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Spells:
Flash
Ignite
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
-Has the potential to change the team fight around with
-
-Destroys most AD carries because of
-Has the chasing potential with
-Becomes heaps stronger because of his armor
-Has
Cons
-Can be troublesome when fighting with AP caster
-Has no escaping mechanism that can save you
-Can be pretty much useless with
When you are laning you will be able to do tons of damage with your
This will help you with your armor. Knowing that your
AP carries will hurt since you're usually aiming for the AD carries so grab this rune so this will make your job easier when your being hurt by a AP carry. This will benefit you in most team fights.
This will replace your boots early game and help you chase quickly. Your [Seismic Shard]] with this rune will give you the capability to chase them as if they're puny ^.^
Passive: Malphite's attacks hit units near his target for 30 / 38 / 46 / 54 / 62% of his attack damage.Active: Increase Malphite's armor and attack damage 20 / 25 / 30 / 35 / 40 % for 6 seconds.
This spell is used to increase your AD and Armor when used. It's useless early game so i would recommend if you max this skill last.
Malphite slams the ground dealing 60 / 100 / 140 / 180 / 220 (+30% of his Total Armor) (+20% of ability power) magic damage to surrounding enemies, reducing their attack speed by 30 / 35 / 40 / 45 / 50 % for 3 seconds.This will help you farm early game and is strong against ADCs since if decreases their attack speed by 50% when maxed. This spell is also scaled with your armor.
Malphite charges towards the target area, dealing 200 / 300 / 400 (+100% of ability power) magic damage, knocking enemies into the air and stunning for 1.5 seconds in 325 area around impact. Malphite cannot be interrupted during this charge.This spell is one of the best spells in LoL. This can ultimately change the tide around in a team fight.
Good Against
In the middle of good against and bad against
This really depends on what type damage she goes into. If she goes AD then she really won't be a problem, all you do is just continually harass and call your jungler so they can help you with kills. But if shes going AP then it will be a problem. Her Still working on the others :/
This spell can determine how well you do early game. It can give you max killing potetional combining both your abilities your junglers. It can give you a high chance of giving you a kill from every gank you get from your jungler.
When you're solo top you would want to farm as much as possible. Zoning out your opponent would let you take all the farm you can get. Never push far. Pushing far can give the enemy jungle the chance to gank you which then lets the opposing team farm.
Mid Game[/color]
Once you become level 6 you would want to push your lane now. Warding around baron can tell you the movements of their jungler which then ables you to control his jungle. Once you have pushed your lane help other lanes with ganking but remember to keep an eye on your lane in case they start pushing.
Late Game/Team Fights[/color]
In this phase you would want to start initiating in team fights. In team fight your combo would be---->
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