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Spells:
Smite
Flash
Introduction
This guide will teach you how to play

Runes





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Alternative Runes
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Passive

After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
Explanation:

Q ability




Explanation:

W ability




Explanation:

E ability




Explanation:

Ultimate

ACTIVE: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.
Explanation:

I've seen countless
Lee Sin players who don't know how to effectively use their abilities. In this section, I'm going to be highlighting the key combos a good
Lee Sin player will be able to execute.
IMPORTANT - Smartcasting wards. If you don't like smartcasting wards, at least change it to smartcast when playing as
Lee Sin. Smartcasting wards makes it possible to Ward-Jump (explained later) efficiently, there isn't a way to do it well if you don't smartcast wards.
Combos :
->
Lee Sin is known for this technique. It's the act of dropping a ward, usually over a wall, and using
Safeguard to it. A well-executed Ward-Jump can effectively act like a
Flash.
->
->
The act of hitting
Sonic Wave, then activating
Resonating Strike and immediately using
Safeguard to an allied minion/champion to avoid retaliation.
->
->
The act of hitting
Sonic Wave, then using
Dragon's Rage, and then activating
Resonating Strike to get to the enemy. Using
Dragon's Rage before
Resonating Strike maximises the execution damage from
Resonating Strike.
The act of using
Dragon's Rage to hit an enemy champion, usually a carry, into your own team. There are a couple of ways to do this :
->
->
->
Using
Sonic Wave and then immediately activating
Resonating Strike to get to the target, then using
Flash to get behind the target, and followed by
Dragon's Rage to kick the enemy into your own team.
->
->
->
->
->
In the unlikely occasion where you don't have either
Flash or a
Stealth Ward, you can do this by hitting them with
Sonic Wave, immediately activating
Resonating Strike and using
Tempest, immediately followed by
Cripple for the slow, then use the slow to walk behind them, and use
Dragon's Rage to kick them back. Obviously you aren't going to be doing this in teamfights, usually this is used for ganking.
->
->
->
->
Using
Sonic Wave and then immediately activating
Resonating Strike to get to the target, then placing a
Stealth Ward behind the enemy champion, followed by a
Safeguard to the
Stealth Ward, then using
Dragon's Rage to kick the enemy into your team.
->
->
->
->
->
If you're really far away from their enemy carry or behind a wall, this will help you unexpectedly close the gap between you and the enemy carry.
->
This will help you heal off
Smite, keeping you healthy in the jungle.
Ultimately, you have to get in game and practice these combos. You're not going to become a great
Lee Sin player just by reading this. Keep practicing, you'll get better at him.


IMPORTANT - Smartcasting wards. If you don't like smartcasting wards, at least change it to smartcast when playing as

Combos :
+Ward Jumping





Poke



The act of hitting



Execution



The act of hitting






Kick their carry
The act of using

Beginner's method




Using




No Flash/Ward Method






In the unlikely occasion where you don't have either







No Flash method





Using






Ultimate Gap closer






If you're really far away from their enemy carry or behind a wall, this will help you unexpectedly close the gap between you and the enemy carry.
Smite Heal


This will help you heal off

Ultimately, you have to get in game and practice these combos. You're not going to become a great

The best jungling route, in my opinion is to mirror the enemy jungler. This means that if the opposing jungler starts blue, you should start red. This can lead to very deadly counterganks and safe jungling.
Alternatively,
Lee Sin usually starts at the blue buff, then does wolves, then heads over to either the wraiths or the red buff.
Alternatively,




