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Ryze Guide - Take this scroll and stick it...somewhere safe
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Introduction
Runes







and



Passive -
Arcane Mastery
When Ryze casts a spell, all of his other spells have their cooldown reduced by 1 second. This does not affect summoner spells.
Pretty self-explanatory...
Q -
Overload
Passive: Ryze gains cooldown reduction. Cooldown Reduction: 2% / 4% / 6% / 8% / 10%
Active: Ryze throws a charge of pure energy at an enemy unit, dealing magic damage.
Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 40% AP) (+ 6.5% max mana)
Range: 650
Cooldown: 3.5
Cost: 60 mana
An awesome harrassing and damaging tool, that scales off BOTH MANA AND AP! which means the later the game progresses, the more powerful you will be including your other 2 spells. Lets not forget it has amazingly short cooldown and decent range and mana cost.
W -
Rune Prison
Ryze traps an enemy in a cage of magic, dealing magic damage and rooting it for a short time. Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 4.5% of max mana)
Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75
Range: 625
Cooldown: 14
Cost: 80 / 90 / 100 / 110 / 120 mana
Another ability that scales off both ap and mana! Does more damage than
Overload BUT it's your only form of cc, and should be used sparingly. It's a one click spell that can snare up to 1.75 seconds.
E -
Spell Flux
Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times (for a total of 6 hits). Each bounce deals magic damage and reduces the target's magic resistance.
Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 35% AP) (+ 1% of max mana)
Maximum Magic Damage to One Target: 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+3% of max mana)
Maximum Magic Damage to One Target with Desperate Power: 225 / 315 / 405 / 495 / 585 (+ 157.5% AP) (+ 4.5% of max mana)
Range: 675
Cooldown: 14
Cost: 80 / 90 / 100 / 110 / 120 mana
And yet another ability that scales both of ap and mana! even though the mana scale is bad, IT'S SOMETHING!. Deals a nice chunk of damage and reduces the enemy's magic resist, also great tool for farming.
Ultimate (R) -
Desperate Power
Active: Ryze becomes supercharged, gaining spell vamp, movement speed and causing his spells to deal 50% of their damage to other enemies around the original target.
Spell Vamp: 15% / 20% / 25%
Movement Speed: 35 / 45 / 55
Duration: 5 / 6 / 7
AoE radius: 200
Cooldown: 70 / 60 / 50
Cost: No cost
An amazing farming tool, spellvamp, movement speed and 50% aoe damage around the original target. This makes you an amazing 2v1 fighter (if they are close to eachother) being able to nuke them down while healing a good chunk of the damage dealt.

When Ryze casts a spell, all of his other spells have their cooldown reduced by 1 second. This does not affect summoner spells.
Pretty self-explanatory...
Q -

Passive: Ryze gains cooldown reduction. Cooldown Reduction: 2% / 4% / 6% / 8% / 10%
Active: Ryze throws a charge of pure energy at an enemy unit, dealing magic damage.
Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 40% AP) (+ 6.5% max mana)
Range: 650
Cooldown: 3.5
Cost: 60 mana
An awesome harrassing and damaging tool, that scales off BOTH MANA AND AP! which means the later the game progresses, the more powerful you will be including your other 2 spells. Lets not forget it has amazingly short cooldown and decent range and mana cost.
W -

Ryze traps an enemy in a cage of magic, dealing magic damage and rooting it for a short time. Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 4.5% of max mana)
Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75
Range: 625
Cooldown: 14
Cost: 80 / 90 / 100 / 110 / 120 mana
Another ability that scales off both ap and mana! Does more damage than

E -

Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times (for a total of 6 hits). Each bounce deals magic damage and reduces the target's magic resistance.
Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 35% AP) (+ 1% of max mana)
Maximum Magic Damage to One Target: 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+3% of max mana)
Maximum Magic Damage to One Target with Desperate Power: 225 / 315 / 405 / 495 / 585 (+ 157.5% AP) (+ 4.5% of max mana)
Range: 675
Cooldown: 14
Cost: 80 / 90 / 100 / 110 / 120 mana
And yet another ability that scales both of ap and mana! even though the mana scale is bad, IT'S SOMETHING!. Deals a nice chunk of damage and reduces the enemy's magic resist, also great tool for farming.
Ultimate (R) -

