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Introduction: Who is Rengar?
"Tonight we hunt!"
What Is Ferocity?
Whenever, Rengar uses 1 of his abilities a stack on his bar raises. When he reaches 5 stacks:
Savagery grants bonus damage.
Battle Roar heals him for a percentage of his maximum health.
Bola Strike does more damage and also roots the target in place for 1.75 seconds.
Savagery {Q}
Cost: Builds 1 Ferocity
Range: Self
Rengar's next basic attack deals bonus damage.
Ferocity effect: Rengar deals enhanced damage and grants him Attack Speed and Attack Damage.
The next basic attack within 3 seconds deals 100/105/110/115/120% (0) of Rengar's Attack Damage plus 30/60/90/120/150 physical damage.
Ferocity effect: The next basic attack within 3 seconds deals 150% 1 of Rengar's Attack Damage plus 0 physical damage and grants [0]% Attack Speed and 10% Attack Damage for 5 seconds (Damage and Attack Speed scale with Rengar's level).
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Battle Roar {W}
Cost: Builds 1 Ferocity
Range: 500
Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.
Ferocity effect: Rengar heals for a large amount.
Deals 50/80/110/140/170 (+80% Ability Power) magic damage to enemies in the area. Rengar's Armor and Magic Resist are increased by 10/15/20/25/30 for 4 seconds. The bonus Armor and Magic Resist is increased by 50% for each enemy Champion or large Monster hit.
Ferocity effect: Deals 0 (+80% Ability Power) magic damage to enemies in the area, grants the defenses from the normal ability, and restores between 0 and 0 Health based on missing Health (healing and damage values scale with Rengar's level).
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Bola Strike {E}
Cost: Builds 1 Ferocity
Range: 1000
Rengar throws a bola, slowing the first target hit for a short duration.
Ferocity effect: Roots the target.
Throws a bola dealing 50/100/150/200/250 (+70% bonus Attack Damage) physical damage and slowing an enemy by 60/65/70/75/80% for 2.5 seconds. This slow diminishes over time.
Ferocity effect: Deals 0 (+70% bonus Attack Damage) physical damage and roots the target for 1.75 seconds on top of the normal slow (damage scales with Rengar's level).
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Thrill of the Hunt {R}
Cost: Builds 5 Ferocity
Range: 2000/3000/4000
Rengar activates his predatory instincts, stealthing himself and revealing all enemy Champions in a large radius around him. While stealthed, he gains Movement Speed when he moves towards enemies and his next attack will cause him to leap. He gains Movement Speed and rapidly generates Ferocity after he breaks stealth.
Rengar stealths himself for 7 seconds after a 1 second (delayed to 3 seconds if taking damage) delay and reveals enemy Champions within 2000/3000/4000 range. While stealthed, Rengar gains 15% Movement Speed when moving toward enemy champions and his next attack will cause him to leap.After breaking stealth, Rengar gains 25/35/45% Movement Speed and generates 5 Ferocity over 5 seconds.
Cost: Builds 1 Ferocity
Range: Self
Rengar's next basic attack deals bonus damage.
Ferocity effect: Rengar deals enhanced damage and grants him Attack Speed and Attack Damage.
The next basic attack within 3 seconds deals 100/105/110/115/120% (0) of Rengar's Attack Damage plus 30/60/90/120/150 physical damage.
Ferocity effect: The next basic attack within 3 seconds deals 150% 1 of Rengar's Attack Damage plus 0 physical damage and grants [0]% Attack Speed and 10% Attack Damage for 5 seconds (Damage and Attack Speed scale with Rengar's level).
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Battle Roar {W}
Cost: Builds 1 Ferocity
Range: 500
Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.
Ferocity effect: Rengar heals for a large amount.
Deals 50/80/110/140/170 (+80% Ability Power) magic damage to enemies in the area. Rengar's Armor and Magic Resist are increased by 10/15/20/25/30 for 4 seconds. The bonus Armor and Magic Resist is increased by 50% for each enemy Champion or large Monster hit.
Ferocity effect: Deals 0 (+80% Ability Power) magic damage to enemies in the area, grants the defenses from the normal ability, and restores between 0 and 0 Health based on missing Health (healing and damage values scale with Rengar's level).
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Bola Strike {E}
Cost: Builds 1 Ferocity
Range: 1000
Rengar throws a bola, slowing the first target hit for a short duration.
Ferocity effect: Roots the target.
Throws a bola dealing 50/100/150/200/250 (+70% bonus Attack Damage) physical damage and slowing an enemy by 60/65/70/75/80% for 2.5 seconds. This slow diminishes over time.
Ferocity effect: Deals 0 (+70% bonus Attack Damage) physical damage and roots the target for 1.75 seconds on top of the normal slow (damage scales with Rengar's level).
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Thrill of the Hunt {R}
Cost: Builds 5 Ferocity
Range: 2000/3000/4000
Rengar activates his predatory instincts, stealthing himself and revealing all enemy Champions in a large radius around him. While stealthed, he gains Movement Speed when he moves towards enemies and his next attack will cause him to leap. He gains Movement Speed and rapidly generates Ferocity after he breaks stealth.
Rengar stealths himself for 7 seconds after a 1 second (delayed to 3 seconds if taking damage) delay and reveals enemy Champions within 2000/3000/4000 range. While stealthed, Rengar gains 15% Movement Speed when moving toward enemy champions and his next attack will cause him to leap.After breaking stealth, Rengar gains 25/35/45% Movement Speed and generates 5 Ferocity over 5 seconds.
Rengar jungling is fairly basic, the few things that makes him a good choice for jungling is his low level burst damage and his ultimate. If you aren't going to first-blood, playing Rengar passively is also a good choice but passive rengar is mostly comprised with the tanky/damage items as it focus's more on his team-fighting capabilities. When jungling with rengar it's important you keep getting stacks so you can heal yourself.Healing is much more effective then using the q burst as it saves potions which in the long run raises your sustainability in the jungle. When it comes to ganking always ask if they're wards around cause if you get seen its all over. Good places to gank at the top is the top brush cause the river brush is most likely warded and that same goes to bot lane. The only problem about rengar jungle it ganking mid as it is hopeless to gank mid unless you fully undestand rengars abilities. So try to gank mid as soon as you hit 6 and never try to gank mid pre-6 as you have no gap closers and it would just end up wasting your time.
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