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Choose Champion Build:
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Torpedo OP
-
Top'Sai OP
-
Mid'Sai OP
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Introduction
Rek'Sai is the perfect balance between the so called "faceroll" Devourer junglers and the ones that require practice and skill, like the one and only Lee Sin. Don't take me wrong, I know that there is a difference between a good

But we aren't talking about normal Rek'Sai here, but the one and only AP Rek'Sai tornado spamming AoE demon. With full build, it'll do over 1k damage along with the 180 base damage, with a little less than 5 second CD (with 40% CDR).
Read on, if you are interested. Leave if you are the tryhard kind.
Pros
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+ AoE damage + Huge kiting potentional + Risk free harass + OP Lategame |
Going into underground with your ![]() ![]() ![]() ![]() |
Cons
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- Glass Cannon - Tricky to handle the vision in ![]() - Can't use most of ![]() - Weak early |
You have to be smart, if you want to play AP Rek'Sai. Because of ![]() ![]() |
You are a glass cannon. Never EVER forge that. You should be mostly out of range from the enemy team while constantly harassing them with your
Prey Seeker. It is an extremely long range, low-cooldown AoE
Javelin Toss. Don't forget that your Tremor Sense can help you harassing enemies that are in the Fog of War.
Try to avoid combat by digging
Tunnels beforehand, and you can also use it as an escape. Watch for it's cooldown though. Make sure you have it up, when it's needed!


Try to avoid combat by digging

Let's take a look at the runes
Domination
Electrocute
Predator
Fleet Footwork
Phase Rush
We are taking pretty basic AP carry runes, with armor. What is interesting there are the CDR runes. Shooting that
Prey Seeker, or how I like to call it Torpedo of Doom.
You can of course swap the CDR with some more scaling AP glyphs.
Runes






We are taking pretty basic AP carry runes, with armor. What is interesting there are the CDR runes. Shooting that

You can of course swap the CDR with some more scaling AP glyphs.
Ranger's Trailblazer - Magus |
Your first item must be ![]() ![]() |
![]() |
This is your core item. It synergizes extremely well with your ![]() |
![]() |
You always wanted ![]() ![]() ![]() ![]() |
![]() |
You may start asking at this point, could it be better? YES! Buying your ![]() |
![]() |
All you need now is even more damage. Because you are playing a glass cannon, there is no need for defenses. The sustain you get from your ![]() ![]() |
![]() |
Last, but not least, this very special little blue orb. You might be laughing at this choice. But if you aren't a challenger level player, processing information faster then Wall-E, then you might be getting confused from all the steps you see with the Tremor Sense if several enemies are in range. Or you may just want to check, before you go in with your ![]() ![]() ![]() |

Shoes
![]() |
For super speed torpedo purposes. Or as would ![]() |
![]() |
If you aren't confident enough to have no defenses, this might be a good choice to pick up if enemy has a strong AP carry. |
![]() |
Enemy AD carry too stronk? You die in jungle for some awkward reason? Buy Ninja Tabi! |
![]() |
If the rare occasion occurs, that they somehow managed to stack enough magic resist against you, then this will be the killing blow. |
Ability Sequence Order
Maxing your ![]() ![]() ![]() ![]() ![]() ![]() |







Tips and Tricks
- Use the information you get from Tremor Sense to harass into the Fog of War
- You can use this ability to kite, with the increased movement speed you get from your
Burrowed form. After getting
Rylai's Crystal Scepter, this becomes even more easier to do.
- Use it to check buffs/baron/dragon before approaching, because it provides you vision on the enemies struck.



Tips and Tricks
- Use the knock up constantly while clearing the jungle.
- The purple circle around enemies that have been knocked up already shows you the time before you can knock them up again.
- Develop the habit of using
Burrowed form all the time. You will be faster, you can shoot torpedo's and sense everyone.
- Watch out for campers! You cannot notice anyone who is not moving! Use the
Farsight Orb if you are unsure what's happening. Or
Unburrow.




Tips and Tricks
- Practice which walls can you go through with
Tunnel. You will be surprised by it's range.
- Use tunnels constantly, even when you aren't in danger or in the process of ganking. It's just cool and you can enter them later on without any cooldown on entering the next tunnel. Super fast movement.
- If you are really advanced, you can keep your eyes on the minimap. If a tunnel is destroyed, an enemy is there.

Tips and Tricks
- The channel time is only 1.5 seconds. If you get far enough from the enemy, feel free to use it as an escape. Rito wants you to believe it's not meant for that, but it works.
- Your destination is known by the enemy if they have vision on that tunnel. You also make a global screaming sound. Plan your appearances accordingly.
- The passive helps you clear the jungle faster.
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