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Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
U READY TO RUMBLE ?
As of March 10th, 2012 I have played Rumble in over 3000 Games, be them Ranked, Normal, or on Smurf accounts or other accounts, and achieved platinum ranking on 2 accounts as Rumble, The Mechanized Menace. I'm here to show you how I play him, build him, and many other things that are just nice to know! In a short, quick, and sweet format. Not taking too much time, but just enough to explain all there is to know about my favourite little yordle.
With all my personality and character design loves about him aside, his overall damage and burst, teamfight disruption and overall AOE explosion is incredible, here are some pros and cons.
Pros-
*Lots of consistent and free damage
*Short CD on
Scrap Shield to absorb incoming damage
*Manaless caster with increased damage from passive
*Long range aoe ult
*AOE/Teamfight extraordinaire
*Lots of slows
Cons-
*If managed poorly, you can overheat and silence yourself
*No actual escape ability(ie; dash/blink/knockback)
*Easily escapable ult with a dash or blink
*Can be kited if you miss harpoons
So much damage can be done, and I love seeing the numbers fly above someones head! With his massive AOE, and his insane consistent bases. His damage is quite deceiving. Ganks from the enemy jungler can be turned into double kills for you if you play it right.
*Lots of consistent and free damage
*Short CD on

*Manaless caster with increased damage from passive
*Long range aoe ult
*AOE/Teamfight extraordinaire
*Lots of slows
Cons-
*If managed poorly, you can overheat and silence yourself
*No actual escape ability(ie; dash/blink/knockback)
*Easily escapable ult with a dash or blink
*Can be kited if you miss harpoons
So much damage can be done, and I love seeing the numbers fly above someones head! With his massive AOE, and his insane consistent bases. His damage is quite deceiving. Ganks from the enemy jungler can be turned into double kills for you if you play it right.


*


*

*

*

*

*



Flash and ignite, always, forever, and ever and ever.
*

*



Wanna go full-on man mode? Here's your spells.
*

Unless of course you need mana, we all know rumble lacks mana. Making

My humour is terrible, I apologize.
Why Movement Speed Quints?
*With
Boots you have 398 Movespeed at level 1 without
Janna but, with janna you have 409.
*Amazing for keeping them in your
Flamespitter
*Easy to escape early ganks by simply using
Scrap Shield and walking away, even if you have red buff proc'd on you.
*
Greater Quintessence of Movement Speed are by far my favourite type of runes in the game, for many reasons.
Why AP Per Level Glyphs?
*Decent amount of AP given to you at the level you are suppose to start being aggressive
*A bit of AP later, for mid and late game.
Why Magic Pen Marks?
*Should be self explanatory since he's an AP Caster/Bruiser.
Why Armor Seals?
*Extra armor for VSing many top ad bruisers.
*What you should always do on any top laner.
Only one small rune difference for going mid.
Why
Greater Glyph of Magic Resist
*Normally what you would get when mid laning, vs's any ap caster.
Why
Greater Seal of Armor in Mid lane?
*Good for handling their autoattack harassment.
*If their jungler ganks and catches up to you.
*With


*Amazing for keeping them in your

*Easy to escape early ganks by simply using

*

Why AP Per Level Glyphs?
*Decent amount of AP given to you at the level you are suppose to start being aggressive
*A bit of AP later, for mid and late game.
Why Magic Pen Marks?
*Should be self explanatory since he's an AP Caster/Bruiser.
Why Armor Seals?
*Extra armor for VSing many top ad bruisers.
*What you should always do on any top laner.
Only one small rune difference for going mid.
Why

*Normally what you would get when mid laning, vs's any ap caster.
Why

*Good for handling their autoattack harassment.
*If their jungler ganks and catches up to you.
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