For example, it's easy to get to




Although
Lee Sin is indeed a strong ganker, ganks can often fail due to mistakes or not knowing how to properly execute a gank.
There are a few primary ways to start a gank.
1)
->
->
->
->AA/
This is a effective gank technique. You run in from the side,
Safeguard to an enemy melee creep who's preferably in the middle of the creep wave, then immediately double tapping E for the slow from
Cripple. While the enemy is slowed,
Sonic Wave will be practically impossible to dodge due to the fact that you're probably at point-blank range and that he's slowed. Enemies will usually try to
Flash at this point. If they didn't use
Flash, you'll most probably be able to land your
Sonic Wave. When you land your
Sonic Wave and are still in close/melee range, keep hitting auto-attacks to get him as low as possible before using
Resonating Strike. If your opponent for some reason panicks and uses
Flash when you already tagged him with
Sonic Wave, you can easily use
Resonating Strike to close the gap. However, if the enemy is being smart, you may be baited into using
Resonating Strike, while they flash into tower range, and if you're low, they may just take you out.
2)
->
->
->
This is when you use
Sonic Wave to engage a gank. This is immensely harder to pull off, as the enemy won't be slowed from
Cripple, and they're able to dodge it. This however should be done if you need to close the gap from you and your opponent and aren't in melee range.
A common mistake some junglers make is that they think that they can't take the kill, and always let their laner try to take it. Sometimes, when they've gotten the enemy low enough that they could take the kill for themself, but tries to let their laner take it, and when the laner gets in range, the opponent
Flashes away and they've found out that they've wasted that opportunity. While you should always try to get your laner the kill, you shouldn't be afraid to take it for yourself. Just throw everything at the enemy and do your best to secure the kill, even if it means taking it for yourself.
Another thing worth noting is that if you've manage to burn a flash on a gank, make sure to capitalize on it! A burnt flash doesn't mean anything if you don't gain anything off it. Gank the lane again before the enemy has his/her flash off cooldown.
Post-6 your ganks would be easy to pull off, just follow the steps in the Skill Combos section.

There are a few primary ways to start a gank.
1)





This is a effective gank technique. You run in from the side,












2)




This is when you use


A common mistake some junglers make is that they think that they can't take the kill, and always let their laner try to take it. Sometimes, when they've gotten the enemy low enough that they could take the kill for themself, but tries to let their laner take it, and when the laner gets in range, the opponent

Another thing worth noting is that if you've manage to burn a flash on a gank, make sure to capitalize on it! A burnt flash doesn't mean anything if you don't gain anything off it. Gank the lane again before the enemy has his/her flash off cooldown.
Post-6 your ganks would be easy to pull off, just follow the steps in the Skill Combos section.
It's strange how a single buff got a whole section of its own, but I've felt that it was necessary. A common misconception is that a jungler must always give their second blue buff to their mid laner. While this will benefit the mid laner, and
Lee Sin doesn't need blue buff anyway, it would be better for
Lee Sin to take it, rather than a mid laner who takes it, and then gives it to the opposing mid laner a few moments later. The point I'm trying to make is that if your mid lane looks like it's just going to end up feeding the blue buff to the enemy, it'll be better if you just take it yourself.


This section is to share some strategies that I've found to be very useful in gameplay.
-Don't waste time. If you sit in a brush for more than 15 seconds, you could have used that time to farm a wraith camp or a wolf camp. Don't waste time waiting for nothing, if you've been waiting for a long time, you'd be better off trying another time.
-Prioritize ganking winning lanes. Don't gank for a
Vayne who's 0-5. The most is that you help your
Vayne secure a kill, but considering the fact that she's already died 5 times, it's likely that she'll just end up feeding again. With that time, you could have ganked for your
LeBlanc, and extend her 4-0 lead, take the tower and let her snowball. Try to gank lanes that have the potential to snowball.
-Consumables. Make it a point to purchase some consumables every time you back. A
Stealth Ward and a
Health Potion is good to start off with. This means that you buy this every time you back. Trust me, wards win games.
-WARD, WARD, WARD! Wards win games. Vision wins games, nuff' said.
-Timers. Keeping timers are very, very, very helpful. Keep timers of your buffs, enemy buffs, dragon and baron. Knowing when objectives are up can prove to be very helpful.
-Don't waste time. If you sit in a brush for more than 15 seconds, you could have used that time to farm a wraith camp or a wolf camp. Don't waste time waiting for nothing, if you've been waiting for a long time, you'd be better off trying another time.
-Prioritize ganking winning lanes. Don't gank for a



-Consumables. Make it a point to purchase some consumables every time you back. A


-WARD, WARD, WARD! Wards win games. Vision wins games, nuff' said.
-Timers. Keeping timers are very, very, very helpful. Keep timers of your buffs, enemy buffs, dragon and baron. Knowing when objectives are up can prove to be very helpful.
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