You either return to your lane or go back to base to grab something from the shop. Keep in mind that the enemy mid-laner will try to follow you almost every time, which might prove destructive for you team, so move accordingly.
Katarina has pretty nice mobility and with a communicative team she can gank the other lanes, finish off escapies who thought their luck is on their side, even gank the enemy jungler if he is doing Red for example and he's kinda low.
Roaming is essential for Katarina because many mid-lane champions counter her and farming isn't easy. So you roam off your lane to other lanes and farm champions. Yes, you read this well. Katarina farms on champions if the gank is well placed under your control. Her kit allows you to go in, take the kill or assist and leave as quickly as you went in (Her passive OP). BUT! you mustn't roam all the time, you have to keep your turret safe and also if you wander off all the time, the enemies will start to become more aware of your missing so they'll back off, which you don't want.
When roaming leave a ward somewhere, it 'll help you in the future with vision or escape route. Remember, wards=more vision=more map awareness=more effective decisions! It's for your safety as well because Katarina is a really squishy champion. You need to know that a well-fed Nasus is comming to Q your blades in your mouth so you'll back off before you become a mummy in his home for decoration.
Lastly, never over-extend your stay in a lane unless there is a really important reason (take tower, more kills). You go in and leave. You either return to your lane or go back to base to grab something from the shop. Keep in mind that the enemy mid-laner will try to follow you almost every time, which might prove destructive for you team, so move accordingly.
Katarina is pretty OP champion on 1v1, IF played well. If you are not 1000% sure you can kill him, don't engage full ham from the very first moment. Poke him first a little until you 're confident enough to secure the kill immedietly. The skills in your arsenal are for that reason only, ONE-SHOT.
Throw that Q, follow up with an E and W, finish up with R and ignite if needed. For extra precautions, when you kill someoone always shunpo back as fast as you can. There may be an ulty comming from ashe, or Zac has locked in his landing.
The only rule for engaging alone is to never do it unless you are sure about it.
Throw that Q, follow up with an E and W, finish up with R and ignite if needed. For extra precautions, when you kill someoone always shunpo back as fast as you can. There may be an ulty comming from ashe, or Zac has locked in his landing.
The only rule for engaging alone is to never do it unless you are sure about it.
Now that's where Katarina truly shines. Teamfights.
You position yourself pretty far back from the rest of the team, or somewhere in the middle or sides. If any ulty come you should be able to avoid it. Target first the ADC-APC and erase them in the blink of an eye. Her passive allows that very erase from any kill or assist you score. You shunpo and shunpo and shunpo, and Q and Q and W and W etc etc.
That's your only reason you exist in Teamfights. After you kill APC and ADC and you die, noone bats an eye, tanks are only there. End of story, good-bye! Although, take as many of them as you can with, to your grave. Well executed teamfights will mostly result in a Penta-Kill on your Katarina history.
A good Katarina Teamfight can win the game or completely lose it.
STAY FOCUSED!
You position yourself pretty far back from the rest of the team, or somewhere in the middle or sides. If any ulty come you should be able to avoid it. Target first the ADC-APC and erase them in the blink of an eye. Her passive allows that very erase from any kill or assist you score. You shunpo and shunpo and shunpo, and Q and Q and W and W etc etc.
That's your only reason you exist in Teamfights. After you kill APC and ADC and you die, noone bats an eye, tanks are only there. End of story, good-bye! Although, take as many of them as you can with, to your grave. Well executed teamfights will mostly result in a Penta-Kill on your Katarina history.
A good Katarina Teamfight can win the game or completely lose it.
STAY FOCUSED!
Katarina is fun to play, you can kill, escape, steal buffs, juke the enemy, make them rage-quit, all with a simple Shunpo in- Shunpo out. Overall she is OverPowered but easy to kill. Play defensive until you have your damage output ready and then go full ham but with care. Communicate with your team (especially your jungler), map awareness and focus the right enemies. It's not hard to master ( Like Shaco for ex. ) so you won't have difficulties in getting the basics down.
Hope you enjoyed my first guide. Feedback is appreciated and welcome. Happy Pentakills.
Hope you enjoyed my first guide. Feedback is appreciated and welcome. Happy Pentakills.
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