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Miss Fortune Build Guide by Vicarious Vision

[RECONSTRUCTION] Miss Fortune - The Candy Cane Killer

[RECONSTRUCTION] Miss Fortune - The Candy Cane Killer

Updated on December 22, 2011
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League of Legends Build Guide Author Vicarious Vision Build Guide By Vicarious Vision 33 20 116,564 Views 80 Comments
33 20 116,564 Views 80 Comments League of Legends Build Guide Author Vicarious Vision Miss Fortune Build Guide By Vicarious Vision Updated on December 22, 2011
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Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Exhaust

Exhaust

Chapter 1

Miss Fortune - The Candy Cane Killer



Table of Contents
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.













Introduction
Overview
Summoner Spells
Abilities
Masteries
Runes
Item Choice Explanation
Optional Items
Gameplay
Champion Spotlight
Battle Plan
Securing Kills
Conclusion

Change Log
Coming Soon

1. Introduction

Hello and welcome to my guide for Miss Fortune, the Bounty Hunter. I am relatively new to MOBAFire and this is my first build so all constructive feedback is appreciated. Also if you disagree with something please leave a comment before rating. :) Also, If you are going to -1 then if you could leave a comment as to why you are doing it it will be appreciated. The whole reason behind this guide was to be as helpful as possible so please help me achieve that goal.

Now, to business. Miss Fortune is an amazing champion despite popular belief of her being "Useless". Her ability to farm minions and harass enemy champions is commendable and she is also an amazing pusher if she is played right.


2. Overview

Pros

+ Amazing pusher
+ Incredible movement speed with strut
+ Great farming capabilities
+ Amazing damage output
+ Very powerful early game ultimate with Bloodthirster.
+ Inflicts health regeneration reduction
+ Has the Candy Cane skin :)

Cons

- Speed goes "Bye-Bye" if hit :(
- Very Squishy
- Mana problems early game
- Bullet Time is a channeled spell
- Without proper positioning her usefulness diminishes

3. Summoner Spells

For my summoner spells I usually take Ghost and Exhaust. The reasons behind these choices are that Ghost can be used to run away or chase and Exhaust can be used to slow and disable your targets making them an easy kill.

Some other choices of Summoner Spells could be:

Flash is also a good escape spell and if you prefer it you can use it.

Ignite is a nice offensive spell that is good for picking up kills.

Cleanse is a good spell to get rid of annoying blinds, stuns and other nuisances.

4. Abilities
Strut (Passive)


Miss Fortune gains an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 70 maximum bonus speed.

This is one of those passives that are very nice to have but it does not particularly give you a massive advantage over your opponents. Sure the speed is nice but the mobility you have will go "Bye-Bye" after a single hit. It takes 7 seconds for Miss Fortune to reach her maximum strut speed and it is almost like starting with Movement Speed 2 boots.

Personally, I love this passive because of the speed boost. It allows for great mobility which allows you do dodge skill shots. If you are inexperienced this passive may not be for you because you cannot abuse it like a professional Miss Fortune. :|

Cost: N/A
Cooldown: N/A

Double Up


Miss Fortune fires a shot at an enemy target, dealing physical damage and 115% of that damage to another enemy target behind the first. Applies on-hit effects.

This is an amazing ability for harassing your enemy and attacking them even if they are "Safe" behind their minions. It takes a while to perfect the use of this skill. Many Miss Fortune players do not try to make the bullet bounce before hitting the enemy because they consider it "impossible" but the 15% extra damage you will do if it does bounce is significant and so you should work on perfecting the use of this skill. :)

You should also remember that Double Up bounces behind the target from YOUR PERSPECTIVE, not from theirs. :)

Cost: 70 / 75 / 80 / 85 / 90 Mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 25 / 60 / 95 / 130 / 165 (+0.75 per Attack Damage)
Range: 625, Bounce Range: 500


Impure Shots


(Passive): Miss Fortune deals magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.

(Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 9 seconds


Overall, this is an amazing spell. It gives you an attack speed boost which can help you annihilate turrets and enemies and it also inflicts a healing reduction to everyone you hit during it's active state.

The use of this ability when pushing turrets or in fights is key. The activation of Impure Shots will make pushing EASY!

