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Azir Build Guide by Flarank1 Azir

Middle Rank 1 Azir Flar / READ TO BECOME EMPEROR HIMSELF !! In-Dept

Middle Rank 1 Azir Flar / READ TO BECOME EMPEROR HIMSELF !! In-Dept

Updated on January 11, 2021
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League of Legends Build Guide Author Flarank1 Azir Build Guide By Flarank1 Azir 24 7 32,122 Views 5 Comments
24 7 32,122 Views 5 Comments League of Legends Build Guide Author Flarank1 Azir Azir Build Guide By Flarank1 Azir Updated on January 11, 2021
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Runes: Take this every game

1 2 3 4
Hail of Blades
Taste of Blood
Ghost Poro
Ravenous Hunter

Manaflow Band

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4 5
Vs Yasuo Zed Like Matchups
LoL Summoner Spell: Exhaust


LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None
Rank 1 on the Emperor

Welcome to My Azir In-Depth Guide.Welcome to My Azir In-Depth Guide.

In this Guide I will show you the early game, Tactics, Combos, Position in Team Fights and more.

I am rank 1 in my Country and 3th in World Wide you can check my account from here ->>>> Flar

Have a nice game and have fun

*This is my First Guide so Thanks for looking you are free to comment ^^

(PASSİVE) Shurima's Legacy ; Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base.
Your Passive is a Turret. That's right a TURRET !!!!

(Q) Conquering Sands ; Azir orders all Sand Soldiers to rush toward the target location, dealing 70 / 90 / 110 / 130 / 150 (+30% of ability power) magic damage and slowing all enemies they pass through by 25% for 1 second. The slow stacks additively.
After you put a soldier in field you can make them mowe whit this ability it's slow down the enemy and give them a damage.

(W) ARİSE! Passive: Azir periodically stocks a Sand Soldier, up to a maximum of 2. He also gains 15 / 25 / 35 / 45 / 55% bonus attack speed, doubled for 5 seconds if he summons a third concurrent soldier.

Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 60 / 62 / 64 / 66 / 68 / 70 / 72 / 75 / 80 / 85 / 90 / 100 / 110 / 120 / 130 / 140 / 150 / 160 (based on level) (+60% of ability power) magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures or wards.

Azir can store up to 2 Sand Soldiers at a time (recharge time: 8 / 7.5 / 7 / 6.5 / 6 seconds), but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away.

Azir gains an additional 20 / 30 / 40 / 50 / 60% attack speed for 5 seconds whenever he summons a soldier while he already has two on the field. Stabs deal 25 / 50 / 75 / 100% damage to secondary targets (at levels 1/6/11/16).
This is what we open in level 1. You can put your soldiers with this ability.

(E) Shifting Sands ;Azir dashes to one of his Sand Soldiers, dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) magic damage to enemies he passes through and shielding himself for 80 / 120 / 160 / 200 / 240 (+70% of ability power) (+ 15% bonus health) for 1.5 seconds. If Azir hits an enemy champion, he will stop and immediately gain a charge of Arise!
You can dash to your one of the soldier and gain a shiled with a little damage the enemy. İt's a combo maker ability but we are maxing it last.

(R) Emperor's Divide ;Azir calls forth a phalanx of 6 / 7 / 8 shield-wielding soldiers who press forward, knocking enemies back and dealing 175 / 325 / 475 (+60% of ability power) magic damage to them.

When the soldiers finish their charge, they stand as a wall for 5 seconds, blocking enemy champion movement. Allies can pass through the wall. These soldiers cannot be ordered to move or attack.

This ability make the enemy knock back and get them in to air slows a bit and give them a damage. We gona use this ability for a wall the enemy can't pass it unless they have a Flash or any dash ability.

Try to understand what they try to do or what can do.

Which champs can one shots you or which one you can focus in team fights. Make your choices and start the game.

Nashor's Thooth ;
We are gonna rush this item first because its gives a 100 ap and really needed attack speed. We are taking the Hail of Blades we gonna need the attack speed. I don't like the Lethal tempo it's have a weak early game. In the late game we don't need that much attack speed i highly recommenned this.

