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WOTA actually gives you 80 ap if I'm not mistaken.
I don't think I would go Spirit anymore because the item got nerfed quite hard on lane champs. Especially if I have another champ benefiting from the AP
Yes, it does give 80 AP. However, it's 550 extra gold for 40 extra AP at the cost of the 10 mana regen and reduced camp clearing speed, not to mention if you can't straight up buy WotA you will awkwardly sit on a Kage's Lucky Pick and revolver. You can take wolves/wraiths a couple of seconds faster with the 30% bonus damage, not to mention you heal more per mana from those monsters as well.
If you're going to buy Spellvamp on Cassiopeia at all you want to spend as little money on it as possible and actually get your AP items. Spending 1.3k instead of 700 gold to complete your "big" spellvamp item hardly helps; it could be the difference between having parts, or a completed
I don't think I would go Spirit anymore because the item got nerfed quite hard on lane champs. Especially if I have another champ benefiting from the AP
I really like the concept (full utility
Movespeed quints, scaling instead of flat mr glyphs and 9/0/21 take down your early game potential really hard.
With this setup I might prefer to go with
Good formatting but the concept is inherently questionable. Your skill sequence is also all over the place for no good reason.
What, exactly, is the benefit of 9/0/21 over 21/0/9? You are missing out on a SIGNIFICANT amount of damage throughout the game for some CDR (which you don't need), some XP (which makes no difference because you get a level advantage by pushing even if your enemy has a 5% XP bonus), and some bonus MS which very redundant with what you get if you can land
WotA is also bad because
I was initially hesitant do go full utility on her, but I base her around spell vamp. However, the sacrifice in potential is significant, yes, with wanted points in
With
As for
What, exactly, is the benefit of 9/0/21 over 21/0/9? You are missing out on a SIGNIFICANT amount of damage throughout the game for some CDR (which you don't need), some XP (which makes no difference because you get a level advantage by pushing even if your enemy has a 5% XP bonus), and some bonus MS which very redundant with what you get if you can land
WotA is also bad because
Just a small coding error in the Counters section under Fizz. You forgot the t in Trickster :P
Oh nuts. Thank you! :D
Movespeed quints, scaling instead of flat mr glyphs and 9/0/21 take down your early game potential really hard.
With this setup I might prefer to go with