Cost: 50 Mana
Cooldown: 16 seconds
Magic Damage: 6 / 8 / 10 / 12 / 14 (+0.05 per Ability Power)
Attack Speed: 30 / 35 / 40 / 45 / 50 %


Make it Rain


Miss Fortunes fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing magic damage over 2 seconds and slowing enemies hit for 1 second.

Make it Rain is a good ability for farming minions and slowing down your enemies. This ability had a larger range than your auto attacks and so it can let you catch up to enemies and earn a kill.

Cost: 80 / 85 / 90 / 95 / 100 Mana
Cooldown: 15 seconds
Magic Damage: 90 / 145 / 195 / 255 / 310 (+0.8 per Ability Power)
Slow: 20 / 25 / 30 / 35 / 40 %
Range: 800


Bullet Time


Miss Fortune channels a flurry of bullets into a cone in front of her for 2 seconds, dealing large amounts of magic damage to enemies.

This is a great ultimate but unfortunately it is prone to interrupts. Make sure to position it well in team fights and use it to clear large waves of minions in the laning phase of the game.

There are many uses to this ultimate. Bullet Time can be used to farm minions, decimate enemies in team fights, kill enemies who think they are "Safe" next to the turret and finish off enemies who are running away from you.

Cost: 150 Mana
Cooldown: 120 / 110 / 100 seconds
Magic Damage: 60 / 85 / 110 (+0.4 per Bonus Attack Damage OR +0.2 per Ability Power) per bullet
Range: 1,400


5. Masteries

Deadliness 3/3 : Critical Chance bonuses are amazing on a DPS champion. Sometimes that odd critical hit in the early game is all it takes to pick up a kill...

Cripple 1/1 : Makes your Exhaust last that little bit more. This can mean the difference between life and death for your enemies.

Sorcery 3/4 : Reduces ability cooldowns. An interesting mastery that can help you greatly. Sometimes you have just half a second left on cooldown and a champion you were about to kill manages to either slip away or kill you. :|

Alacrity 4/4 : Extra attack speed, what wouldn't you like about this?

Sunder 3/3 : Extra Armor Penetration, once again. What wouldn't you like about this?

Brute Force 3/3 : An extra little bit of damage. No matter how small this is it will help you a lot. Do not overlook this.

Lethality 3/3 : Extra Critical Strike damage is excellent because by the end of this build over 60% of your attacks will be critical hits.

Havoc 1/1 : 5% extra damage isn't much but just like Brute Force the extra little bit helps.

Resistance 1/3 : Increased Magic Resistance should increase your chances of survivability.

Hardiness 3/3 : Increased Armour will also increase your chances of survivability.

Evasion 4/4 : An increased dodge chance, no matter how small, can still help you survive. Increased survivability.

Nimbleness 1/1 : Compliments Evasion and can help you get away from enemies. Once again, increased survivability.


6. Runes

greater mark of desolation
Greater Mark of Desolation x 9
The greater mark of desolation Greater Mark of Desolation provides us with 15.03 Armor Penetration to start the game with. This is great for any Physical Carry because it allows you to deal greater amounts of damage to your enemies early on in the game and it helps against tanks during the late game. Overall, a good rune choice in my opinion.
greater seal of vitality
Greater Seal of Vitality x 9
The reasons for why I choose to use the greater seal of vitality Greater Seal of Vitality is because I do not have any items that greatly increase survivability. These runes provide me with 174.96 Health at level 18 which allows me to survive just a little bit longer. This may not be the optimal choice but I believe that it helps. If you disagree with the use of this rune you could definitely use a different one.

Greater Glyph of Clarity x 9
Recently I have been told that this is a good choice on Miss Fortune. The Greater Glyph of Clarity provides us with 12.96 Mana Regeneration per 5 seconds at level 18 which allows us to spam our skills more often. Overall, a great rune. Thank you Babel for giving me the idea. :)

Greater Quintessence of Fortitude x 3
The Greater Quintessence of Fortitude provides us with 97.2 Health to start with which greatly increases your early game survivability and allows you to purchase a longsword instead of a Doran's Blade. There have been many times when I have got away with less than 100 health left so I believe that these are essential!


Item Build

= = = = =

There are many other items that you can choose to use other than these but this is my item build that I use in most games as Miss Fortune. Just make sure that you rush a Bloodthirster and you will be Legendary in no time. :)


7. Item Choice Explanation

The Bloodthirster

Statistics: 100 Attack Damage, 25% Lifesteal. Passive: Gain an additional 1 damage and 0.25% Lifesteal per kill. Maximum of 40 damage and 10% Lifesteal. Bonuses are lost upon death.

