Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Graves
Way too strong and mobile. Don't bother fighting him and get your Devourer stacks ASAP.
Ideal
Strong
Ok
Low
None
Shyvana Jungle Guide

As for Summoner Spells I usually pick

- great cap closer, helps in 99% of situations.
- simple, since it's a shyvana jungle build.
Optionally you may take
for better zoning and ****ting on enemy. It's extremely useful when their jungle is the type of a duelist. I would take it in situation they have tons of assasins or annoying, mobile adc like Kalista.




Optionally you may take


__________________________________________Core________________________________________
Why


________________________________________Tanky________________________________________





_______________________________________Situational____________________________________









Max



All what changes when leveling E up is flat damage (the one you deal with the throw) and shortens the Cooldown. Maxing Q increases AD scaling from 80% at level 1 to 100% at level 5 and decreases the cooldown. Q's CD is also shortened by 0.5s with every hit, making it possible to use it 2-3 times within 1 E.
Max R whenever you can.
When playing as Shyvana you want to have as much attack speed as possible for 3 reasons.
1st one is E: the faster you attack the better you'll abuse it's % health damage.
2nd one is Q: As I mentioned earlier, it's cooldown is decreased with every hit by 0.5s. It just complement perfectly.
And the 3rd is because of devourer: When fully stacked, it's double as useful every 2nd attack because of it's passive. Simple, the faster you attack the faster this passive will execute.
As for 1% crit chance rune, you may believe me or not, but it actually saved me up 3 times in duel already. Plus it feels great when you hit for 150 at level 1.
Flat armor runes (seals) - you're jungling, you know :/ That is a must-be.
The starting statistic you'll reach will be:
640 HP
61 AD
0.9 Attack Speed
42 Armor
37 Magic Resist
1st one is E: the faster you attack the better you'll abuse it's % health damage.
2nd one is Q: As I mentioned earlier, it's cooldown is decreased with every hit by 0.5s. It just complement perfectly.
And the 3rd is because of devourer: When fully stacked, it's double as useful every 2nd attack because of it's passive. Simple, the faster you attack the faster this passive will execute.
As for 1% crit chance rune, you may believe me or not, but it actually saved me up 3 times in duel already. Plus it feels great when you hit for 150 at level 1.
Flat armor runes (seals) - you're jungling, you know :/ That is a must-be.
The starting statistic you'll reach will be:
640 HP
61 AD
0.9 Attack Speed
42 Armor
37 Magic Resist
So the jungle route is pretty simple. You don't want to gank, but to stay and get as much gold as it's possible in short time. Always start from the side where bot lane may give you a "pull".
You basicly want to get all camps and even more. So here it is:
1. Blue side: Krugs (Smite) -> Red Brambleback -> Raptors -> Rift Scuttler -> Murk Wolves -> Gromp (Smite) -> Blue Sentinel -> Rift Scuttler (if there is) -> Raptors -> Golems (Smite)
2. Purple side: Gromp (Smite) -> Blue Sentinel -> Murk Wolves -> Raptors -> Red Brambleback -> Rift Scuttler -> Krugs (Smite) -> Murk Wolves -> Gromp (Smite)
Both those routes look long and scary, but will provide you the jungle item, boots, pink ward and 2 health potions. Try those routes in co-op game to make sure you're not gonna fail it. I usually get out of it with ~300hp.
Important: Do not attempt to gank any lane after doing this kind of route, unless enemy has -/+ 300hp.
You basicly want to get all camps and even more. So here it is:
1. Blue side: Krugs (Smite) -> Red Brambleback -> Raptors -> Rift Scuttler -> Murk Wolves -> Gromp (Smite) -> Blue Sentinel -> Rift Scuttler (if there is) -> Raptors -> Golems (Smite)
2. Purple side: Gromp (Smite) -> Blue Sentinel -> Murk Wolves -> Raptors -> Red Brambleback -> Rift Scuttler -> Krugs (Smite) -> Murk Wolves -> Gromp (Smite)
Both those routes look long and scary, but will provide you the jungle item, boots, pink ward and 2 health potions. Try those routes in co-op game to make sure you're not gonna fail it. I usually get out of it with ~300hp.
Important: Do not attempt to gank any lane after doing this kind of route, unless enemy has -/+ 300hp.

Early Game______________________________________________________________
So, basicly your early game should be "boring" since all you do is jungling. Nevertheless at the start of the game, ask your teammates to tell you whether an enemy flashes. This way you can actually gank and get kill without major problems. Use your trinket to ward up top/mid lanes and control the course of the game. Once you get Devourer tell bot lane to push it as hard as they can and instantly go for the drake. Repeat the process over and over again.
Mid Game_____________________________________________________________
Let's assume mid game is the part of the match when you've just bought Titanic Hydra. This moment of the game is shyvana's best. There's most likely no one in the enemy team who could beat you in a fair 1v1. Clear speed is enormous, not more than 2 seconds per camp. You're able to solo Herald (if there still is one). Feel free to move around enemy jungle. If you see the fight happening on the bot lane and yet you're at the top of the map - push the lane as much as you can. This way they'll either have to go back or lose the turret.
Shyvana excels in split-push. Abuse that fact when you can't anyhow help your team. Always look out for drakes and have it warded 24/7 since at least 5 minute.
Late Game____________________________________________________________
Alright then, we're in late game, having at least 5 items, being tough as hell. This part of the game will usually focus on teamfights. So what do you do in those?
You have few options: either to go for their carries as far as you can making them unable to participate in the teamfight or you may zone them by pushing them out of it and peeling for your carries by blocking skillshots etc. Baron should be warded whole the time, before doing it try to get the Rift Scuttler, so in case if they'll try to prevent you from doing it, you'll get the movement speed boost to either run away or chase them. Don't ever start doing the baron when all enemies are alive, unless 2-3 inhibs are taken.
Here are stats you'll eventually reach within the full build (dependable on items choice):
Health Points: 3000-3500
Attack damage: ~200
Attack Speed: ~1.5
Armor: 180-240 (depends whether you go for Frozen Mallet or Dead Man's Plate)
Magic Resist: 140-150
Movement Speed: ~415 (+Furor bonus from boots on hit/Phage/Trinity)
Don't be afraid to criticise me. If there's something you'd change, just leave the comment below and I'll surely answer you. If you enjoyed the guide remember to thumb up! If anybody wants to play, here's my nickname: Vintaru
Thanks for spending some time on reading my guide. I appreciate it!
Thanks for spending some time on reading my guide. I appreciate it!
You must be logged in to comment. Please login or register.