This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Offtanks, The New Metagame.
- Duff's Competitive Olaf.
- Sustained Jungle Troll
- Duff's Only Video Diamond Aatrox guide!
- Duff's Season 3 HAMdamere! (First Shiv user on Tryn)
- Diamond level 3v3 Hecarim, by Duff
- THE 10 YEAR PROJECT
- Dufftime's FAMOUS Doran's Blade Lee Sin!
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
REAL Off-Tank Rumble
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ghost
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Why play Rumble as an Off-Tank?
The kid has AoE slows all over the place if you build him right, and because of this he's a perfect candidate to run into the middle of things and mess around the team comp a little bit.
His damage is decent, and sustained, and with this build you should feel pretty safe gettin' your hands dirty and making life miserable for the other team.
For those champions, sometimes you have to work against the immediate ideas you had about them, and try to think about what's going to work the best and the synergy on their skills, etc.
Wouldn't it be cool if Rumble's fire did like a bazillion damage squared?
Sure, I guess =P Until you get one-shotted.
I personally think it would be cool if Rumble was an absolute CC machine, and capable of just wading into the line of fire and mixing things up with 100 different kinds of slows and disables.
So that's the style of Rumble we're going to be looking at.
Keep in mind, the slowing on Rylai's does stack with the slowing that his skills naturally posses =)
And I gotta say, when I read the build you listed here, it just sounded like some **** you threw together that would never work =(
Have faith, my children. With this build, you won't have the highest HP or resistances (For an Offtank's standard), but your skills and your auto attacks will be doing substantial damage, and you'll be a CC machine.
Don't afraid to initiate, but also you're not going to be diving into the middle of their team and expecting to get out alive (Unless you're just monstrously fed and way ahead of the other team.)
Because Rumble has good range on two of his skills, we can play this game.
And because the items I've provided will offer you decent move speed bonuses (In addition to the chance for dodge to make you faster) you will be able to jump on most opponents and slow them suddenly if the opportunity presents itself.
But, yes, it is not a full and true Off-Tank build, but rather something in the middle of that and Tanky DPS.
An Off-Tank on a diet?
A Tanky DPS who's been hittin' the gym? =P
And these items just sort of compliment him, and yet allow you do complete a few tasks simultaneously.
By the end game, you will be average at everything and excellent at nothing. You'll have a functional auto attack when you over heat that will do a surprisingly decent amount of damage with life steal.
When you're building heat, your skills will do decent damage and you will have spell vamp.
Your powerful stacked slows should keep you safe or allow you to kite or chase...
And your HP and resistances should keep you from being bursted down instantly.
However, because of this, you might not be terribly effective in 1v1. It depends on your opponents, and you'll need to adapt to the enemy team and the play style of the current match.
Luckily, the items are flexible and should allow you to do that quite easily without changing gear! =)
You need to be able to win your lane as Rumble. I find his strength is most impressive around mid game, and that is going to be amplified if you win your lane and deny the opponent CS.
If you're up against melee champions... He will beat 70% of melee champions between his fire and his harpoons.
If you're up against ranged, he -can- beat a lot of them but it's not the same dynamic.
You have to land your harpoons and use the brush a lot.
If you can get them in a wave of fire it's hell on earth for a squishy ranged champ. Sometimes you only need to get the fire on 'em once and you win the lane.
Otherwise, you may need to level harpoon as you go, for both kiting purposes and also for damage.
If you land a good burst of fire, and they take a full 3 seconds of damage, you will usually get a kill with his ultimate ready, particularly with a gank.
If you can keep them in the fire of his ult, it's particularly devastating.
You may want to carry an agility potion once you finish tri-force. It's pretty ridiculous the kind of damage you can deal just by over-heating with trinity ad an agi pot, and chances all they'll be low from all your skills.
When you get Hextech, the life steal, spell vamp, and active will help you out a lot. Also the damage is welcomed.
If you find you are too squishy you can replace Hextech with Guardian Angel.
You must be logged in to comment. Please login or register.