After testing by Babel I have found out that The Bloodthirster is probably the best item to build first. It provides us with insane amounts of damage and will greatly increase the power of the Bullet Time. This item is both great for you and a great asset for the team. It will ensure that you are "LEGENDARY!" in no time. :)

Berserker's Greaves

Statistics: 25% Attack Speed. UNIQUE Passive: Enhanced Movement 2

The Berserker's Greaves are self explanatory... They give you Movement Speed 2 and 25% extra attack speed. What isn't there to like about these boots? Considering Miss Fortune is an auto-attack champion she benefits a lot from these boots.

If you prefer different boots you may use them but in my opinion these boots are the best item choice for Miss Fortune.

Last Whisper

Statistics: 40 Attack Damage. UNIQUE Passive: Attacks penetrate 40% of the defender's armor

The Last Whisper has recently been changed and now gives us 40 attack damage and 40% armor penetration. I believe that the Last Whisper is an amazing item to use on a Physical Carry. The extra damage will help you destroy squishy champions and the 40% armor penetration will help you decimate tanks.

Infinity Edge

Statistics: 75 Attack Damage, 20% Critical Strike Chance. UNIQUE Passive: Critical hits now deal 250% damage instead of 200%.

The Infinity Edge is an amazing item for a Physical Carry. It provides a large amount of extra damage and critical strike chance. Also the Infinity Edge has a passive that enhances all critical hits and causes them to do 250% damage. This is an amazing boost considering after the purchase of your next item, the Phantom Dancer most of your attacks (Approximately 60 - 70%) will be critical hits and so this is an amazing item to use.

Phantom Dancer

Statistics: 45% Attack Speed, 30% Critical Strike Chance, 15% Movement Speed.

Following the recent patch the Phantom Dancer has had a nerf. Unfortunately this amazing item now does not provide you with a dodge chance. I still choose to use the Phantom Dancer because it gives a large amount of attack speed and critical strike chance. This item suits a Physical Carry and it compliments the Infinity Edge.

Madred's Bloodrazor

Statistics: 25 Armor, 40% Attack Speed, 30 Attack Damage. UNIQUE Passive: On hit, deals magic damage equal to 4% of the target's maximum health.


This is a great item on Miss Fortune. After the removal of Trinity Force from my build I started searching and I found it. The Madred's Bloodrazor is an excellent item which I have actually started to integrate into my play style. it gives us a great passive which suits Miss Fortune as she is a auto-attack champion.


8. Optional Items

Trinity Force

Statistics: 30% Attack Speed, 30 Attack Damage, 30 Ability Power, 15% Critical Strike Chance, 250 Health, 250 Mana, 12% Movement Speed. UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack.

Recently I had removed the Trinity Force from my core build. I have still decided to put it up into the optional items section because it is great for taking down single targets. It has been replaced with a Madred's Bloodrazor and Bloodthirster is now the first item to get. If you feel like you need it, get it, otherwise Bloodthirster is a better option.

Manamune

Statistics: 20 Attack Damage, 350 Mana, 7 Mana per 5 seconds. Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana is capped at 1000. UNIQUE Passive: 2% of your maximum mana is converted to attack damage.

This is a relatively good item which allows you to spam skills like never before. Personally i do not like the Manamune because i only have mana problems early game and anyway, Miss Fortune does not have enough maximum mana to truely benefit from having this item.


Youmuu's Ghostblade

Statistics: 30 Attack Damage, 15% Critical Strike Chance. UNIQUE Passive: + 20 Armor Penetration, 15% Cooldown Reduction. UNIQUE Active: You gain 20% move speed and 50% attack speed for 4 seconds. Attacking enemy units with melee attacks during this time increases the duration by 3 seconds to a maximum of 8 seconds

The Youmuu's Ghostblade may not be the best item to use on Miss Forune but it does serve it's purpose well. It can be used to increase your movement speed slightly and increase your attack speed while fighting and pushing turrets. Also an item that i use on many of my other champions but not Miss Fortune.


The Black Cleaver

Statistics: 75 Attack Damage. Passive: Physical Attacks reduce your targets armor by 12 for 5 seconds, (Maximum Items)

A great item if the enemy team has many tanks, works exceptionally well when combined with a Last Whisper. This will make killing tanks a breeze for you and greatly help your team.


