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Spells:
Ignite
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Alistar
He can combo you and kill you with his adc.
Ideal
Strong
Ok
Low
None
INTRODUCTION
(Passive) Pyromania
(Q) Disintegrate
Cooldown: 4 seconds
Get this at lvl 2. Use it to harass with your auto attack whenever possible. Use it to last hit creeps as they are about to die to charge up your stun if you have the mana to support it. Make sure you cast the spell after your ADC sends his auto-attack flying, so you don't actually steal the creep, but just get the charge of your passive.
(W) Incinerate
Cooldown: 8 seconds
Get this at lvl 1 and charge it immediately once in base, and continually charge it as you walk. This is your primary damage ability, should be maxed first, and is used for everything: Harassing in lane, AOE stunning enemies, charging your stun.
(E) Molten Shield
Cooldown: 10 seconds
Get this at lvl 3 or 4 situationally. Level 3 if you want to charge your stun for a lvl 4 engage or are able to bait them onto focusing you in an all in. Level 4 if you want more burst damage at lvl 3. Spam this whenever its off cooldown to charge your stun, it costs a very minimal amount of mana.
(R) Summon: Tibbers
Cooldown: 120/100/80 seconds
Use this for long range initiating. Also use it for high burst and sustained damage in fights. It’s quite good for helping to finish Dragon / Baron faster. Tibbers does an extremely high amount of sustained damage, make sure you spam the R button to control Tibbers and have him attack enemy champions as much as possible. After the fight is over try to avoid giving the Tibbers last hit to enemies, as it is worth 50g if it is killed.
(Q) Disintegrate
Cooldown: 4 seconds
Get this at lvl 2. Use it to harass with your auto attack whenever possible. Use it to last hit creeps as they are about to die to charge up your stun if you have the mana to support it. Make sure you cast the spell after your ADC sends his auto-attack flying, so you don't actually steal the creep, but just get the charge of your passive.
(W) Incinerate
Cooldown: 8 seconds
Get this at lvl 1 and charge it immediately once in base, and continually charge it as you walk. This is your primary damage ability, should be maxed first, and is used for everything: Harassing in lane, AOE stunning enemies, charging your stun.
(E) Molten Shield
Cooldown: 10 seconds
Get this at lvl 3 or 4 situationally. Level 3 if you want to charge your stun for a lvl 4 engage or are able to bait them onto focusing you in an all in. Level 4 if you want more burst damage at lvl 3. Spam this whenever its off cooldown to charge your stun, it costs a very minimal amount of mana.
(R) Summon: Tibbers
Cooldown: 120/100/80 seconds
Use this for long range initiating. Also use it for high burst and sustained damage in fights. It’s quite good for helping to finish Dragon / Baron faster. Tibbers does an extremely high amount of sustained damage, make sure you spam the R button to control Tibbers and have him attack enemy champions as much as possible. After the fight is over try to avoid giving the Tibbers last hit to enemies, as it is worth 50g if it is killed.
Spellthief's Edge is the normal starting item, as it provides good stats and a ton of gold. Doran's Ring is a viable start if the enemy lane is something extremely bursty, such as a Leona lane.
Rush Boots of Mobility and start wandering and making plays. Sightstone is core for taking control of the map.
Get Enchantment: Distortion on your boots so you can use Flash liberally to make plays around the map.
Rylai's Crystal Scepter is a better item for Annie than Rod of Ages because Tibbers(and all of your spells) can constantly slow your enemy.
Rush Boots of Mobility and start wandering and making plays. Sightstone is core for taking control of the map.
Get Enchantment: Distortion on your boots so you can use Flash liberally to make plays around the map.
Rylai's Crystal Scepter is a better item for Annie than Rod of Ages because Tibbers(and all of your spells) can constantly slow your enemy.
First charge your stun from base by spamming your W, Incinerate. You should have it charged by the time you reach the middle of the map. Ideally you should get your team to invade with you, as Annie's lvl 1 is basically the strongest in the game.
During the laning phase you should abuse the fact that Annie has a longer range AA than the majority of enemy ADC's, and every support. Take control of the brush (use your red lens if necessary). Use your extremely high autoattack range to constantly harass. Constantly try to stun your lane opponents and harass them down. Using Flash + W to stun both of them is often the right choice if the opportunity presents itself.
Make sure you keep wards up, as Annie is an extremely immobile champion that is very weak to ganks. If you have vision control it allows you to play extremely aggressively on Annie, as she is extremely strong early game.
When your stun is down you have to play a lot more passive, as you will lose all in fights. Harass where you can, but be careful not be engaged upon. When it is up you should be able to bully aggressively with auto-attacks, and saving your stun for them if they try to engage.
You are stronger than any other support at lvl 1 and should use this advantage to bully them and push the lane from lvl 1. Stun them and all in if they try to fight back.
During the laning phase you should abuse the fact that Annie has a longer range AA than the majority of enemy ADC's, and every support. Take control of the brush (use your red lens if necessary). Use your extremely high autoattack range to constantly harass. Constantly try to stun your lane opponents and harass them down. Using Flash + W to stun both of them is often the right choice if the opportunity presents itself.
Make sure you keep wards up, as Annie is an extremely immobile champion that is very weak to ganks. If you have vision control it allows you to play extremely aggressively on Annie, as she is extremely strong early game.
When your stun is down you have to play a lot more passive, as you will lose all in fights. Harass where you can, but be careful not be engaged upon. When it is up you should be able to bully aggressively with auto-attacks, and saving your stun for them if they try to engage.
You are stronger than any other support at lvl 1 and should use this advantage to bully them and push the lane from lvl 1. Stun them and all in if they try to fight back.
At this point you should be attempting to keep your 3 wards up (which is covered by Sightstone) and 1 Vision Ward constantly. With Boots of Mobility and Flash you are an extremely strong playmaker, and you should be going around attempting to make any plays that become available to you. Try to stick with your highest damaging teammates, as they will be needed to follow up your stuns.
You are an extremely strong initiator for teamfights, and you should be looking for Flash + Summon: Tibbers stunning initiations whenever possible. If you can ever hit their AD or AP carry with a flash stun bear, or even better multiple enemies, you should be doing it!
You are an extremely strong initiator for teamfights, and you should be looking for Flash + Summon: Tibbers stunning initiations whenever possible. If you can ever hit their AD or AP carry with a flash stun bear, or even better multiple enemies, you should be doing it!
You have two basic roles in team fights:
1: Initiator: As Annie support you should be looking to initiate very heavily, whenever you can find a charged stun onto their ADC or Mid, it is likely you should be doing it. Constantly be looking for good flash engages.
2: Peeler: Stay close to your ADC and spam stun the enemies trying to kill him. Annie is a bit weaker at doing this than she is at initiating, and you should only be doing this if your ADC is extremely fed, or if you have no other choice.
1: Initiator: As Annie support you should be looking to initiate very heavily, whenever you can find a charged stun onto their ADC or Mid, it is likely you should be doing it. Constantly be looking for good flash engages.
2: Peeler: Stay close to your ADC and spam stun the enemies trying to kill him. Annie is a bit weaker at doing this than she is at initiating, and you should only be doing this if your ADC is extremely fed, or if you have no other choice.
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