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Spells:
Exhaust
Flash
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction
I accidentally clicked publish when I meant to click view, and I do not know how to un-publish this guide. Not only is this not complete but it is also untested. I am completely new to this game. Therefore this build is not really a guide, but more of notes for myself until I have played the game enough to publish my refined build as a guide.
So in conclusion, I would appreciate it if everyone just ignored this until it is complete, or even better, left constructive comments so that I can learn more about how to play this game.
Simple Masteries Summary:
This mastery maximizes the utility tree with a 9 point splash in offense. It provides you maximum 10% CDR through






Additional notes:
-With



-






-


-


-

So many thanks to him for his awesome guide, and my choices come directly from his deductions about which runes are better for each type, so I picked the ones that I thought fit best for this build, while still trying to stay in the A and S rank for each type.
Marks:



Seals:

Glyphs:

Quints:



The Most Important Part...
Obviously I am going for maximum mana in order to maximize damage output. However, the order in which you build is what makes everyone's builds unique, so I will talk about what I have here.
Starting Items:
Catalyst the Protector or

I see two options: Either start with Catalyst the Protector for health and mana boost, as well as regeneration upon leveling, or start with




The intent is that I can hit harder, and stay away from my opponents. The Advantage of Catalyst the Protector is the additional HP enables you to sustain more dmg early game. SI am still testing to see which start I like better, but so far I prefer the tear and boots. Ultimately whichever enables me to survive longer is the better choice. I think that killing my opponents faster will accomplish this over having more HP. We shall see.
Second Item:


This one depends on your enemies, and how you are doing in the fights. If you are facing melee opponents and they are tearing you up, go for


Third Item:


This is your definite defensive slot. Since





Fourth Item: Mercury Treads,
Sorcerer's Shoes,
Banshee's Veil, or
Frozen Heart
If your shoes aren't finished, this is the time to complete them. If your shoes are finished, then usually take


Fifth Item:
Frozen Heart
By this time you should have boots,



Sixth Item: Rod of Ages
I like to go for








Final Build should look like: Boots,








The idea behind the skill sequence remains true to JunSupport's build. Max out

Additional Notes:
-Make sure to take all three abilities at the beginning of the match. As you start dominion play at Lvl 3, having all of your abilities available takes advantage of

-There is an instance or two where I take another rank in


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