Frozen Mallet

Statistics: 20 Attack Damage, 700 health. UNIQUE Passive: Physical Attacks reduce your targets Movement Speed for 2.5 seconds.

The Frozen Mallet is an amazing item on any champion that needs a bit of extra health and attack damage. The Frozen Mallet passive will ensure that no one can get away from Miss Fortune and the 700 extra health will ensure that you survive longer.


Banshee's Veil

Statistics: 450 Health, 400 Mana, 57 Magic Resistance. UNIQUE Passive: Blocks 1 negative spell every 30 seconds.

The Banshee's Veil is a great item on a champion that needs mana, health and protection against interrupts. Since Miss Fortune's Ultimate is a channeled spell the protection you get from a Banshee's Veil may enable you to finish your ultimate and help your team against the enemy. The magic resistance you obtain after buying this item is also a very nice bonus.

9. Gameplay

Early Game - Level 1 - 9

During the early game you should simply focus on farming and harassing your enemy with Double Up. Focus on last hits and farming up enough gold to buy the Trinity Force.

Your longsword will get you a nice boost to damage and the will help to keep you in the lane longer.

Mid Game - Level 10 - 16

During the mid game you continue farming and you can also start ganking the enemies in other lanes. If there are no ganking opportunities you should focus on farming more minions and leveling up.

This is where the proper Miss Fortune players will decimate their enemies and the noob players will fail... HARD!

Late Game - 17+

Go into team fights, use your Bullet Time and position yourself properly. In the late game you should be racking up kills and smashing your opponents. During the late game you will have been fed or at least have a very solid build.

At the ending stage of the game you WILL win because you are Miss Fortune and you are a killer. That is all that is left to do in Late Game... WIN!


10. Miss Fortune Champion Spotlight

Although I do not quite agree with Phreak on runes and masteries the gameplay is still great in this video.

11. Battle Plan

For most of your fights you should engage with Make it Rain to stop the enemy from getting anywhere in a hurry. Then you should auto-attack them. Then you activate Impure Shots and continue auto-attacking while using Double Up to destroy your enemies. If they start running simply use Ghost and Exhaust to slow them down and pick up a kill.

During team fights you should work with your teammates to kill as many enemies as possible and use your Bullet Time to inflict significant damage to your enemies.


12. Securing Kills

I have heard many people say that as Miss Fortune it is very hard to secure kills and I believe that they are wrong. Miss Fortune has insane burst damage which should be used to your advantage. To secure a kill you simply use Double Up and an auto-attack. This will be a combo that will put out insane amounts of damage Late Game and will make it very easy to secure kills and if you're greedy, steal them.

A Miss Fortune should not have any trouble securing kills if she is played right and the appropriate skill combination is used. Happy Killing. :)


13. Conclusion

I hope you like my Miss Fortune guide and I hope that you will leave me constructive comments that I can utilize and make my guide better. I will also try to work on this guide more later on and help you become the ultimate carry, Miss Fortune - The Candy Cane Killer!


14. Change Log

24/12/2010
- Added an Item Choice Explanation section.
- Minor spelling correction.
- Added the Coming Soon section.

25/12/2010
- Added an Image.
- Changed Rune selection (Special thanks to Jebus McAzn).
- Added the runes section.
- The Item Choice section is now more In-Depth.
- Added the Miss Fortune Champion Spotlight to give an idea about gameplay.
- Added a Securing Kills section.

26/12/2010
- Added an Optional Items section.
- Added a Table of Contents.
- Minor spelling correction.
- Corrected the "Glyph of Force" to "Glyph of Focus" in the Runes section.

28/12/2010
- Added a new image.
- Minor spelling correction.
- Edited explanations.
- Huge Rework to Item build (Thank you Babel for all the testing :)
- Now includes Greater Glyphs of Clarity.

29/12/2010
- Changed the item build descriptions.
- Trinity Force is back but now it is an Optional Item.

17/09/2011
- Now back to MOBAFire. Changed item build.

15. Coming Soon

Unknown Date - A "Principles" section. - Currently Not being worked un due to - 1's on this guide. No explanation at all. Will come back to this guide eventually.
Unknown Date - A "FAQ" section. - Currently Not working on this section, same reason as above.
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