Luden's Tempest ;
The main reason on Luden's it's burst damage. When we do W-Q combo on adc or squishy champs in enemy team.

Liandry's Anguish;
The Second Core on Azir is Liandry's. İf enemy team have 2 or more tanky champs rush this in first item cause we need that penetration.
Banshee's Veil;
If enemy have hooker like Thresh or BC and 1 or 2 ap definitely buy this otherwise it's not necessary. But they have a 1 or 2 cc and ap champ take this of course.
Cosmic Drive;
The enemy have little mobility and they try to reach you ? Then buy this for easiest kite. Enemy can't reach you. But They have a mobility to get u easly then take the Zhonya instead.
Laning Phase

In laning phase you have focus the push 1-2 wave because its the best thing you can do you are a control mager so push the waves and harras he enemy laner in his tower.

In first wave he have to respects your range if he nots punish him show who is the Emperor of Shruima.
If he try to hot an aa to minions put your w to his head as close as possible and make auto attack.
If your hit lvl 2 before him do the same thing he absolutely try to get back his tower then q him slow and make more aa.

Early Game
It's the key of winning.
You have to help your teammate because it'sa team game you are going in the game solo bot you have to play with 4 other guys. When you are trying to help them be sure you are not losing anhything. But how you can do this ?
Of course watch the lane, minnions push them under the enemy tower.
If the cannon minions coming the lane then you can take the farms in the lane before they arrive and go roam.
Take some visions, or put them.
Always be sure you have Pink Ward. It's a 75g Life Saver.
Belivie me guys it's help you lot.
You are better wave clear almost entire game. So do it and push wave go to your jungler and try to gang with him or get visions put wards in the river or enemy jungler camps.
If you have tp then go base take what you need and tp to gang bot or top its a good pressure to enemy team.
Late Game
During the Late game when it' gettin 4-5th tower or gettin almost 4th dragon.
There is 2 or 3 things you can do.

1.If You have then go opposite lane like if dragon coming up go to top if baron coming up go bot side and push. Why ? Because you can do this BEST!!!
In this case is up and enemy have Ekko jungler. He can get you easly. And if he feeded he will probibly get one shots you. So what you have to do. DO NOT CROSS THE RİVER!!
You have to push lane to river line then go back or meet up with the team.
It's not metters you have tp or something. They will coming to you.

2. If you don't have but you have then you have to follow your team get position every time. Stay behind them and help the team wins by dpsing.

3. Now enemy team has hard pushers like Malzahar then you have to face with him. Why? Because you are the only one can hold that wave. Or you can go with your team but that case the enemy team will follow or gettin the objective like baron or towers. So you have to go only by yourself or with 1-2 teammates for quick kill and get something from it.
Team Fights
You have to get a position in team fights. How you can do that ?
Of course stay behind to walls or your teammates.

Because you have soldiers 2x range use it don't go engage cause it's not your job. You have to give the most dps as possible.

Don't youse your e until the enemy getting you or they try to escape. Just stay behind and harras them. Put your soldier's with your front lines and attak from them. Stay with your adc and support some times.

If someone try to jump you guys press r and get him away. It's easiest thing. If the enemy team try the escape then do your e q r combo to get them into fight again.

When you did this the emeny team %90 try to kill you then immediately press your zhonia that could save your life.


First Combo is easy one :

You can W -> 3xAA -> Q 1-2xAA
* This is the laning harras the enemy combo.*

Second Combo is little hard but you have to do this if you want to play this champ:

W -> E -> Q -> R

* You have to wait to get your soldier (E) then press Q to move more forward.*

Third and Hardest Combo :

W ->E ->W -> Q -> R

*You have to put your W to enemy line and get little back but not too back not let the soldier disapper.*

*When you use your E then immediately press your 2. W.*

*After pressing second W spam Q and R in the same time*

It's recommend for a good player or mastering on Azir.
League of Legends Build Guide Author Flarank1 Azir
Flarank1 Azir Azir Guide
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Teamfight Tactics Guide