Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
http://na.op.gg/summoner/userName=IamWeedWick
Here are my (Recommended) Runes.
Greater Mark Of Attack Damage (+.95 Attack Damage)
Greater Seal Of Armour (+1 Armour)
Greater Glyph of Magic Resist (+1.34 Magic Resist)
Greater Quintessence of Life Steal (+1.5 Lifesteal)
Now you might be like Lifesteal Quints why? Well the answer is they give Warwicks already great sustain a boost and you don't really need the extra AD.




Now you might be like Lifesteal Quints why? Well the answer is they give Warwicks already great sustain a boost and you don't really need the extra AD.
This Isn't A Static Cookie Cutter Build You will Want To Change The Boots And Sunfire/Randuin Depending on the Enemy Team Comp
Stalker's Blade - Devourer
50 Attack Speed. UNIQUE Passive: Devouring: Deals 25 magic damage on hit. Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increase the magic damage of this item by +2.
UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds.
UNIQUE Passive: Jungler: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters. Additionally, you gain 30 gold for every large monster kill.
Get this item the magic damage it does plus the stacking not to mention the CC you get with the Chilling Smite passive.
Mercury's Treads
25 Magic Resistance. UNIQUE Passive: Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.
The Tenacity this item gives you is great on Warwick Because it give you great chasing potential and decent MR plus as Warwick you are most likely to get targeted by the enemys CCing abilities. BUT YOU CAN GET NINJA TABI IF THEY HAVE LITTLE TO NO AP AND CROWD CONTROL
Spirit Visage
10 Cooldown Reduction, 400 Health, 55 Magic Resistance. Passive: +100% Base Health Regeneration. UNIQUE Passive: Increases your healing, regeneration and drain effects on yourself by 20%
This item is almost always a must buy (99%). Even if they have no AP this items CDR is very helpful so you can ult quicker for the late game when teamfights happen constantly. Plus the HP regen is great, but by far the most important part is the Increase in self healing this scales with your passive so well that you would be dumb not to get it.
Wit's End
50 Attack Speed, 30 Magic Resistance. UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target (stacks up to 5 times). Basic attacks deal 42 bonus magic damage on hit.
This item is so good on Warwick. Why? you ask, well it scales with your Stalker Blade Devourer. Mixed with Merc Treads it gives you 55 Magic Resistance which is significant, Furthermore it steals the Enemys MR 5 per hit stacking up to 5 times (5x5=25). This is amazing because Believe it or not Warwick does a significant more amour of Magic damage per hit the AD.
Blade of the Ruined King
25 Attack Damage, 40 Attack Speed, 10 Life Steal. UNIQUE Passive: Deals 8% of the target's current Health in bonus physical damage (max 60 damage vs. monsters and minions) on hit. UNIQUE Active: Deals 10% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
Attack Damage, Attack Speed, Life Steal, and a Slow. What is there to not like? Nothing
TL:DR Get this
Sunfire Cape
45 Armor, 450 Health. UNIQUE Passive: Deals 25 + level magic damage per second to nearby enemies.
This is a good item it gives you much needed HP and Armour plus even more magic damage when you're up close to your enemy (Like when you ult them) up to 43 per second. So lets do some math when you ult someone they are suppressed for 1.5 seconds So that a extra 64 magic damage. BUT YOU CAN SWITCH THIS WITH RANDUIN IF YOU WANT THAT EXTRA HP AND ARMOUR AND SLOW ITS UP TO YOU

50 Attack Speed. UNIQUE Passive: Devouring: Deals 25 magic damage on hit. Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increase the magic damage of this item by +2.
UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds.
UNIQUE Passive: Jungler: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters. Additionally, you gain 30 gold for every large monster kill.
Get this item the magic damage it does plus the stacking not to mention the CC you get with the Chilling Smite passive.

25 Magic Resistance. UNIQUE Passive: Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.
The Tenacity this item gives you is great on Warwick Because it give you great chasing potential and decent MR plus as Warwick you are most likely to get targeted by the enemys CCing abilities. BUT YOU CAN GET NINJA TABI IF THEY HAVE LITTLE TO NO AP AND CROWD CONTROL

10 Cooldown Reduction, 400 Health, 55 Magic Resistance. Passive: +100% Base Health Regeneration. UNIQUE Passive: Increases your healing, regeneration and drain effects on yourself by 20%
This item is almost always a must buy (99%). Even if they have no AP this items CDR is very helpful so you can ult quicker for the late game when teamfights happen constantly. Plus the HP regen is great, but by far the most important part is the Increase in self healing this scales with your passive so well that you would be dumb not to get it.

50 Attack Speed, 30 Magic Resistance. UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target (stacks up to 5 times). Basic attacks deal 42 bonus magic damage on hit.
This item is so good on Warwick. Why? you ask, well it scales with your Stalker Blade Devourer. Mixed with Merc Treads it gives you 55 Magic Resistance which is significant, Furthermore it steals the Enemys MR 5 per hit stacking up to 5 times (5x5=25). This is amazing because Believe it or not Warwick does a significant more amour of Magic damage per hit the AD.

25 Attack Damage, 40 Attack Speed, 10 Life Steal. UNIQUE Passive: Deals 8% of the target's current Health in bonus physical damage (max 60 damage vs. monsters and minions) on hit. UNIQUE Active: Deals 10% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
Attack Damage, Attack Speed, Life Steal, and a Slow. What is there to not like? Nothing
TL:DR Get this

45 Armor, 450 Health. UNIQUE Passive: Deals 25 + level magic damage per second to nearby enemies.
This is a good item it gives you much needed HP and Armour plus even more magic damage when you're up close to your enemy (Like when you ult them) up to 43 per second. So lets do some math when you ult someone they are suppressed for 1.5 seconds So that a extra 64 magic damage. BUT YOU CAN SWITCH THIS WITH RANDUIN IF YOU WANT THAT EXTRA HP AND ARMOUR AND SLOW ITS UP TO YOU





Warwick is a champion that excels at 1v1s and closing the gap on champions then out trading them with his massive sustain and and deadly mix of Magic Damage and Attack Damage. He should be used late game on successfully ulting the enemy teams ADC or MID or whom ever you perceive as the biggest threat and either killing them or suppressing them so your team can finish them off or run away. But he excels at peeling for your team if you must. But you should be the always one of the first to initiate A teamfight and neutralize A enemy therefore giving your team the edge.
You must be logged in to comment. Please login or register.