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Spells:
Teleport
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
1. Hiya all
i picked these runes as the immediate flat Armour seals combine with your passive to give a bit of extra dmg with the Armour pen at the start can make a quick easy couple of ganks with the added survivability of the magic resist and Armour seals and glyphs :D it also adds up late game to give more support and dmg in team fights after the laning phase
u can switch out your yellows Armour ones cause that is a fair bit of Armour to have end game and switch em to health yellows.
u can switch out your yellows Armour ones cause that is a fair bit of Armour to have end game and switch em to health yellows.
i chose these masteries in defense for maximum survivability and the points in support for more exp so u don't get under leveled and time spent dead so u can get up from a team fight asap.
it your team scores an ace but you die that is a winning team fight.
:D i rarely die as rammus unless i get picked on early stage but ap heroes and if you get picked on early by ap buy a negatron cloak to help support you then randuins omen the banshees. :D
it your team scores an ace but you die that is a winning team fight.
:D i rarely die as rammus unless i get picked on early stage but ap heroes and if you get picked on early by ap buy a negatron cloak to help support you then randuins omen the banshees. :D
in team fights always taunt the most fed carry or ap character.
and always defensive ball curl as soon as you taunt so you do dmg to them it will and with this item build everytime they hit you you will hit them for roughly 90 dmg so if you think about it if it is a fed teemo that has 2.1 attack speed that is 270 dmg he does to himself while you have him taunted plus you hitting him with you passive that will equate to about 850 dmg in three seconds as a tank which is a fair bit of dmg
so the skill sequence i use is powerball whoever is attacking your teammate then taunt dbc.
if you are initiating powerball in taunt their carry dbc tremors wait for dbc to run out the wait for pb cooldown then roll lowest hp enemy.
if you have trouble reaching their carry use your flash and flash next to the carry while in first powerball hit him taunt and dbc
but make sure your team is with you other wise you will die
don't make any stupid mistakes and you should almost always never die :D.
and always defensive ball curl as soon as you taunt so you do dmg to them it will and with this item build everytime they hit you you will hit them for roughly 90 dmg so if you think about it if it is a fed teemo that has 2.1 attack speed that is 270 dmg he does to himself while you have him taunted plus you hitting him with you passive that will equate to about 850 dmg in three seconds as a tank which is a fair bit of dmg
so the skill sequence i use is powerball whoever is attacking your teammate then taunt dbc.
if you are initiating powerball in taunt their carry dbc tremors wait for dbc to run out the wait for pb cooldown then roll lowest hp enemy.
if you have trouble reaching their carry use your flash and flash next to the carry while in first powerball hit him taunt and dbc
but make sure your team is with you other wise you will die
don't make any stupid mistakes and you should almost always never die :D.
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