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Rammus Build Guide by DagTheDevil

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author DagTheDevil

Rammus jungle

DagTheDevil Last updated on October 3, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 1

Veteran's Scars

Defense: 16

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 13

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Rammus jungle Aka DagTheDevil 130 amor lvl 1

So the first thing u need 2 know!, rammus is best against AD champs! his passive :

Spiked Shell
Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.

This passive gives Rammus viable attack damage. IF u can stack ur amor!

ive played more than 1000 games with rammus
ive played him ever since i startet playing about 14 month ago. and some might say i got no life. but i luuuuve my ram bam!

this is not finish'd! and sry i spell like ****. well this is a good jungle ram guide. and rammus can work on lane. but in ranked games people dont want a tank lane with ad range or suport. so dont use him in ranked if u dont wanna jungle! i will add and change things soon :)


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Conversions (+damage from armor only):
Doran's Shield = +2 damage
Cloth Armor = +4.5 damage
Ninja Tabi = +6.25 damage
Heart of Gold = +6.75 damage
Aegis of the Legion = +7.5 damage
Chain Vest and Sunfire Cape and Glacial Shroud and Atma's Impaler = +11.25 damage
Warden's Mail = +15 damage
Guardian Angel = +17 damage
Randuin's Omen = 20 damage
Frozen Heart = +24.75 damage
Thornmail = +25 damage
Easiest way to think of it: +20 armor = +5 damage

Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
Cooldown - 10/10/10/10/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 300

** Hits all enemies in a 300 AoE.**
**Right clicking or A-clicking an enemy will not cause you to ram into them. Instead, you will stop just short of their model, in the position to autoattack. To ensure a hit, click a spot next to or behind them.**
** In order to hit Golem, Dragon, or a big Cho'Gath, you must collide with the back of their hitbox.**
** Powerball continues through Teleport: this can surprise enemies (props to Jemrin for the reminder).**
** Can be canceled at any time by pressing Q again.**

Defensive Ball Curl
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 26/32/38/44/50[(+0.10)*(armor)] magic damage to attackers.
Cooldown - 14/14/14/14/14 seconds
Cost - 50/50/50/50/50 Mana
Range - 300

**You can use Powerball with Defensive Ball Curl(DBC) on, but then it will stop and u start to roll.**
**Stops motion for .3(ish) seconds on cast.**
**Can be canceled at any time by tapping W again.**
**Damage return procs spell vamp (courtesy Civil Enemy).**
**Does not proc on Sivir's Ricochet or incoming Thornmail damage (courtesy Civil Enemy).**

Puncturing Taunt
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
Cooldown - 12/12/12/12/12 seconds
Cost - 50/60/70/80/90 Mana
Range - 325

** Sometimes bugs a bit if at maximum 325 range. To ensure target switch get closer to enemy.**
** Remember enemy doesn't hit you immediately when you taunt. There is a brief time before they attack as they switch targets and move over to you or their attack cooldown timer ticks (this is important for tower aggro).**
** Cleansable.**
**Switches target of all minions except Baron.**

Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
Cooldown - 60 seconds
Cost - 120/120/120 Mana
Range - 300

**The damage is entirely independent of the animation, it will strike once per second (regardless of the apparent pulses) and a little bit beyond the range of the animation.**
**Continues during Powerball use.**
**The AoE hits through thin walls.**

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Summoner Spells

Use Flash it allows Rammus to both initiate and escape. and smite for the blue, red, dragon, baron.

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Creeping / Jungling

start blue, get a pull from mid, REMEMBER SHIELD lvl 1 - after blue you are lvl 2 and u take roll lvl 1 ! LISTEN, DONT EVER lvl UP ROLL more than the first lvl before lvl 14! it is not worht it, waste of mana!

after wolfs u go 2 wraith, if want tell ur mates to protevt wraith, u need them to get lvl 3 fast so u can lvl up taunt and roll flash taunt mid champ!

if it should happen that u know they took ur wraith, go straigt 2 their wraith after wolfs and gank their jungler,

if u get a kill gank mid u can roll bot or top if u still got pots

u can also try gank lvl 3 top or bot if it is possible. 90 % it is a kill mid,
vlad, anivia is tuff to kill mid lvl 3!

if the other team dont have jungle u can give their blue 2 your mid or just take it yourself and keep on jungle.

i dont really take the red buff, so if anyone on your ream really wants it let them.

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start with cloth amor and 5 pots, then go mob boots as fast as u can!
then u need to see if they got any heavy ap or ad, or maybe true dmg.
i often go GA after boots, but if they got 3 or 4 ad champs, a thornmail is ofc a great choice,
if they got alot of AP u can go banshee or force of nature,

after GA u can go any of theese items depending on the other team.
warm, spirit v, shurely, randuins, frozen heart, aegis!

and if u are really pwning noobs, go cloth 5 pots, fast mob boots -> thornmail and then rush Phantom dancers!!! really fun with good dmg from ur fast amor and then SUPER SPEED FROM MOB BOOTS WITH PHANTOMS!!!

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if u gank all the time after lvl 3 u will loose xp, sometimes alot! and if ganks fail, u get behind fast, then u need to remember to take wolfs wraith and golems as much as u can, or stay on a lane for sometime if it is free! if "lane" champs tell u to f**K off then do it, YOU ARE A SUPORT TANK SUPER FAST ROLLING PAIN IN THE ***
u dont need kills if u play well the 30-50 assists u get well get u plenty of gold.

u can even if u like just go suport items! it can work with and against the right setup.

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Pros / Cons

rammus need the blue buff also after the first 3... i know alot of mid players claim the blue but rammus with out mana is sooo useless.!

if u get counter jungled it can be tuff 2 get b in game.
though i would say that if follow the 3 steps and gank mid lvl 3 u should be okay.

worst thing: no dmg on lanes u lose! rammus deals sick dmg but it is overall dmg not near ap nuke or fast ad champ.

super fast jungle with mob boots u can be all over the place!

sick when u stakc amor! 130 amor with shield lvl 1 :O cait. ashe. yi. trynda. vayne. jarvan. ALL U OTHER AD CHAMPS show tits or gtfo!