Active: Ryze becomes supercharged, gaining spell vamp, movement speed and causing his spells to deal 50% of their damage to other enemies around the original target.
Spell Vamp: 15% / 20% / 25%
Movement Speed: 35 / 45 / 55
Duration: 5 / 6 / 7
AoE radius: 200
Cooldown: 70 / 60 / 50
Cost: No cost
An amazing farming tool, spellvamp, movement speed and 50% aoe damage around the original target. This makes you an amazing 2v1 fighter (if they are close to eachother) being able to nuke them down while healing a good chunk of the damage dealt.
Pros:
Good mid champion
Ranged champion
Amazing burst
Great harrassment
Building tanky items like FH and banshee's give mana and cdr which helps ALOT
1.75 second snare
Short cooldowns thanks to passive and cdr
Cons:
No escape ability
Squishy for the early game
Short ranged aa compared to other ranged champions
No sustain except for ultimate
Somewhat mana-hungry early
Item-Dependent
Good mid champion
Ranged champion
Amazing burst
Great harrassment
Building tanky items like FH and banshee's give mana and cdr which helps ALOT
1.75 second snare
Short cooldowns thanks to passive and cdr
Cons:
No escape ability
Squishy for the early game
Short ranged aa compared to other ranged champions
No sustain except for ultimate
Somewhat mana-hungry early
Item-Dependent
Default combo is
Overload
Rune Prison
Spell Flux
Overload QWEQ
With your ultimate it becomes
Overload
Desperate Power
Rune Prison
Overload
Spell Flux
Overload QRWQEQ




With your ultimate it becomes






I always use
Ignite and
Flash for summoner spells. Ignite gives me extra damage to kill early, and flash is basically essential on all champions.
Other good choices:
Teleport For surprise ganks with homeguard boots instead of ignite
Ghost For escaping instead of ignite
OK choices:
Heal Good for survivability.
Barrier Good for survivability.
Exhaust Consider taking it if your team doesnt have.
Cleanse Good for survivability.
Bad choices:
Smite Ryze is not a jungler
Clarity No
Clairvoyance Bad spell on any champion or role in my opinion
Dodge tactics:
Spam jungle in chat and pick
Smite
Revive


Other good choices:


OK choices:




Bad choices:



Dodge tactics:
Spam jungle in chat and pick


Easy difficulties in green, medium in yellow and hard in red.
Annie She has 20 magic resistance spell and blocks damage for 5 seconds. She has equal range to yours and her abilities do more damage than yours. Be careful when she hits 6, ask jungler's help.
Ahri Easy lane, harrass her with q then move to left or right, because she may counter engage and throw her skillshots at you. Once she is below 50% health, flash in, do your combo ignite her and she is dead.
Kassadin He is melee, has a has a harrassment tool every 9 seconds with equal range than yours and yours is every 3 seconds. You may crush him early, but he will destroy you late with his 2.6 second silence and burst.
Galio Play passive. His shield gives 30 mres and armor and heals with it when you damage him. His skillshots travel fast and have MUCH longer range than your spells. And on top of that, he will stack magic resistance giving him even more powerful harrassment. Scream for jungler help
Akali Easy lane pre-6, she may have infinite harrassment but it has less range than your spells and doesnt do that much damage. If she pops shroud, DONT GET NEAR IT!. Be very careful after 6.
Fizz Very easy lane, he has no way to harrass you unless he gets in melee range. If he does that, burst him down and he will regret that.
Ziggs Hard lane, his bouncing bombs hit hard and are somewhat hard to dodge. He can damage you at a distance while you can do nothing about it. Ask for jungler's help
Kennen Almost the same as ahri. If he engages to you with lightning surge burst him down and he will regret it.
Karthus And again as ahri. His q is very easy to dodge and has a very little aoe. If he comes close to you with e burst him down.
Annie She has 20 magic resistance spell and blocks damage for 5 seconds. She has equal range to yours and her abilities do more damage than yours. Be careful when she hits 6, ask jungler's help.
Ahri Easy lane, harrass her with q then move to left or right, because she may counter engage and throw her skillshots at you. Once she is below 50% health, flash in, do your combo ignite her and she is dead.
Kassadin He is melee, has a has a harrassment tool every 9 seconds with equal range than yours and yours is every 3 seconds. You may crush him early, but he will destroy you late with his 2.6 second silence and burst.
Galio Play passive. His shield gives 30 mres and armor and heals with it when you damage him. His skillshots travel fast and have MUCH longer range than your spells. And on top of that, he will stack magic resistance giving him even more powerful harrassment. Scream for jungler help
Akali Easy lane pre-6, she may have infinite harrassment but it has less range than your spells and doesnt do that much damage. If she pops shroud, DONT GET NEAR IT!. Be very careful after 6.
Fizz Very easy lane, he has no way to harrass you unless he gets in melee range. If he does that, burst him down and he will regret that.
Ziggs Hard lane, his bouncing bombs hit hard and are somewhat hard to dodge. He can damage you at a distance while you can do nothing about it. Ask for jungler's help
Kennen Almost the same as ahri. If he engages to you with lightning surge burst him down and he will regret it.
Karthus And again as ahri. His q is very easy to dodge and has a very little aoe. If he comes close to you with e burst him down.
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