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seems excellent, i love short concise explanations :o
Actually, Rylai's is pretty bad, as Southerngreenstar(jk) mentioned. xD Frost Queen's Claim covers the slow, and the rest of your kit doesn't really apply the slow except W. I've been doing
Also, prob add
That's my alias in WWF and Greenpeace sites.
jk
In theory you can sell the gold income item for a Rylai once you've got full build, but the slow is weaker and you lose 10% CDR. Health isn't that important either.
EDIT:
Still got the skillz, even though I don't main her anymore. This was a diamond 4 game.
Actually, Rylai's is pretty bad, as Southerngreenstar(jk) mentioned. xD Frost Queen's Claim covers the slow, and the rest of your kit doesn't really apply the slow except W.I've been doingAlso, prob add
Edit: I changed my mind and I revoke the statement that I scratched out.
First of all, thanks for giving me some constructive criticism!
For some reason, I thought I was making it clear that I was implying that Nami was a great counter engager since she could disengage off a teamfight and then quickly re-engage but the translation got lost somewhere. I'll be sure to fix that.
And I did mean to say Nami is a great kiter but you're right in that she's also quite good at peeling too.
The 5 extra armor is more for early game laning phase but I agree with you when you say that
I was going to mention some of these plays in the Gameplay section when I got around to it but thank you for reminding me!
I did mention starting with 2 HP pots and 2 mana pots as an optional start build if the jungler is passive early such as
And Rylai's really depends on the situation. I agree that there can be better alternatives but I still think
And that sounds great! I'll send you a PM talking about this. Thanks for all the advice and I look forward to talking with you in the future :)
@metabreakerperson
Thanks for the kind words! And that's a great idea. I'll be sure to put it on my list of things to do in the future. Thanks again :D
-Reminder for self-
Reading this later this evening.
Food for eyes: EUW rankings_Nami
EDIT_________
You mention that she’s a good engage / disengager, but what about her counter-engaging? Personally, the best feature of hers to me, is how she can turn a fight around very quickly by engaging from the enemy’s engage (since this provides her easier targets to aim and hit). Especially if the enemy team's engager is someone like
By good kiter, I think you meant peeler? Or perhaps both?
It’s worth going 0/9/21 for the
If you can’t reach an enemy with
+1 for mentioning the possibility of maxing
You can also start 2 HP pots and 2 mana pots instead, if the enemy jungler isn’t too good early (pre-6) ganker. Will help you sustain your mana.
I don’t really think
If you want, I can provide some ideas/isnight into matchups based on my extensive amount of games with Nami against
After doing the math, it seems like your preference is more efficient. Having health seals and Armor quints gives you 72 health and 12.78 armor vs. having armor seals and health quints giving you 78 health and 9 armor. Thanks for letting me know!
As for the masteries, I can see 0/9/21 being a viable option vs. 0/13/17. The extra CDR isn't all too useful since you'll be able to attain a lot of CDR through your items. The movement speed can be useful but your passive already gives you a movement speed boost. The 10% Activated Items CDR can be very useful since my build utilizes quite a bit of Actives. It comes down to personal preference and whether you want the 10% Item CDR or an additional 3% Max HP, 5 armor, and 2 magic resist. I can see people going either way and I'll add a seperate option in case people do want to go 0/9/21. Thanks!
Typically, I like to max W first as it increases the heal and also the damage it deals. However, I can see certain situations in which maxing E would be okay too. AD carries that can deal a lot of poke such as Caitlyn would be ideal matches. Also maxing E would be best when you can cast it right after your ADC autoattacks and right before the AA hits. If you're more skilled with Nami and you are playing with a carry that won't get poked down, maxing E would be a viable choice as well.
And ****! I knew I forgot an item. I'll be sure to add Twin Shadows into the situational items. Thanks for reminding me.
Switching around your runes so that you have health seals and armor quints might be more effective. Armor seals don't give as much as they used to, and health/scaling health seals subsequently were buffed. Of course, it comes down to personal preference, but it's been working really well for me.
0/13/17 masteries are a bit old and aren't really as good as 0/9/21 masteries now. While you would benefit from the additional armor, by what margin would it truly help you? In contrast, you could pick up a 5% movement speed buff that will help with roaming/warding/etc. In addition, you can get
What are your thoughts on maxing E first? While I usually max W first for the increase in heal, I have some high elo friends who prefer maxing E for the increased trade potential. Since the slow increases, as well as the bonus magic damage, I think it could at least be mentioned :)
I'm surprised you didn't say anything about